Daily Punch 11-30-22 Collar of Rejuvenation wondrous item for DnD 5e

Let’s help those animal companions!

Collar of Rejuvenation

Wondrous item, rare (requires attunement)

While wearing this collar, once per day when the animal companion falls to zero hit points, the animal is instantly restored to half it’s maximum hit points, rounded down. This ability refreshes after a long rest.

Daily Punch 11-4-22 Stick fighting style for DnD 5e

Why not stick them hard and slice them again when you pull it out? One thing I feel DnD 5e might miss is degrees of success. Let’s build into that!


When you are wielding a piercing weapon, you hit with a melee attack roll, and hit 5 greater than the targets AC, you can elect to run through the target sticking the target with your weapon. If you do, when you next make an attack, you can pull your weapon free dealing damage as if you had just struck the target without requiring an attack roll. This automatic damage is as if you had successfully hit the target, but not critically hit he target.


Daily Punch 11-1-22 Reflection Activity Feat for DnD 5e

I read about learning in my free time. Something to consider!

Reflection Activity

Taking time to learn from your mistakes helps you learn and do better. Each time before you take a long rest you may spend 30 minutes to review your actions of the previous day. Choose a skill check, attack type, spell, or or saving throw where you rolled a d20 and failed at the attempt, you gain a +1 bonus to that specific action after your rest for the next day until you have a long rest.


Daily Punch 10-19-22 Damage Multiplication spell for DnD 5e

I like weapons that deal mutliple dice damage. let’s make that happen in DnD.

Magic Weapon

3rd-level transmutation

Casting Time:1 bonus action
Components:V, S
Duration:Concentration, up to 1 hour

You touch a magic weapon. Until the spell ends, roll the weapons damage dice twice when you attack and deal damage.

At Higher Levels: When you use a spell slot of 7th level or higher, tripple the weapons damage dice when you attack and deal damage.


Daily Punch 9-19-22 Confusion Potion for DnD 5e

My brother had a fun idea for our Pathfinder game.   Let’s being it here!

Confusion Potion: This purple liquid can be absorbed either internally or via the skin.   You can slip this into a targets food or attack with it. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature, treating the confusion potion as an improvised weapon. On a hit or ingestion, the target must make a DC 13 Wisdom saving throw or be affected by the confusion spell for one round. Targets immune to confusion are immune to this potion.

Cost: 50 gp


Daily Punch 5-10-22 Lesser Protection spell for DnD 5e

Been playing a priest in Pillars of Eternity. Yep, finally got around to that kickstarter! My favorite spell us the level 1 spell to block damage. Can I do that in DnD?

Lesser Protection

1st-level aberration

Casting Time:1 action
Components:V, S, M (a shield)
Duration:Concentration, up to 1 minute

You touch up to three willing creatures. Until the spell ends, when the target takes nonmagical bludgeoning, piercing, and slashing damage, reduce the damage by 1d4.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.


Daily Punch 4-13-22 Weight of Their Sins spell for DnD 5e

How about some psychic damage for divine?

Weight of Their Sins

Evocation cantrip

Casting Time:1 action
Range:60 feet
Components:V, S

The weight of a creature’s misdeeds crush a creature’s mind within range. The target must succeed on a Wisdom saving throw or take 1d6 psychic damage and a -1 penalty to any attacks or saves it makes for one round.. The target gains no benefit from cover for this saving throw.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Daily Punch 4-4-22 Remove Spells spell for DnD 5e

My wife gave me a solid idea, and I feel its time to throw this at my players!

Remove Spells

3rd-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: instantaneous

You attempt to remove abilities from a creature you can see within range. It must succeed on a Wisdom saving throw or the creature loses 1d3 spells, spell slots, or uses of abilities that refresh after a long rest or per day abilities. The abilities or spells that are lost are the creatures choice and may be of any spell level. If they creature only has at will or level zero spells, it is unaffected.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of lost spells or abilities increases by 1d3 for each slot level above 3th.

Daily Punch 3-21-22 Epic Performance spell for DnD 5e

Why not be AMAZING!

Epic Performance

2nd-level  illusion

Casting Time: 1 action
Components: V, S
Duration:10 minute

You use sight, sound, and fire to produce an epic concert. For the duration of your performance or the spell ends, triple your proficiency modifier for all Charisma(Performance) checks.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, increase the duration of the spell by 10 minutes for each slot level above 2nd.

Daily Punch 1-24-22 Solid Conjurations feat for DnD 5e

Let’s make stuff with our minds!

Solid Conjurations

prerequisite: wizard, conjuration school

Anything you can think, you can make. Gain the following benefits:

  • Your minor conjurations now have hit points equal to 1/2 their normal amount and only vanish after an hour or when they are reduced to zero hit points. They have hardness as normal.
  • You can use your benign transportation ability once per short rest.