Now let’s move this idea for 5e!
Just get in and get it done! Gain the following benefits:
- Increase your Dexterity or Strength by 1, to a maximum of 20.
- You gain a reaction: make a melee attack against an engaged enemy. If you hit, deal damage equal to your Strength or Dexterity modifier.
I’ve been thinking of some spells I’ve seen in movies where the villain curses the hero, and the hero is disfigured. Can we do something like that?
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 30 days
You throw raw hate at a target in range. The target must make a Constitution saving throw. If the target fails, you inflect a horrible curse upon the target bending its physical form to break spirit and spine. The target has a -2 penalty to saves and checks with one ability, a -10 feet penalty to its speed, or a -1 penalty to all attacks for the duration of the spell. A target can be affected by multiple castings of this spell, but each casting must cause a different effect.
A wish spell is the only spell can can end this effect early, you may end this spell with a thought at any time, or your death ends the curse as well.
At Higher Levels: When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by a wish spell.
I hurt my upper respitory a few years ago, so when the seasons change, I start barking. Normally it draws looks, but for some reason, this year I get a bit more stares…
How about a spell for that?
Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: concentration, up to one minute
You point at a creature in range and whisper vile words at it. The target must make a Constitution saving throw. If it fails, it becomes infected with a fast acting disease as it begins to cough uncontrollable tearing its lungs apart from the inside dealing 2d6 necrotic damage. Each round at the start of the creatures turn, it must make another Constitution saving throw. If it succeeds the effect end, but if it fails it continues to cough taking 2d6 necrotic damage. Then all creatures that are engaged with the target must also make a Constitution saving throw. Upon a failure, the creature is affected by the spell taking damage as above. If a creature saves against this spell once, it is immune from this one casting of the spell, but can be affected again by a different casting of this spell. Immunity to magical diseases prevents a target from being affected. The cycle of infection continues until all creatures save against the spell or you are no longer concentrating on the spell.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Turned out I stumbled upon Durable! I am VERY SMRT sometimes! So… time for a new post!
Prerequisite(s): 1st level
When you build your character, choose a second background. You gain the language, skill, and tool proficiencies of that second background. Your personality trait, ideal, bond, and flaw are chosen from between the two backgrounds.
The Wife had an awesome idea, so I am stealing it!
Arrow of Animal Summoning
Wondrous item, uncommon
This arrow is made from the antlers of a stag and carved with runes. When a creature fires this arrow, they may whisper the name of an animal that can be summoned by conjure animals. If the arrow strikes a creature, the animal is summoned as per the spell and attacks the target. The summoned animal stays summoned until it is killed, the spell is dispelled by a spell, or the target is killed. The spell is not ended otherwise. The arrow becomes a regular arrow after the spell ends.
Saw the Lore Podcast and this stuck with me.
Wondrous item, very rare
This cloudy glass orb is a size of a head. When placed on up to five feat of ground, 1 food to stone, or 1 inch of metal, the glass becomes instantly clear and you see through it into through the material. Then, you focus on an object in the room and summon it to you. It move at a rate of 1 foot per round floating to you. While you are silent, making no noise, it continues to float to you and will float through the wall. The moment you make a noise the object falls and the earthglass goes back to cloudy. You can use this item once per day.
Had an idea last night for Pathfinder, and think it might fit as well into DnD 5e as a feat.
Theory and Practice
Prerequisite: proficiency in arcana, nature, or religion
Isn’t magic all the same thing, really? Gain the following benefits:
- Increase your Wisdom or Intelligence by 1, to a maximum of 20.
- You can use Intelligence(arcana), Intelligence(nature), or Intelligence(religion) in place of Intelligence(arcana), Intelligence(nature), or Intelligence(religion) for skill checks.
I miss the old days of 4e where a fighter could interrupt attacks on other people. Let’s make that happen!
Each round as a free action you can choose one creature you are engaged with. If any creature targets your chosen creature with an attack and you are engaged with the attacker, as a reaction you can make an attack on the attacker.
Had it for Pathfinder, so how about for DnD?
You we’re always just built thick. Gain the following benefits:
- Increase your Constitution by 1, to a maximum of 20.
- You increase your maximum hit points by 2 hit points for every level of barbarian you currently possess, and you increase your maximum hit points by 2 level you gain in barbarian in the future.
Keeping this trend alive
Improved Great Weapon Fighting
Prerequisite(s): great weapon fighting fighter style
The best defense is to hit even harder. You gain the following benefit:
- Increase your Constitution or Strength by one, to a maximum of 20.
- When an roll a 1, 2, or 3 on the damage die for a two handed weapon, reroll that die. If any reroll granted by this or your fighting style is a 1, that die counts as a 2.