Daily Punch 6-13-24 Osteokinesis skeleton power for DCC RPG

Break or make bones!

Osteokinesis
Type: actionRange: touchDuration: PermanentSave: Fort Vs DC.
GeneralYou cause a creature’s body to either grow bone or waste away. A target can only be effected by this once and is only effected by the highest effect if used on the target again.
Manifestationroll 1d4: (1) You cause minerals to leech into our out of the creatures body into the soil. (2)You force the creature to breath deep as bone dust enters or leaves their body (3)the creature crunches in or expands on command (4) the target glows with a purple light as their body changes
1failure and you can not use this for one day
2-11failure
12-13The target’s stamina increases or decreases by 1
14-17The target’s stamina increases or decreases by +2
18-19The target’s stamina increases or decreases by +3
20-23The target’s stamina increases or decreases by +4, increase base hp by 5
24-27The target’s stamina increases or decreases by +6, increase base hp by 10
28-29The target’s stamina increases or decreases by +7, increase base hp by 15
30-31The target’s stamina increases or decreases by +8, increase base hp by 20
32+The target’s stamina increases or decreases by +9, increase base hp by 25

Thoughts?

Daily Punch 1-30-24 Ostioclast skeleton power for DCC RPG

Skeleton powers!

Ostioclast
Type: actionRange: touchDuration: instantaneousSave: fort save vs check DC
GeneralIf they hate you simply disolve them!
Manifestationroll 1d4: (1) you touch them and where you lay your ands their body colapses in (2)As you touch them, their whole fomr shrinks (3)With a small blow, the body crumples and crunches in (4) A slap from your hand causes the wasting of the body in your target
1failure and you cant not use for the rest of the day.
2-11failure
12-13Reduce the targets stamina by 1.
14-17Reduce the targets agility and stamina by 1
18-19Reduce the targets agility and stamina by 1d2 each
20-23Reduce the targets agility and stamina by 2d2 each
24-27Reduce the targets agility and stamina by 3d3 each
28-29Reduce the targets agility and stamina by 4d3 each
30-31Reduce the targets agility and stamina by 4d4 each
32+You completely disolve the bones of the target. their agility and stamina are reduced to 1.

Thoughts?

Daily Punch 1-25-24 Skeleton Friends skeleton power for DCC RPG

Mom always said go make some friends!

Skeleton Friends!
Type: actionRange: touchDuration: instantaneousSave: none
GeneralThey’re dead! But that won’t keep a good man down! If a friend dies, YOU MIGHT SAVE THEM! Only do this is the other PC consents to this
Manifestationroll 1d4: (1) The body liquifies, but the bones remain and stand up! (2) The body becomes dust and the bones stand. (3)the bones stand up and the flesh remains. Gooey! (4) The body blows away in a puff of smoke and the bones are standing in its place
1Failure and the character is truely dead
2-11Failure but others can attempt to roll the body.
12-13You revive the other character as a skeleton of their level
14-17You revive the other character as a skeleton of their level with one additional hit point
18-19You revive the other character as a skeleton of their level with 1d3additional hit point
20-23You revive the other character as a skeleton of their level with 1HD additional hit point
24-27You revive the other character as a skeleton of their level with 2HD additional hit point
28-29You revive the other character as a skeleton of their level with 2HD additional hit point and one additioanl ability point in a random stat
30-31You revive the other character as a skeleton of their level with 2HD additional hit point and 1d3 additioanl ability point in random stats
32+You revive the other character as a skeleton of their level with 2HD additional hit point and 1d6 additioanl ability point in random stats

Daily Punch 1-23-24 Undying skeleton power for DCC RPG

More skeleton powers!

Undying
Type: reactionRange: selfDuration: instantaneousSave: none
GeneralYou’re dead! Well… dead again! But maybe not! Get better! When you are knocked unconcoucus, you can use this power to try to avoid dying for real!
Manifestationroll 1d4: (1) the bones crack back together and you stand up (2) your bones fly to a standing position (3)All your bones roll back into position of a standing person (4) you turn to dust and blow back into a body
1Failure and you’re truly dead forever!
2-11Failure but others can attempt to roll your body…er… bones?
12-13You die from damage, but in a turn you just stand back up after combat with 1 HP
14-17You die from damage, but in a round you just stand back up after combat with 1 HP
18-19You die from damage, but in a round you just stand back up after combat with 1HD of HP
20-23You die from damage, but in a round you just stand back up after combat with 2HD of HP
24-27You die from damage, but in a roundyou just stand back up after combat with 3HD of HP
28-29You die from damage, but in a roundyou just stand back up after combat with 4HD of HP
30-31You die from damage, but in a round you just stand back up after combat with 5HD of HP
32+YOU ARE UNSTABALE! You instantly stand up and are at full health!

Daily Punch 1-18-24 Aging Touch skeleton power for DCC RPG

More skeleton powers!

Aging Touch
Type: reactionRange: meleeDuration: instantaneousSave: Fortitude
GeneralAs you are touched, so you touch back with all the furry of the ages
Manifestationroll 1d4: (1) Any creature that hits you begins to rapidly age and decay (2) Any touch causes the attacker to melt (3)As you are touched the attacker turns to dust (4) As you are attacked, the attacker flashes with a fel black light
1Failure, ability may not be used againt that day
2-11Failure
12-13Any melee attack or spell causes 1d3 hp of damage to the attacker
14-17Any melee attack or spell causes 1d4hp of damage to the attacker
18-19Any melee attack or spell causes 1d6 hp of damage to the attacker
20-23Any melee attack or spell causes 1d8 hp of damage to the attacker
24-27Any melee attack or spell causes 1d10 hp of damage to the attacker
28-29Any melee attack or spell causes 1d12 hp of damage to the attacker
30-31Any melee attack or spell causes 3d6 hp of damage to the attacker
32+Any melee attack or spell causes the attacker to instantly wither to a husk and die!

