Daily Punch 6-12-17 Skill Adapter for Shadowrun 5e

I was running a game this weekend, and I had a player run into some trouble when no one could drive the boat, and everybody was a mage. Let’s work on this…

DEVICE                                             AVAILABILITY                             COST
Skill Adapters (Rating 1-6)              Rating x 4                        Rating x 30,000¥

Skill Adapters: Modeled after the trode system of neural link, skill adapters are a system of trodes placed over the body to override the users normal impulses to implement any skill downloaded into the system.   While not nessasasrly the most attractive implementation as wires run the length of the users body, this system allows a user to link with a  communications device and upload a activesofts for use without affecting the essence of the user. Activesofts of up to the rating of the skill adapter can be used with the device.
Wireless: With the skill adapter’s memory cache expanded, all the skills you use with it receive +1 to the relevant inherent Limit (Physical, Mental, or Social).

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Daily Punch 5-8-17 Melting Hands spell for Shadowrun 5e 

We distance acid spells, why not a melee one!

MELTING Hands
(INDIRECT, ELEMENTAL) 
Type: P Duration: I  Damage: P 

 Range: T  Damage: p Drain: F – 6

This spell channels powerful acid onto your hands, but doesn’t burn yourself.  However, it does deal acid damage to anything you touch mimiking the effects of mimiming the effects of acid wave and toxic stream.
Thoughts?

Daily Punch 4-20-17 Arm Bar/Gun to the Head positive quality for Shadowrun 5e

Love clinching, but hate not being able to shoot some easily?  Lets fix that…
Arm Bar/ Gun to the Head

 (–5 KARMA)

Some people like to shoot from a mile away.  You’ve always been a fan of just putting a gun to the head and pulling the trigger.  But people are get uppiey and struggle.  You’ve mastered the art of grabbing someone and hurting them up close.  When you are in a clinch, you do not take a penalty on using a firearm as long it is not a longarm firearm.

Daily Punch 4-19-20 Gremlin Storm resonance for Shadowrun 5e

I’m at lunch watching several people beat on their cell phones because of poor receptions.  What if it IS technomancers?!

Let’s  make that a reality!

Gremlin Storm

Target: Area • Duration: S • FV: L + 3 

No one likes to listen to rando’s phone calls around you, so you just shut them all down around you.  You concentrate on an area in meat space. Make a Software + Resonance [Level] test.  Much like spells you must get at least three hits to target the area with the area being [level] meters in radius.  Any net hits cause noise equal to level + hits over three to any device that enters the area that fails a Logic + Data Processing test vs the [level].

Thoughts?

Daily Punch 4-11-17 Spell Simpleton negative quality for Shadowrun 5e

We have a spell savants, let’s have the opposite..

 

Spell Simpleton

Bonus: 5 karma

REQUIREMENT: You must be mage or aspected mage

Not everybody get’s to be a doctor.  And other people can’t figure out the self-check out lane.  You’re kind of in the latter with magic.  When you want to learn a new spell, you must spend 8 karma to do so.

 

Thoughts?

Daily Punch 4-3-17 Peter and Paul Positive Quality for Shadowrun 5e

Who else rolls paychecks to stay off the Streets?  Let’s do that for Shadowrun.
Peter and Paul

Cost: 10 karma

Sometimes you have to rob Peter to pay Paul.  When you’re on the streets, this might be literal, but sometimes it’s from your future self.   When you switch from hot/cold Sim to AR  or the otherway, or you switch from Astral to physical or from physical to Astral, you may do so as a simple action.  If you do so decrease you initiative by 10.