Daily Punch 5-14-19 Friends and Enemies spell for DnD 5e

More mental magic for DnD 5e!

Friends and Enemies

2nd-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a hand mirror)
Duration: Concentration, up to 1 minute

You point both your hands at two targets and think of a third primary target with your mind’s eye, all within 30 feet of you. If the target in your mind fails a Wisdom saving throw, the two creatures you pointed at have their appierence switch in the mind of the target. Creatures that can’t be charmed are immune to this effect. The creature treats the two secondairy targets as if each was the other and after the ruse is discovered if a formerly frienldy target attacks the primary target, the primary target has disadvanage to attack the target looks like a friendly creature.



Daily Punch 5-8-19 Rest spell for 5e DnD

More fun with exhaustion!


Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

You touch a creature and and remove one level of ehaustion.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, remove one additional level of exhaustion for each slot level above 1st.


Daily Punch 5-6-19 Tireless feat for DnD 5e

I want to play with exhaustion, so let’s make it harder to get tired!



You’ve trained your body beyond the normal limits to not out beat the competition, but outwork them as well. You gain the following benefits:

  • You have advantage on any save where failure would result in you gaining a level of exhaustion.
  • You gain one extra level of on the exhaustion track.  This first level results in no penalties if you gain a level of exhaustion.  Each level after this first one acts as normal on your new exhaustion track.



Daily Punch 5-1-19 Brisk Beast feat for DnD 5e

Continuing with the druid theme for this week, let’s talk 5e and rapid transformations.


Brisk Beast

Prerequisite: druid

You revel in close-quarters combat and blood shed in battle. You gain the following benefits:

  • You can your wild shape ability as a reaction or a bonus action.
  • On your first round after turning into a beast until the start of your next turn, you gain advantage on all attacks and saves.



Daily Punch 12-17-18 Lord Giveth, Lord Taketh spell for DnD 5e

And we’re back!  Let’s get started again with a spell for DnD 5e


Lord Giveth, Lord Taketh

1st level Evocation

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: instantaneous

You call upon the powers of your god granting you the ability to wield both the powers of life and death.  Choose a target in range.  If that target fails a Wisdom saving throw, it is dealt 1d4 necrotic damage.  Choose a second target in range.  If the first target failed its Wisdom saving throw, the second target is healed the same amount of damage.

  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.