Man it’s been a minute, but were back v
Like most things in life, it’s hard until you learn the trick. Gain the following:
- Increase your Strength or Dexterity by 1, to a maximum of 20.
- When you use a weapon with the versatile quality, you gain the damage of using the weapon. Two handed but only need to use the weapon one handed.
More feats for DnD 5e!
You are hard to hit at the best of times . Gain the following:
- Increase your Dexterity or Constatution by 1, to a maximum of 20
- When you take the dodge action, increase your AC by +2 and your Dexterity saving throws by +2 for one round.
Let’s make a low level conjuration spell. Credit to my wife for the original idea!
Casting Time: 1 minute
Components: V, S, M (two non-magic bags of roughly the same size)
Duration: 8 hours
When you finish this spell, you link two bags together, so opening one bag shows the contents of both. Only one bag may be opened at a time. Opening one causes the other to close, and both bags register as carrying the weight of all items in both bags. When a bag is forced to be closed by opening another, all items in the closing bags opening are expelled with no damage. Only items that can fit in the bag are allowed to move from one bag to another. A linked bag may only have a total volume of a quarter of a cubic yard. Placing any item that has an extra-dimensional space such as a portable hole or bag of holding acts as if a bag of holding is placed into a portable hole.
At higher levels.
When you cast this spell using a spell slot of 2nd level or higher, the number of bags that can be linked increases by one for each slot level above 1st.
Here’s a metamagic I’ve been kicking around for a bit.
When you cast a spell, you can spend a number of sorcery points equal to the spell’s level to have that spell repeat itself on one target affected by the spell at the start of the target’s next turn. (1 sorcery point if the spell is a cantrip). The target is allowed all saved and checks to avoid the spell as the spell allows.
I’m working a few different 5e level 7 spells, so here is an idea for the bard.
Song of Triumph
Casting Time: 1 action
Duration: Concentration, up to 1 minute
You begin a song that fills your allies with all the hope you can muster. All allies you choose within 60 feet of you are affected by the song. Every ally is allowed an immediate saving throw to end any fear, compulsion, charm, or any effect that affects the mind, even if the effect that not normally allow an additional saving throw. At the start of each of the ally’s turns, it may make another saving throw to end the effect as well. In addition, while you maintain the song, you may not give allies your bardic inspiration, however every ally gains an immediate use of your bardic inspiration that does not count against your daily limit. This free bardic inspiration must be used before you end concentration on the spell or it is lost. Finally, while you concentrate on this spell, every ally affected by this spell heals 1d8 hit points at the start of their turn while this spell is in effect.
oh, it’s time to make the doughnuts! let’s get back from the vacation with a few posts today! Here is a new maneuver for a fighter!
Dirt in ur eye!. As an action you can expend one superiority die to throw dirt into their eye. The target must make a Constitution saving throw. On a failed save, the target is blinded until the end of your next round.
Let’s cross polinate the monk and the fighter in DnD 5e.
You have trained in the ways of flow, but you have also trained in the ways of force. Gain the following:
- Increase you Dexterity by 1, to a maximum of 20.
- Choose three maneuvers from the Battle Master Fighter list. You can use these by spending a ki point. The DC of any saves is equal to your KI save DC, and your superiority die is equal to your martial arts die value.