Daily Punch 2-15-19 Improved Counter Measures feat for Starfinder

More Starfinder because I can!  Today is a feat for those who protect people


Improved Counter Measures(Combat)

Can’t save people if you’re dead.

Prerequisites: Counter Measures

Benefit: When an attack would hit you due to the Counters Measures feat, gain the bonuses of the Bodyguard feat to your own AC and you no longer have a penalty to AC after using the Bodyguard feat.




Daily Punch 2-21-19 Counter Measures feat for Starfinder



Counter Measures(Combat)

Only a fool doesn’t protect the package and himself.

Prerequisites: In Harms Way

Benefit: When an attack would hit you due to the In Harms Way feat, the attack has to hit your AC as well.  If it would fail at hitting your AC, the attack does not hit.



Daily Punch 2-19-19 Indistinguishable from Magic spell for Starfinder

Time for the flipside!



Indistinguishable from Magic T1

School enchantment

Casting Time 1 standard action

Range personal

Duration 1 minute/level

You touch the sides of your head and open yourself to the logic of the universe laying bare the secretes of magic in the circuits of the planets themselves.  For the duration of the spell, instead of using your Mysticism skill, you can use your your Computers skill.



Daily Punch 2-18-19 Sufficiently Advanced Technology spell for Starfinder

Been playing some Starfinder, so here are some ideas that came out of that.


Sufficiently Advanced Technology M1

School enchantment

Casting Time 1 standard action

Range touch

Targets one touched computer

Duration 1 minute/level

Saving Throw Will negates; Spell Resistance yes

You touch a computer or mechanical device.  For the duration of the spell, instead of using your Computers skill, you can interact with the device with your Mysticism skill.  If the computer is sentient, it is granted a Will saving throw to negate the spell.



Daily Punch 2-11-19 Sonic Ray Technomancer spell for Starfinder

Let’s get some Starfinder spells out here!


School evocation (sonic)

Casting Time 1 standard action

Range 60 feet

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You scream at target in range, requiring a ranged attack against the target’s EAC. If your attack hits, the force of the scream deals 3d6 electricity damage to your target.