No guidence in Starfinder? Let’s fix that!
I ran a starfinder game this weekend where the poor player couldn’t roll within 5 of a target to literally save her life. Gave me an idea!
I saw a meme about killing a person and bringing them back to do it again. You can’t do that in straight vanilla DnD. Let’s make that happen in vanilla DnD!
Casting Time: 1 hour
Components: V, S, M (a noose made of gold worth 10,000 gp)
You touch a creature that has been dead for no longer than 200 years forcing its return to the mortal plane. This spell functions like raise dead, except that target of the spell may not wish to be return or the soul of the target may be captured somehow. That creature may make a Wisdom saving throw to prevent the effects of raise dead. You may attempt this spell up to three times on one corpse. If the creature succeeds on three saving throws, the target of the spell may never be affected by another forced return and your material components for the spell crumple into dust. That creature can only be brought back to life via a wish spell or similar effect or spell.
If the target of the spell is being held by another creature or effect, you can also use this spell to force the return of the body and escape capture. If the soul of the creature is being held by a spell, any spell of 7th level or lower on the target is freed ends. For each spell of 8th level or higher on holding the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the target is freed and restored to life via raise dead. If a creature is holding the target’s soul, that creature must attempt a Wisdom saving throw to prevent freeing the targets soul. You must be on the same plane of existence as the creature holding the target’s soul to affect the creature. In either case, if you fail to restore the target to life after three castings of forced return, the target of the spell may never be affected by another forced return and your material components for the spell crumple into dust. That creature can only be brought back to life via a wish spell or similar effect or spell.
At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used.
Ed, haven’t seen much Shadowrun in a while, whats up? LET’S FIX THAT! TIME TO READ AND GET CAUGHT UP!
Nanoware Rating Availability Cost
Osteoblasted 1-6 12F Rating x 7,500Y
These cultured cells are designed to enhance a users bone structure by further building the hard bones of a user and increasing density and durability.
When installed, the Osteoblasted (TM) increase the armor rating an an individual by provides its rating in Armor. This increase in armor can be applied to other things such as worn armor and other nanotech such as smartskin, but may not be applied to other bone density increasing armor ratings such as bone density augmentation.
Osteoblasted also provides a second benefit of increased unarmed melee damage. The melee damage is equal to (STR + rating/2 (rounded down))P damage.
Ok, one more rest based thing for resting now for Starfinder!
Sudden Rest M2
Product– Fine Country Folk
System– Shadow of the Demon Lord
TL; DR-Do you hear banjos? 95%
Basics– We don’t cotton to kindly to your kind ‘round here… In Fine Country Folk, two factions of rednecks vie for dark powers. Can you find the source of their vile power and end it or will you end up dinner for the inbred yokels or one of the made betters?
Mechanics or Crunch-Shadow of the Demon Lord is one of the slickest systems out there, and Fine Country Folk keeps up that fine tradition. The adventure has some great mechanics for a hex crawl. Good, simple to draw map with a good random distribution of events, and well detailed locals with new monsters to fight. The simple nature of the adventure makes its a fun, easy to run, four hour adventure. 5/5
Theme or Fluff-Fine Country Folk is a hex crawl through and through, and it has some of the problems of a hex crawl. Overall, it’s an awesome adventure once it gets going, but like all hex crawls you can drop into the middle of an active campaign, the start is a bit rough. The hook into the adventure is the weakest part. Once the players have a reason to kill he inbred hicks or redneck mechanical abominations in the woods, they will have a great time. As a hex crawl, the DM has more work to do than in a set piece adventures to make sure a story flows and give the players a reason to stay. The adventure has prompts for DMs, but this is an important heads up that you should be aware of. It’s a fun adventure that will require a bit more muscle to get the story to crack over in the beginning but it hums along after the start. 4.25/5
Execution-Fine Country Folk is one of Schwalb’s longest adventure with lots of details and new monsters. This adventure is twice as long as his other individual adventures and FOUR times as long as some of the adventures from the first campaign. It has great art, nicely done tables, and is a breeze to read. Heck, it even references WITH PAGES things that DMs might need to review when they run this adventure. This is what I want a Shadow of the Demon Lord adventures to look like. 5/5
Summary-Fine Country Folk is standard Schwalb, and Schwalb is an acquired taste. I love sushi, but if you can’t stand fish or raw food, go away. Even Michelin star sushi is still sushi. This is some of Schwalb’s best writing, but it is still Schwalb’s writing. If rape, murder, violence, cthulhu-satan, or a whole host of other mean nasty things, you will be turned away by this one. I love sushi and the horrible, monstrous things Schwalb has to say, so this is a great work of dark vile fantasy to drop your players into. That said, it’s not perfect. Your adventure will need to shift into this one and hooking your players into this can be a bit tricky and I would like more explicit ways to get them involved more readily. That said, once you are past that, you will enjoy this fine food and the fine country folk who will try to eat you, skin you alive, or horrible experiment on you. Just pray your PC doesn’t have a pretty mouth. 95 %
How about some spells?
Casting Time: 1 action
Components: V, S
You touch a willing person and instantly fill them with calm and comfort. The target of the spell instantly gains the effect of a short rest spending as many hit dice as they want and using any class abilities they want regarding short rests. No abilities that affect multiple characters can be triggered by this effect.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, another creatures may be targeted for each slot level above 3rd.