Ring Side Report-Keeping It Classy: The Cleric

Product– Keeping it Classy: The Cleric

System-Dungeons and Dragons 5e

Producer– DMs Guild

Price– $ 5.95 https://www.dmsguild.com/product/290873/Keeping-It-Classy-The-Cleric?affiliate_id=658618

TL; DR– Routinely amazing 93%

290873

Basics-Time for class options for my favorite class-the cleric!  How does this one stack up compared to the others?

Mechanics or Crunch–  This is a well done book with a few things that I would not have done myself.  The book has new cleric domains. That was a given, and these are well done mechanics.  Perhaps a few too many rely on playing with the channel ability, but I like them all. The book has new items.  Again, solid things I expected. The book also has a new race. This I am less a fan of. It’s well done, but I want all the races set out before I start a game.  That’s just preference. What I would like instead is more spells and feats. But, that’s again a personal preference. What is here is solid, but I would just like more.    4/5

Theme or Fluff–  The Keeping It Classy series keeps it classy here.  The race is well done. The domains feel right. The items have good fluff to make you feel them in the world.  I love what is in this book! 5/5

 

Execution–  PDF?  Yep! Hyperlinked?  Yep! Ok, all the things I want standard in a book written in 2019!  It uses public domain art well to break up the flow and makes the book easier to read, so this honestly is how I want books written out.  New art is nice, but for the price you can’t beat what is here! Text is well laid out. If you want solid design of a book, this is a good example to use.  5/5

 

Summary-The Keeping It Classy series is a precision machine that keeps spitting out precision product.  Think less McDonald’s machine and more Fine Dining expectations-the routine should be phenomenal.  And this is true. The book has good races, items, and class parts that if you want new options for your cleric, then this is worth your time.  I’m not as much a fan of new races as other DMs, but the race is well done. I’d just like more other “things” like feats and spells, especially for this spell casting class.  However, that boils down to the problem of me wanting more from this book, which means I like what’s here. This is as always a routinely amazing book from a routinely amazing team.  93%

Daily Punch 12-6-19 The Way of Anger monk monastic tradition for DnD 5e

I’ve been known to fly into a crazy rage and I’ve got a black belt. Let’s get some peanut butter into the chocolate!

The Way of Anger

Not all monks practice the art of silent meditation and delicate self-discipline. Some monks fuel their abilities on the anger that burns in their soul. These monks learn to harness that anger and release it at their enemies when the time arises.

The Way of Rage

Starting when you choose this tradition at 3rd level, you learn to harness your anger to move faster and hit harder. You enter a fugue state where only combat matters as a bonus action on your turn akin to a barbarian’s rage. You gain the following benefits

  • You have advantage on Dexterity checks and Dexterity saving throws.
  • When you use a bonus action to make an attack, you may make an additional unarmed attack. This stacks with bonus action attacks from ki point use.
  • Melee attacks against you are made at disadvantage.

If you are able to cast spells, you can’t cast them or concentrate on them while in this state.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

You can do this a number of times per day equal to your level /3 + 1, minimum 2 per day. Once you have raged this number of times, you must finish a long rest before you can rage again.

Any effect, ability, or feat that would affect a barbarians rage also affect this ability as well.

All Out Attack

At 6th level, your training in focusing for combat bleeds into your ferocity during your rage. If you declare one target as the soul person you will attack this round at the start of your turn, you gain two ki points that you must spend this round in attacks against this target or in advancing on the target. If the target dies or is incapacitated during your round, you may not attack another target but may continue to attack the target’s body or remains.

Hatred

Beginning at 11th level, you now enter a state where you no longer experience the outside world during your rage state. During your rage, you gain resistance to psychic damage and have advantage on all Intelligence, Wisdom, and Charisma saving throws.

Only Violence

At 17th level, you gain the ability to literally let rage keep you alive. If you would be knocked out or killed while in a rage, you are allowed to stay conscious while making death saving throws. Increase the number of death saving throws you are allowed to make before dying by 3 while in a rage. Each round you automatically fail your death saving throw if you stay conscious in a rage. Critical hits on you increase the number of failed death saving throws you have failed by 2. While using this ability, you can not be healed or regain hit points. Each round you gain a number of ki points equal to your number of death saving throws you have currently failed. These addition ki point occur after abilities like perfect self have increased your ki pool. As a free action, you can voluntarily end your rage at the start of your turn and fall unconscious and stabilized at 2 death saving throws failed.

