Ring Side Report- Shadowrun: Chrome Flesh

Product– Shadowrun: Chrome Flesh

System– Shadowrun 5e

ProducerCatalyst Game labs

Price– $24.99 here https://www.drivethrurpg.com/product/151893/Shadowrun-Chrome-Flesh?term=chrome+flesh?affiliate_id=658618

TL; DR– Solid book for solid chrome! 95%

Basics– We can make you better, stronger, faster!  Chrome Flesh is the Shadowrun book focusing on our chromed out runners who are more machine than man.  This book provides several options that run the gambit from new metal to shove into your arm, living organism that live inside you, and the dreaded nanites!  This book also builds on the nanite CFD storyline that is forefront in Shadowrun 5e now while building out the world in general.

Mechanics or Crunch– This book is pretty, but maybe a little to pricey regarding your soul.  I like what the book has on offer, but most of the new teck feels a bit too essence heavy or have too many drawbacks such as touching nanites at all.  The newer things suchs the biotech feel like there should be more new tech. I’d like more of the new and less of the old chrome. But, what is here I do like seeing. 4.5/5

Theme or Fluff-This is where Shadowrun books have always excelled and keep doing so.  The book reads like a reddit thread with chapters starting with a story, moving to a discussion by one person in the world, and then the hard crunch.  The fluff of the story and the discussion really make the world feel alive. Even details regarding the tech feel realistic. A solid story and character interaction and delivery really makes the book shine.  5/5

Execution–  This book looks pretty, has a good lay out, and has amazing tables that really help you use the old and new tech together and even find it!  But, there are a number of small errors that take away from the presentation like errors at the top of tables mislabeling essence and capacity.  Also, I love the story, but the repeated nature of a few of the stories and character discussion make this book run a little too long. Solid book with a few errors hurting the presentation.  4.8/5

Summary-A chromed out Street Sam is always a fun addition to a team.  Chromed Flesh adds lots of new toys for the metal men in your life.  Also, this book really makes you feel like you’re in the world of Shadowrun reading updates on Jackpoint.  It’s not completely perfect as some of the crunch needs more options to fill out the roster of available tech and some minor issues mare a great book.  However, most of these problems can be forgiving by the fact this this book provides updated tables showing where all the chrome toys are in the books. If you are looking for a solid book for a character who wants to trade essence to punch through an engine block, then this is the book for you. 95%

 

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Daily Punch 4-3-19 Osteoblasted nanoware for Shadowrun 5e

Ed, haven’t seen much Shadowrun in a while, whats up?  LET’S FIX THAT!  TIME TO READ AND GET CAUGHT UP!

 

Nanoware                  Rating                 Availability                   Cost

Osteoblasted                1-6                         12F                             Rating x 7,500Y

 

Osteoblasted 
These cultured cells are designed to enhance a users bone structure by further building the hard bones of a user and increasing density and durability.

When installed, the Osteoblasted (TM) increase the armor rating an an individual by provides its rating in Armor.  This increase in armor can be applied to other things such as worn armor and other nanotech such as smartskin, but may not be applied to other bone density increasing armor ratings such as bone density augmentation.

Osteoblasted also provides a second benefit of increased unarmed melee damage.  The melee damage is equal to  (STR + rating/2 (rounded down))P damage.

 

 

Thoughts?

 

Daily Punch 3-20-18 Last Ditch Effort positive Quality for Shadowrun 5e

Watching Complex Action and they did a show about interrupt action.  Let’s put one more idea out there based on that!

 

Last Ditch Effort

Cost: 10 Karma

You always come through in a clutch.  When you take an interrupt action and it reduces your initiative below 0 before you normal action in an initiative pass, you may still take your normal action at your pre-interrupt action initiative.  You may not take any interrupt actions after your initiative has been reduced to zero.  If you’ve already acted in an initiative pass and your initiative is reduced to zero by an interrupt action, you do not get an action in the next pass.

 

 

Thoughts?

Daily Punch 7-12-17 You Got A History negative quality for Shadowrun 5e

I had a friend who wanted to have a character how had a real bad history like a shadowruner hunter for the Azzies in Shadowrun.  I like the idea, but feel bad rep doesn’t go far enough.  How about something new…

 

You Got a History
Bonus: 6 Karma per level
Some people did things that can’t get better.  Some people blow up people on accident.  Some poison the well and don’t look back.  Well you’re looking back, and you don’t like what you find.  And neither do other people.  Whatever you did, your start play with  3 points of Notoriety (p. 372) per level of this quality.  You can remove this using normal karma rules for buying off a quality as you do more and more good out in the community paying out your debts to society.

 

 

Thoughts?

Daily Punch 7-4-17 Basic Errors negative quality for Shadowrun 5e

How about some shadowrun fun?

 

Basic Errors
Bonus: 5 Karma
Some people  are good at the hard stuff, but choke when they get simple.  A character with Basic Errors suffers no penalties to clutch actions, but attempting to do an action when unhurried such as driving on easy roads or doing a simple computer search for dinner must attempt an edge check.  If  if the character does not get three successes, then the character fails the simple action resulting in a critical glitch.  How often this occurs is up to the GM, but should not occur more than twice per session.

 

Thoughts?

Daily Punch 6-14-17 Muscle Memory spell for Shadowrun 5e

Let’s move onto the active skills in Shadowrun
Muscle Memory

(Mental)

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Type: M Range: Self
Duration: S Drain: F+1

Coach
(Mental)

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Type: M Range: T
Duration: S Drain: F + 3
You know Kung-Fu.  When you cast this spell, you can choose one active skill and you gain temporary ranks in the skill for as long as you sustain the spell.  Muscle Memory focuses the spell on yourself, and Coach is the same spell focuses on another individual in range.

Thoughts?

Daily Punch 6-13-17 Quick Learner spell for Shadowrun 5e

How about being able to learn quick with a spell?

 

Quick Learner

(Mental)

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Type: M Range: Self
Duration: S Drain: F
Fast Teacher
(Mental)

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Type: M Range: LOS
Duration: S Drain: F + 1
Sometimes you got to learn quick or you end up dead fast.  When you cast this spell, you can choose one knowledge skill and you gain temporary ranks in the skill for as long as you sustain the spell.  Quick learner focuses the spell on yourself, and Fast Teacher is the same spell focuses on another individual in range.