How about being able to learn quick with a spell?
Type: M Range: Self
Duration: S Drain: F
Type: M Range: LOS
Duration: S Drain: F + 1
Sometimes you got to learn quick or you end up dead fast. When you cast this spell, you can choose one knowledge skill and you gain temporary ranks in the skill for as long as you sustain the spell. Quick learner focuses the spell on yourself, and Fast Teacher is the same spell focuses on another individual in range.
I was running a game this weekend, and I had a player run into some trouble when no one could drive the boat, and everybody was a mage. Let’s work on this…
DEVICE AVAILABILITY COST
Skill Adapters (Rating 1-6) Rating x 4 Rating x 30,000¥
Skill Adapters: Modeled after the trode system of neural link, skill adapters are a system of trodes placed over the body to override the users normal impulses to implement any skill downloaded into the system. While not nessasasrly the most attractive implementation as wires run the length of the users body, this system allows a user to link with a communications device and upload a activesofts for use without affecting the essence of the user. Activesofts of up to the rating of the skill adapter can be used with the device.
Wireless: With the skill adapter’s memory cache expanded, all the skills you use with it receive +1 to the relevant inherent Limit (Physical, Mental, or Social).
We distance acid spells, why not a melee one!
Type: P Duration: I Damage: P
Range: T Damage: p Drain: F – 6
This spell channels powerful acid onto your hands, but doesn’t burn yourself. However, it does deal acid damage to anything you touch mimiking the effects of mimiming the effects of acid wave and toxic stream.
Love clinching, but hate not being able to shoot some easily? Lets fix that…
Arm Bar/ Gun to the Head
Some people like to shoot from a mile away. You’ve always been a fan of just putting a gun to the head and pulling the trigger. But people are get uppiey and struggle. You’ve mastered the art of grabbing someone and hurting them up close. When you are in a clinch, you do not take a penalty on using a firearm as long it is not a longarm firearm.
I’m at lunch watching several people beat on their cell phones because of poor receptions. What if it IS technomancers?!
Let’s make that a reality!
Target: Area • Duration: S • FV: L + 3
No one likes to listen to rando’s phone calls around you, so you just shut them all down around you. You concentrate on an area in meat space. Make a Software + Resonance [Level] test. Much like spells you must get at least three hits to target the area with the area being [level] meters in radius. Any net hits cause noise equal to level + hits over three to any device that enters the area that fails a Logic + Data Processing test vs the [level].
Who else rolls paychecks to stay off the Streets? Let’s do that for Shadowrun.
Peter and Paul
Cost: 10 karma
Sometimes you have to rob Peter to pay Paul. When you’re on the streets, this might be literal, but sometimes it’s from your future self. When you switch from hot/cold Sim to AR or the otherway, or you switch from Astral to physical or from physical to Astral, you may do so as a simple action. If you do so decrease you initiative by 10.
Ok, one more quick Shadowrun idea for today.
Not everyone on the net is a L337 hacker, but you’e lucky. A character can spend a point of Edge to remove up to 4 points worth of penalties from a Hack on the Fly or Brute Force hacking attempt.
How about being able to shoot better because the eye and the gun target together?
Targeting Reticule: You have improved the link between your guns, eyes, and your hands. When you are running a Smartlink in wireless mode with a vision enhancement, you can activate this software to use improved data and telemetry to better target with the weapon. Increase your dice pool and accuracy of the weapon when shooting with this active. This item is primarily software, but the software does take processing power and capacity from any eyeware it is running in.
If you can split the pot, how about taking a penalty for doing it!
Bonus Karma: 5 or 10 karma
Some people can talk, walk, and chew bubble gum at the same time. You… not so much. When you have to split a dice pool for an action, you take a -1 (5 karma) or -2(10 karma) penalty to each separate dice pool when you assemble the pool. This penalty stacks with all other penalties you have for the roll.
When you shoot two target or punch two guys, you have to split it as equally as you can. Let’s work on that…
Split the Pot______________
Cost: 10 karma
Sometimes balance is for suckers! When you do an action that requires you to split your dice pool, you may elect to move up to half of the dice from any pool(s) and move them to other dice pool(s) of your choice. You must leave at least one die in each pool.