Had a scene in my head where a person lured some people into the desert but then tried to enslave them. The captured turned the tables and dried their capture out using spells to get water and escape. Let’s make that happen!
Casting Time: 1 bonus action
Components: V, S
Duration: Concentration, up to 1 minute
The touch a creature solidly with your hand and begin to pull the water out of them as water flows from them out into the area into a container of your choice within five feet. Make a melee spell attack against a creature within your reach as an action. On a hit, the target takes 2d8 fire damage, and for each hit point you drain, you gain 1 gallon of water that you can float to location within 5 feet. Until the spell ends, you can make the attack again on each of your turns as an action.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 3rd.
Product– EB-EP-02 Rolling Thunder
System- DnD 5e
Producer– DMs Guild
TL; DR-A great train robbery! 98%
Basics-Time for a train heist! Can you infiltrate a train, get all the pieces, and break into the vault all while not alerting the entire Breland military? This is a multi table event that can be run with a single table as well. Now to our thoughts.
Mechanics or Crunch– THIS IS NOT A COMBAT ADVENTURE! Big alert on this! If the party is down to kill everyone all the time, they will not have fun! But, if you want to flex your non-combat expertise, this will be an amazing experience. The crunch here is well done and the new mechanics are well executed. I would like a bit more fighting so the fighter with no skills still gets to do a bit more. From cooking to social to even some puzzles, this is a fun change from the standard kill everything adventure. 4.75/5
Theme or Fluff– Since this is not a dungeon crawl, the fluff here has to be tight. And it delivers! There are a lot of materials here to make this feel like an upper class train ride. Players duck between cooking, gambling, social, and even some stealth all while trying to blend in. There are a lot of pieces to the puzzles of this adventure, but honestly they all fit well together in a great picture. 5/5
Execution– PDF? YEP! Hyperlinked? Yes there are bookmarks. The adventure is set up with enough information that you can run as a multi table event or single table easily. The handouts are well done and easy for the players to read. The adventure reads well and quick, so there is no confusion on what is going on. This team executed another solid adventure. 5/5
Summary-I love the new format of epics in DnD. I love more players being able to play. That makes me happy, and would alone be worth a good review. But, the Eberron team is constantly delivering solid adventures that I love. This is no exception. If you want to be part of a train heist that is amazing to play and easy to run, then grab this adventure. 98%
Had a blast at Winter Fantasy this weekend. Had a fighter full of hero points surrounded by enemies who walked away. Let’s fix this problem!
You use your moment to do what needs to be done. You can spend a hero point to gain an additional reaction or bonus action. You may not spend a hero point on any rolls associated with that reaction or bonus action.
Thinking about being able to keep hitting that same person over and over. Let’s help a warlock!
Prerequisite: eldritch blast cantrip
When you hit a creature with eldritch blast, the next use of eldritch blast against the same target gains a +1 bonus to the attack. This bonus keeps continuing until the bonus to hit equals 1/2 your proficiency bonus.
I want my android to be a bit more personable. Let’s make that happen!
Human Cyborg Relations
You’ve mastered reading and manipulating the fleshy creatures.
Prerequisite(s): Android, Sense Motive as a class skill.
Benefit(s): You no longer take a penalty to sense motive checks but non-android and non-construct creatures still take a penalty to sense motive checks against you.
How about some building on the Pathfinder base?
Pathfinder Reflexes Feat 10
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication, Environmental Explorer
Pathfinders train to stay alive when things get rough and the traps start springing. When you roll a critically fail a Reflex save, you get a failure instead. In addition, when you roll a success on a Reflex save, you get a critical success instead.
Thinking more about shields. Let’s make shields more awesome!
Prerequisite: Proficiency with a shield
You’ve master turning blades and punches with your shield. You gain the following benefits:
- Increase your Strength or Constitution score by 1, to a maximum of 20.
- While you are wearing using a shield, reduce any damage you take by your proficiency modifier.