Made this for Starfinder, but I think it fits in Eberron as well.
You are just that good. You can spend a hero point to make two checks instead of one as an action when you use a skill with which you are proficient. If you succeed at one check and fail at the other, you are considered to have succeeded. If you succeed both times, you can count it as two successes or one success with a value equal to three higher than the best check.
You touch a creature on a limb. If the creature fails a Constitution save, the body limb begins to either harden as extra bones begin to grow or bones begin to degrade. The creatures takes a -1 penalty to all actions, checks, and saves. At the start of the creatures turns, it must make another save. If it succeeds, the penalty is reduced by 1. If it fails, the penalty increases by 1. If the penalty would ever be equal to the creatures proficiency bonus, the bone growth or destruction is complete and the limb becomes useless.
A remove curse, regenerate, heal, restoration, dispel good and evil, or wish spell ends this effect.
At Higher Levels: If you cast this spell using a spell slot of 5th level or higher, increase the number of targets by 1 for each spell level above 4.
Had a scene in my head where a person lured some people into the desert but then tried to enslave them. The captured turned the tables and dried their capture out using spells to get water and escape. Let’s make that happen!
Casting Time: 1 bonus action Range: touch Components: V, S Duration: Concentration, up to 1 minute
The touch a creature solidly with your hand and begin to pull the water out of them as water flows from them out into the area into a container of your choice within five feet. Make a melee spell attack against a creature within your reach as an action. On a hit, the target takes 2d8 fire damage, and for each hit point you drain, you gain 1 gallon of water that you can float to location within 5 feet. Until the spell ends, you can make the attack again on each of your turns as an action.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 3rd.
Basics-Time for a train heist! Can you infiltrate a train, get all the pieces, and break into the vault all while not alerting the entire Breland military? This is a multi table event that can be run with a single table as well. Now to our thoughts.
Mechanics or Crunch– THIS IS NOT A COMBAT ADVENTURE! Big alert on this! If the party is down to kill everyone all the time, they will not have fun! But, if you want to flex your non-combat expertise, this will be an amazing experience. The crunch here is well done and the new mechanics are well executed. I would like a bit more fighting so the fighter with no skills still gets to do a bit more. From cooking to social to even some puzzles, this is a fun change from the standard kill everything adventure. 4.75/5
Theme or Fluff– Since this is not a dungeon crawl, the fluff here has to be tight. And it delivers! There are a lot of materials here to make this feel like an upper class train ride. Players duck between cooking, gambling, social, and even some stealth all while trying to blend in. There are a lot of pieces to the puzzles of this adventure, but honestly they all fit well together in a great picture. 5/5
Execution– PDF? YEP! Hyperlinked? Yes there are bookmarks. The adventure is set up with enough information that you can run as a multi table event or single table easily. The handouts are well done and easy for the players to read. The adventure reads well and quick, so there is no confusion on what is going on. This team executed another solid adventure. 5/5
Summary-I love the new format of epics in DnD. I love more players being able to play. That makes me happy, and would alone be worth a good review. But, the Eberron team is constantly delivering solid adventures that I love. This is no exception. If you want to be part of a train heist that is amazing to play and easy to run, then grab this adventure. 98%
Be it soup or beer, food as weapons has been in the media lately. That give me an idea..
Casting Time: 1 action Range: Touch Components: V, S, M (a piece of fruit) Duration: eight hours
Five juicy pieces of fruit appear in your hand and are infused with magic for the duration. A creature can use its action to eat one peace of fruit. Eating a berry restores 1d4 hit point.
Alternatively, a piece of fruit can be used as a weapon. You can make a melee or ranged attack up to 30 feet as an action. You are considered proficient when you attack with the fruit. If it hits, the target takes 1d6 magic bludgeoning damage and all enemies engaged with the target make a Dexterity save or take 1d6 magic bludgeoning damage as well.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, increase the number of fruit pieces by 1 for each slot level above 2nd.
Ok, one more version of this feat for DnD this time!
You spend extra time charging up your strike. Gain the following benefits:
Increase your Dexterity or Strength by 1, to a maximum of 20.
You gain a bonus action that you can use before an attack. If you spend a bonus action before your attack, increase the damage the next strike deals equal to your Strength or Dexterity modifier to the next attack you make this turn.