Daily Punch 2-10-21 Desiccate spell for DnD 5e

Had a scene in my head where a person lured some people into the desert but then tried to enslave them. The captured turned the tables and dried their capture out using spells to get water and escape. Let’s make that happen!

Desiccate

2nd-level transmutation

Casting Time: 1 bonus action
Range: touch
Components: V, S
Duration: Concentration, up to 1 minute

The touch a creature solidly with your hand and begin to pull the water out of them as water flows from them out into the area into a container of your choice within five feet. Make a melee spell attack against a creature within your reach as an action. On a hit, the target takes 2d8 fire damage, and for each hit point you drain, you gain 1 gallon of water that you can float to location within 5 feet. Until the spell ends, you can make the attack again on each of your turns as an action.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 3rd.

Thoughts?

Ring Side Report-RPG Review of EB-EP-02 Rolling Thunder

Product– EB-EP-02 Rolling Thunder

System- DnD 5e

Producer– DMs Guild

Price– $6.00 here https://www.dmsguild.com/product/335587/EBEP02-Rolling-Thunder?affiliate_id=658618

TL; DR-A great train robbery!  98%

Basics-Time for a train heist!  Can you infiltrate a train, get all the pieces, and break into the vault all while not alerting the entire Breland military? This is a multi table event that can be run with a single table as well.  Now to our thoughts.

Mechanics or Crunch– THIS IS NOT A COMBAT ADVENTURE!  Big alert on this!  If the party is down to kill everyone all the time, they will not have fun!  But, if you want to flex your non-combat expertise, this will be an amazing experience.  The crunch here is well done and the new mechanics are well executed.  I would like a bit more fighting so the fighter with no skills still gets to do a bit more.  From cooking to social to even some puzzles, this is a fun change from the standard kill everything adventure.  4.75/5

Theme or Fluff– Since this is not a dungeon crawl, the fluff here has to be tight.  And it delivers!  There are a lot of materials here to make this feel like an upper class train ride.  Players duck between cooking, gambling, social, and even some stealth all while trying to blend in.  There are a lot of pieces to the puzzles of this adventure, but honestly they all fit well together in a great picture. 5/5

Execution–  PDF?  YEP!  Hyperlinked? Yes there are bookmarks.  The adventure is set up with enough information that you can run as a multi table event or single table easily.  The handouts are well done and easy for the players to read.  The adventure reads well and quick, so there is no confusion on what is going on.  This team executed another solid adventure.  5/5

Summary-I love the new format of epics in DnD.  I love more players being able to play.  That makes me happy, and would alone be worth a good review.  But, the Eberron team is constantly delivering solid adventures that I love.  This is no exception.  If you want to be part of a train heist that is amazing to play and easy to run, then grab this adventure.  98%

Daily Punch 2-8-21 Heroic Speed feat for DnD 5e

Had a blast at Winter Fantasy this weekend. Had a fighter full of hero points surrounded by enemies who walked away. Let’s fix this problem!

Heroic Speed

You use your moment to do what needs to be done. You can spend a hero point to gain an additional reaction or bonus action. You may not spend a hero point on any rolls associated with that reaction or bonus action.

Thoughts?

Daily Punch 2-2-21 Human Cyborg Relations feat for Starfinder

I want my android to be a bit more personable. Let’s make that happen!

Human Cyborg Relations

You’ve mastered reading and manipulating the fleshy creatures.

Prerequisite(s): Android, Sense Motive as a class skill.

Benefit(s): You no longer take a penalty to sense motive checks but non-android and non-construct creatures still take a penalty to sense motive checks against you.

Thoughts?

Daily Punch 2-1-21 Pathfinder Reflexes archetype feat for Pathfinder 2nd Ed.

How about some building on the Pathfinder base?


Pathfinder Reflexes  Feat 10

Archetype
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication, Environmental Explorer


Pathfinders train to stay alive when things get rough and the traps start springing. When you roll a critically fail a Reflex save, you get a failure instead. In addition, when you roll a success on a Reflex save, you get a critical success instead.