Thoughts?

Daily Punch 1-16-24 Brainless Skeleton Power for DCC RPG

More powers for my skeleton! Time to build this guy a class!

Brainless
Type: reactionRange: selfDuration: instantaneousSave: none
GeneralNo brains, no nerves, no pain! You take a hit and just keep going!
Manifestationroll 1d4: (1) You take the hit and just don’t care! (2) You stare at the weapon that struck you and then at the enemy (3)As you are hit, the weapon glances off your body (4) Both you and the enemy look in amazement as nothing happens!
1Failure, ability may not be used againt that day
2-11Failure
12-13You prevent 1d3 hp of damage
14-17You prevent 1d4 hp of damage
18-19You prevent 1d6 hp of damage
20-23You prevent 1d8 hp of damage
24-27You prevent 1d10 hp of damage
28-29You prevent 1d12 hp of damage
30-31You prevent 3d6 hp of damage
32+YOU ARE A STONE! Prevent all damage!

Daily Punch 1-2-23 Hekatonkheires skeleton power for DCC RPG

Be a whirling ball of bone death!

Hekatonkheires
Type: actionRange: selfDuration: 8 hoursSave: none
GeneralYou build extra arms for yourself to do extra actions. You can not use this power while under the effect of this power
Manifestationroll 1d4: (1) You pull skeletal arms from the earth and attach them to yourself (2) Your bones shift like sand and new ones grow from your back (3)You glow black and new bones apear from the eather (4) Your arms split and form into more arms
1Failure, ability may not be used againt that day
2-11Failure
12-13You gain one additional arm with a d12 action die
14-17You gain one additional arm with a d16 action die
18-19You gain one additional arm with a d20 action die
20-23You gain two additional arms with a d20 and a 1d14 action dice
24-27You gain two additional arms with a d20 and a 1d16 action dice
28-29You gain two additional arms with two d20 action dice
30-31You gain three additional arms with three d20 action dice
32+You gain Four additional arms with four d20 action dice

Daily Punch 1-1-23 Four Arms skeleton feat for Pathfinder 2nd Ed

Four eyes? how about four arms?

Four arms Feat 5

Skeleton


You spend enough times learning how a body is built to build your own body! You’ve stolen the shoulders and arms of another dead and now wear them. You have four arms. These can carry and manipulate items and attack just like your own arms and hands, but you do not gain additional actions with them.

Thought?

Daily Punch 12-6-23 Bone Pilot skeleton power for DCC RPG

Let’s take direct control!

Bone Pilot
Type: actionRange: touchDuration: 1 round or longerSave: Will save vs check DC
GeneralYou take yourself apart, surround an enemy in a bone cage, and seize complete control of them
Manifestationroll 1d4: (1) Your body falls apart and surround your enemy in a cage of bone (2) Your bones pour from your touch one by one onto the enemy and surround their body (3)You turn to dust and flow into them surrounding their bones at a cellular level (4) You simple walk onto them
1Failure, ability may not be used againt that day
2-11Failure
12-13You may target a 1 HD. If the spell succeeds, tyou control that creature for 1 round.
14-17You may target a creature up to 2 HD. If the spell succeeds, you control that creature for 1d6 rounds.
18-19You may target a creature up to 4 HD. If the spell succeeds, you control that creature for 1d6 rounds.
20-23You may target a creature up to 8 HD. If the spell succeeds, you control that creature for 1d6 rounds.
24-27You may target a creature up to 12 HD. If the spell succeeds, you control that creature for 2d6 rounds.
28-29You may target a creature up to 16 HD. If the spell succeeds, you control that creature for 3d6 rounds.
30-31You may target any creature. If the spell succeeds, you control that creature for 3d6 rounds.
32+You may target any creature. If the spell succeeds, you control that creature for 1d6 hours.

Thoughts?

Daily Punch 11-29-23 Touch of the Grave skeleton power for DCC RPG

Let’s unbless some people!

Touch of the Grave
Type: actionRange: touchDuration: 1 round or longerSave: Fort save vs check DC
GeneralYour touch saps a creatures abilities
Manifestationroll 1d4: (1) simply touch the creature (2) Darkness envolpes you and your touch saps a creatures essence (3)Your eyes sockets glow black, and your touch dauses the target’s eyes to become white (4) Your touch causes the target to visabily pale
1Failure, ability may not be used againt that day
2-11Lost. Failure
12-13Your taget takes a -1 penalty to their next action die roll
14-17Your taget takes a -1 penalty to all next action die rolls till the start of your next turn
18-19Your taget takes a -1d penalty to all next action die rolls till the start of your next turn
20-23Your taget takes a -1d penalty to all next action die rolls for 1d3+1 turns.
24-27Your taget takes a -1d penalty to all next action die rolls for 1d4+1 turns.
28-29Your taget takes a -2d penalty to all next action die rolls for 1d4+1 turns.
30-31Your taget takes a -2d penalty to all next action die rolls for 1d6+1 turns.
32+Your taget takes a -3d penalty to all next action die rolls for 1d10+1 turns.