Thoughts?

Daily Punch 12-3-19 Spear of the Defender magic weapon for DnD 5e

Saw the news and I saw a hero we didn’t know we deserved step up to something and it inspired me.

Spear of the Defender

Weapon (spear), very rare (requires attunement)

This simple spear can be made from any long pointed object. The object is treated as a +1 magic spear, but the wielder can declare a target in 30 feet as his enemy as a bonus action. The target is allowed a DC 20 Wisdom save to not be affected. On a failure, for one minute the target must only attack the wielder of the spear. The affected creature can use spells and area effect abilities, but the wielder of the weapon must be in the area or spell. The wielder of this spear gains resistance to all damage from the affected creature and gains advantage on all Constitution based saves from effects caused by the affected creature. The wielder of this weapon can only affect one creature in this way at a time and the ability is reusable after a short rest.

Thoughts?

Daily Punch 10-8-19 Ball Lightning spell for DnD 5e

How about a spell three ways?  First for DnD 5e

 

Ball Lightning

4th-level conjuration

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a bit of fulgurite )
Duration: Concentration, up to 1 minute

A 5-foot-diameter sphere of lighting appears in an unoccupied space of your choice within range and lasts for the duration. Each round, you may make a ranged spell attack emanating from the sphere at a creature within 30 feet.  Upon hitting the creature, the creature takes 4d8 lightning damage, and you make a two more ranged spell attack at two different creatures in range of the first target.  Upon a hit, each secondary target takes 4d8 lightning damage.  You do not make the secondary attacks again.  This attack takes no action.

As a bonus action, you can move the sphere up to 30 feet.  As an action, you may make a second attack with the spell with the secondary attacks performed as normal.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere sheds bright light in a 60-foot radius and dim light for an additional 30 feet.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 4th.

Daily Punch 8-16-19 Diabolical Ferocity feat for DnD 5e

More player options to fight devils! Now for the Half-Orc!

Diabolical Ferocity

Prerequisite: Orc or half-orc

You’ve been touched by devils, but that has only increased your powers, not corrupted you. You gain the following benefits:

  • You gain a magic melee bite attack. You are profficient with the attack, it deal 1d6+1 + Strength modifier damage and counts as magic to overcome damage resistance.
  • You can use your Relentless Endurance once per short rest instead of once per long rest.

Thoughts?

Ring Side Report-Keeping it Classy: The Bard

Product– Keeping it Classy: The Bard

System-DnD 5e

ProducerKim Frandsen 

Price– $5 here https://www.dmsguild.com/product/281863/Keeping-It-Classy-The-Bard?affiliate_id=658618 

TL; DR-Another Solid Entry in the Series.  98%

 

Basics-CAN YOU HEAR ME!  Keeping it Classy: bards is another book in the keeping it classy series this time focusing on bards.  This book has items, bard colleges, a new race, and backgrounds all focusing on the musical characters in the party.

Mechanics or Crunch-What’s here is great!  I like the new mechanics, and they all feel balanced with everything else.  I like the items and the backgrounds as they fit as well. I’ve never been a fan of new races because it’s strange to just have a group of creatures that have always been here just appear out of nowhere, but the new race feels balanced as well.  What I want more of is feats. This book and the bard need some more feats, so this feels like a bit of a missed opportunity. Aside from missing feats, I love the stuff that’s here. 4.75/5

Theme or Fluff-This again feels right.  That’s what I want in a book for a class.  The stuff here feels appropriate for the class and the various settings that the bard plays in.  That means its done well. 5/5

 

Execution–  PDF?  Check!  Hyperlinked?  CHECK! Great layout and ease of readability?  CHECK! This is how I want products made. It’s got some original art, but the art that is there does exactly what it was supposed to do- break up the text and intrigue me.  The layout is nice. The font reads easily, and the overall presentation is top notch. 5/5

 

Summary-This is a 6 dollar book that provides a solid punch of material.  You get great mechanics that build the class in a new direction by playing with some different resources.  You get some new backgrounds, and you get solid items. I always want more,and here I feel a few feats would help round out the product.  But, aside from that, the book has an amazing execution, and all the new toys feel like they belong in the fantasy world of DnD. This is a rock solid book most bards should at least check out!  98%