Daily Punch 2-25-20 Burden M0 spell for Starfinder

How about some more love for Starfinder to screw with an  enemy’s rolls?

Burden M0

School Enchantment (compulsion, fear, mind-affecting)
Casting Time 1 standard action
Range 50 ft.
Duration 1 minute or until discharged
Saving Throw Will negates; Spell Resistance yes

An enemies fills with minor doubts. An affected creature take a -1 penalty on its next attack rolls or skill check. Burden counters and negates guidance.


Daily Punch 2-20-20 Guidance M0 spell for Starfinder

No Guidance in starfinder? What? Ok time to fix that….

Guidance M0

School divination

Casting Time 1 standard action

Duration 1 minute or until discharged

Saving Throw Will negates (harmless); Spell Resistance yes

This spell imbues the subject with a touch of divine guidance.

The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.


Daily Punch 1-14-20 Unload! feat for Starfinder

You can double top for extra damage, but how about wailing away with those extra cartrages into the body!

Unload! (COMBAT)

Put more rounds center mass means that center mass hurts more!

Benefit(s): Any time you use a weapon that allows you to fire multiple times before a reaload, you may spend one additional round or charge to add an additional die of damage to the damage upon a hit. As an example if a weapon does 1d4, this feat would allow you to do 2d4. If your weapon would do 5d4, you would do 6d4. You can do this as part of a burst, automatic, and full attack action, but you must choose to do so before you roll your attack.


Daily Punch 1-3-20 Full Auto T1 technomancer spell for Starfinder

I’ve been enamored with blast and automatic weapons lately, so WHY NOT MAKE THEM ALL AUTOMATIC!


School transmutation

Casting Time 1 standard action

Range touch

Targets one weapon

Duration 1 round

Saving Throw none; Spell Resistance no

You supernaturally speed up the operation of a weapon. The weapon gains the automatic property for one round.