Ring Side Report- RPG Review of Space Station M – Monster Manual Zines for 5e, DCC RPG, SURVIVE THIS!!, and System Neutral rulesets

Product– Space Station M – Monster Manual Zines for 5e, DCC RPG, SURVIVE THIS!!, and System Neutral rulesets

System- 5e, DCC RPG, SURVIVE THIS!!, and System Neutral rulesets

Producer– Bloat Games

Price– $10.00 here https://www.drivethrurpg.com/product/434966/Space-Station-M–Monster-Manual-Zines-for-5e-DCC-RPG-SURVIVE-THIS-and-System-Neutral-rulesets?src=hottest_filtered&affiliate_id=658618 

TL; DR-Solid retro player toys and monsters 97%

Basics– Time to fire the cold beam and then fire some missiles!  Space Station M is a love letter to Metroid video games, being both a monster manual and an armory with art and creature breakdowns for all the classic monsters you find in almost every Metroid game.

Mechanics or Crunch– This book gives you the crunch of Metroid!  You have the monsters you expect and they do the things you think they should do.  I didn’t feel anything was broken or game breaking in either the foes you face or the toys they drop when they die.  I am impressed that this is both the monster manual and the treasure vault for these in one.  5/5

Theme or Fluff– If you know what you are getting, you are going to get a solid product.  This is NOT an adventure.  It’s monsters.  If you expect a story you can play through, you will have a bad time.  But, the book says that explicitly, so it’s not a trick on their part.  What is here is solid, and the monsters feel like they should.  The equipment is almost everything you would expect, but I miss the grapple beam and the ball power ups.  4.75/5

Execution– PDF? Yep.  Hyperlinked?  No….. Solid Art?  Yep.  Good layout? Yes.  Overall these are a solid books with good art, layout, and a fun art style.  The things that I miss are hyperlinks and maybe pictures for all the equipment.  Nothing is horrible and it’s a perfectly good product, but I’ve grown to expect hyperlinks.  4.75/5

Summary– This is a solid product, if you know what you are getting.  I thought there would be an adventure.  That is completely on me.  It makes no claim to that.  Once I got over that, I saw the product for what it is:  solid, retro game vibes and modern mechanics for my favorite sci-fi franchise.  I’d like a few more toys and hyperlinks, but you will enjoy this if you want monsters and items to throw into your 5e, Survive This, and DCC/MCC games.  97%

Daily Punch 11-30-22 Collar of Rejuvenation wondrous item for DnD 5e

Let’s help those animal companions!

Collar of Rejuvenation

Wondrous item, rare (requires attunement)

While wearing this collar, once per day when the animal companion falls to zero hit points, the animal is instantly restored to half it’s maximum hit points, rounded down. This ability refreshes after a long rest.

Daily Punch 11-4-22 Stick fighting style for DnD 5e

Why not stick them hard and slice them again when you pull it out? One thing I feel DnD 5e might miss is degrees of success. Let’s build into that!

Stick

When you are wielding a piercing weapon, you hit with a melee attack roll, and hit 5 greater than the targets AC, you can elect to run through the target sticking the target with your weapon. If you do, when you next make an attack, you can pull your weapon free dealing damage as if you had just struck the target without requiring an attack roll. This automatic damage is as if you had successfully hit the target, but not critically hit he target.

Thoughts?

Daily Punch 11-1-22 Reflection Activity Feat for DnD 5e

I read about learning in my free time. Something to consider!

Reflection Activity

Taking time to learn from your mistakes helps you learn and do better. Each time before you take a long rest you may spend 30 minutes to review your actions of the previous day. Choose a skill check, attack type, spell, or or saving throw where you rolled a d20 and failed at the attempt, you gain a +1 bonus to that specific action after your rest for the next day until you have a long rest.

Thoughts?

Daily Punch 10-19-22 Damage Multiplication spell for DnD 5e

I like weapons that deal mutliple dice damage. let’s make that happen in DnD.

Magic Weapon

3rd-level transmutation

Casting Time:1 bonus action
Range:Touch
Components:V, S
Duration:Concentration, up to 1 hour

You touch a magic weapon. Until the spell ends, roll the weapons damage dice twice when you attack and deal damage.

At Higher Levels: When you use a spell slot of 7th level or higher, tripple the weapons damage dice when you attack and deal damage.

Thoughts?

Daily Punch 9-19-22 Confusion Potion for DnD 5e

My brother had a fun idea for our Pathfinder game.   Let’s being it here!

Confusion Potion: This purple liquid can be absorbed either internally or via the skin.   You can slip this into a targets food or attack with it. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature, treating the confusion potion as an improvised weapon. On a hit or ingestion, the target must make a DC 13 Wisdom saving throw or be affected by the confusion spell for one round. Targets immune to confusion are immune to this potion.

Cost: 50 gp

Thoughts?

Daily Punch 5-10-22 Lesser Protection spell for DnD 5e

Been playing a priest in Pillars of Eternity. Yep, finally got around to that kickstarter! My favorite spell us the level 1 spell to block damage. Can I do that in DnD?

Lesser Protection

1st-level aberration

Casting Time:1 action
Range:Touch
Components:V, S, M (a shield)
Duration:Concentration, up to 1 minute

You touch up to three willing creatures. Until the spell ends, when the target takes nonmagical bludgeoning, piercing, and slashing damage, reduce the damage by 1d4.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Thoughts?

Daily Punch 4-13-22 Weight of Their Sins spell for DnD 5e

How about some psychic damage for divine?

Weight of Their Sins

Evocation cantrip

Casting Time:1 action
Range:60 feet
Components:V, S
Duration:Instantaneous

The weight of a creature’s misdeeds crush a creature’s mind within range. The target must succeed on a Wisdom saving throw or take 1d6 psychic damage and a -1 penalty to any attacks or saves it makes for one round.. The target gains no benefit from cover for this saving throw.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Daily Punch 4-4-22 Remove Spells spell for DnD 5e

My wife gave me a solid idea, and I feel its time to throw this at my players!

Remove Spells

3rd-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: instantaneous

You attempt to remove abilities from a creature you can see within range. It must succeed on a Wisdom saving throw or the creature loses 1d3 spells, spell slots, or uses of abilities that refresh after a long rest or per day abilities. The abilities or spells that are lost are the creatures choice and may be of any spell level. If they creature only has at will or level zero spells, it is unaffected.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of lost spells or abilities increases by 1d3 for each slot level above 3th.

Daily Punch 3-21-22 Epic Performance spell for DnD 5e

Why not be AMAZING!

Epic Performance

2nd-level  illusion

Casting Time: 1 action
Components: V, S
Duration:10 minute

You use sight, sound, and fire to produce an epic concert. For the duration of your performance or the spell ends, triple your proficiency modifier for all Charisma(Performance) checks.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, increase the duration of the spell by 10 minutes for each slot level above 2nd.