Daily Punch 8-25-20 Thrill of Battle barbarian feat for Pathfinder 2nd Ed

Had a discussion, and an idea that might be fun.

THRILL OF BATTLE [REACTION] FEAT 12

Barbarian Concentrate Rage

Prerequisite(s) Renewed Vigor

Violence fuels you more than anything else.

When make an attack and hit, once per turn as a reaction, you can use your renewed vigor ability. If you critically hit, double the number of temporary hit points you gain.

Thoughts?

Daily Punch 8-6-20 Committed Assault barbarian feat for Pathfinder 2e

Why not go full force?

COMMITTED ASSAULT [ONE-ACTION]FEAT 1

Barbarian Rage Stance

You fully commit to hurting your foes at the expense of hurting yourself. When you enter this stance, you reduce your multiple attack penalty from -5 to -3 for each additional strike beyond the first, but you gain the clumsy 1 condition or increase your clumsy condition level by 1.

Thoughts?

Daily Punch 8-5-20 Flat of the Blade fighter feat for Pathfinder 2e

I remember when you could take a -4 to deal subdual damage. Some of you are thinking back to when the penalties were different (you’re old!) and some of you have no idea what the heck I am talking about (oh god I am old!). how about something to help with that in Pathfinder 2nd Ed.

Flat of the Blade [ONE-ACTION] FEAT 6

Fighter Stance

You change the grip on your weapon and the way you wield the weapon. Your can do damage as normal with a weapon you are using, but now change the damage type from piercing, slashing, or bludgeoning to piercing, slashing, or bludgeoning. Each time you enter this stance you can choose a different damage type.

Thoughts?

Daily Punch 8-3-20 Grind Armor fighter feat for Pathfinder 2nd Ed.

The APG is out. I have some ideas!

Grind Armor [ONE-ACTION] FEAT 1

Fighter

Requirements You wield a two handed weapon.

You slam the target as hard as you can snapping bone as well as armor. Make a Strike at your current attack penalty. If this Strike hits, the target takes damage as normal and the armor the target is wearing also takes damage. Once an item’s damage reaching the broken threshold and the armor is broken, you can no longer deal damage to the armor with this feat.

Thoughts?

Daily Punch 7-22-20 Poison Fueled alchemist feat for Pathfinder 2e

How about we help those little alchemists deal with all the things they keep breathing or drinking?

Poison Fueled Feat 12

Alchemist

Prerequisite(s) Poison Resistance

Your blood has become used to having a healthy dose of toxic chemicals to the point you almost need it now. You resistance to poison damage is equal to your level now and when you take persistent poison damage you now heal that much each turn instead. You still roll to end the effect as normal and can not elect to keep the damage going. If the damage is multiple damage types, you still heal as long as the persistent damage contains the poison type.

Thoughts?

Daily Punch 7-17-20 Aegis arcane and divine spell for Pathfinder 2e.

We’ve got quen for 5e and Starfinder, so it’s time for Pathfinder 2e!

Aegis Spell 1

Abjuration Force

Traditions arcane, divine
Cast

Two Actions

 

somatic, verbal
Duration 1 minute

You surround yourself in a shimmering light of of protective force. This shield has 10 hit points and these hit points are lost first before any others. When the shield loses all it’s hit points, if the creature that hit you hit with a melee attack and is within five feet, it is blasted with a burst of light. The target must make a Fortitude saving throw or be blinded for one round.


Heightened (+1) The aegis hit points increases by increases by 5.

Thoughts?

Daily Punch 7-6-20 Corpsebane Potion for Pathfinder 2e

Another witcher inspired potion! I like the potion that damages undead that just hang out near you. Wonder if Pathfinder needs that?

Corpsebane Item 1+

Alchemical Elixir Consumable
Usage held in 1 hand; Bulk L
Activate

Single Action

 


This flask filled with the essence of undead distilled and purified with prayer. When consumed, you emit a faint light out to 30 feet. Any undead in the area must make a Fortitude saving throw or they are damaged by holy energy at the start of their turn or when they enter the area. They must repeat this at the start of any turn in the area or when they enter the area.

Corpsebane (Lesser)Item 1

Price 3 gp
Bulk L
Saving Throw DC 17 Fortitude. It deals 1d3 positive damage.

Corpsebane (Moderate)Item 3

Price 10 gp
Bulk L
Saving Throw DC 19 Fortitude. It deals 1d6 positive damage.

Corpsebane (Greater)Item 11

Price 250 gp
Bulk L
Saving Throw DC 28 Fortitude. It deals 3d3 positive damage.

Corpsebane (Major)Item 17

Price 2,500 gp
Bulk L
You Saving Throw DC 37 Fortitude. It deals 2d6 positive damage.

Daily Punch 6-19-20 Dual Care skill feat for Pathfinder 2e

Had a long discussion regarding my last idea, and it gave me more ideas.

Dual Care Feat 7

General Skill

Prerequisites master in Medicine


You are astute at patching people up and providing other services at the same time. When you take the Treat Wounds action, you can also take either the Treat Disease or Treat Poison action as well, applying your one Medicine check to both actions. The time to do both actions is equal to your time to do your Treat Wounds action alone.

Thoughts?