I’m on a Starfinder kick, so let’s keep up with this. How about more with the Barricade feat?
BETTER BARRICADES (COMBAT)
You don’t build walls, you built art.
Prerequisites: Barricade, Engineering 3 rank.
Benefit: When you build something with the barricade feat, it is automatically cover. If you build on a space that would normally provide cover, you gain improved cover.
I like the barricade feat, but I think we can do better!
GOOD FENCES AND NEIGHBORS (COMBAT)
Prerequisites: Barricade, Engineering 3 ranks.
Benefit: When you build a barricade using the barricade feat, your wall is on all sides of you, granting partial cover on all attacks. Any enemy moving into your spaces must treat the spaces as difficult terrain, while you have no penalties to entering or exerting that space.
More starfinder! How about a mystic cantrip?
VOICE OF DIVINITY M0
Casting Time 1 standard action
Range medium(50 ft. + 10 ft./2 levels)
Targets one creature or object
Saving Throw Will negates; Spell Resistance yes
When you cast this spell, choose a creature in range. Your God directly speaks to that target and they must make a Will saving throw crushing its mind with raw psychic force. On a failure, they take 1d6 damage.
How about some ideas for Starfinder?
Extreme Glitch (COMBAT)
Prerequisites: Amplified Glitch, Computers 6 ranks, Intimidate 6 ranks.
Benefit: As per amplified Glitch, except instead of the shaken condition, you impose the Stunned condition instead.
How about some more armor for your drone in Starfinder?
You wield more metal on your tin can to make it stand fast in the face of firepower.
Prerequisites: you possess a drone
Benefit: your drone gains a +2 to AC.
I like the idea of messing with others and making enemies focus fire.
You cause your foes to tremble more than most.
Benefit: Increase the penelty you impose on an enemy’s attack from a class ability by an additional 2.
More Starfinder fun today for the Envoy. How about this improvisation
Come at me (Ex) [sense-dependent]
As a move action, you can choose one enemy within 60 feet.
That enemy must succeed at a Will save or take a –4 penalty to all attacks it makes that are not against you until the end of your next turn.
At 6th level, you can spend 1 Resolve Point to make the enemy take the penalty with no saving throw allowed.