How about some extra damage?
WEAKNESS M1–6
School necromancy (Curse)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes
With a vile gesture and a dark word, you cause a target to lose the ability to repair those small bumps and scrapes. It begins to take extra damage as all the small cushions in its body begin to fail The target takes additional damage from any attack while under the effect of this spell. The additional damage is of the same type as the original damage.
1st: 1d4 additional damage
2nd: 3d4 additional damage
3rd: 5d4 additional damage
4th: 7d4 additional damage
5th: 9d4 additional damage
6th: 11d4 additional damage
Thoughts?