We are in you all.
Skeleton Heritage Feat 1
Skeleton
You are behind all things. Gain the Necromancer Splash feat and training in Society. If you are already trained in Society, gain training in a different skill.
Thoughts?
We are in you all.
Skeleton
You are behind all things. Gain the Necromancer Splash feat and training in Society. If you are already trained in Society, gain training in a different skill.
Thoughts?
Let’s build a skeleton!
| Level | Attack | Crit Die/Table | Action die | Ref | Fort | Will | Agility Bonus | AC Bonus | Skeleton Powers |
| 1 | 0 | 1d10/III | 1d20 | 1 | 1 | 0 | 0 | 1 | 2 |
| 2 | 1 | 1d12/III | 1d20 | 1 | 1 | 0 | 1 | 1 | 2 |
| 3 | 2 | 1d14/III | 1d20 | 1 | 1 | 1 | 1 | 2 | 2 |
| 4 | 3 | 1d16/III | 1d20 | 2 | 2 | 1 | 1 | 2 | 3 |
| 5 | 3 | 1d20/III | 1d20+1d14 | 2 | 2 | 2 | 2 | 3 | 3 |
| 6 | 4 | 1d24/III | 1d20+1d16 | 2 | 2 | 2 | 2 | 3 | 3 |
| 7 | 5 | 1d30/III | 1d20(x2) | 3 | 3 | 3 | 2 | 4 | 4 |
| 8 | 5 | 1d30+2/III | 1d20(x2) | 3 | 3 | 3 | 3 | 4 | 4 |
| 9 | 6 | 1d30+4/III | 1d20(x2) | 3 | 3 | 3 | 3 | 5 | 4 |
| 10 | 7 | 1d30+6/III | 1d20(x2) | 4 | 4 | 4 | 3 | 5 | 5 |
| Level | Title | ||||||||
| 1 | bonehead | ||||||||
| 2 | calcified | ||||||||
| 3 | gravefiend | ||||||||
| 4 | Bone Master | ||||||||
| 5 | Grave lord |
Hit Points: Skeletons gain 1d8 hit points at each level.
Skeleton Powers: Skeletons have a number of random skeleton powers determined by their level.
Agility Bonus: Skeletons get a bonus to all agility rolls for weapons and melee attacks were applicable. This is in addition to the bonus from the ability score
AC Bonus: Skeletons gain a bonus to AC based on their level.
Graveburn: Skeletons can elect to use gravburn like spell burn when using skeleton powers.
Break or make bones!
| Osteokinesis | ||||
| Type: action | Range: touch | Duration: Permanent | Save: Fort Vs DC. | |
| General | You cause a creature’s body to either grow bone or waste away. A target can only be effected by this once and is only effected by the highest effect if used on the target again. | |||
| Manifestation | roll 1d4: (1) You cause minerals to leech into our out of the creatures body into the soil. (2)You force the creature to breath deep as bone dust enters or leaves their body (3)the creature crunches in or expands on command (4) the target glows with a purple light as their body changes | |||
| 1 | failure and you can not use this for one day | |||
| 2-11 | failure | |||
| 12-13 | The target’s stamina increases or decreases by 1 | |||
| 14-17 | The target’s stamina increases or decreases by +2 | |||
| 18-19 | The target’s stamina increases or decreases by +3 | |||
| 20-23 | The target’s stamina increases or decreases by +4, increase base hp by 5 | |||
| 24-27 | The target’s stamina increases or decreases by +6, increase base hp by 10 | |||
| 28-29 | The target’s stamina increases or decreases by +7, increase base hp by 15 | |||
| 30-31 | The target’s stamina increases or decreases by +8, increase base hp by 20 | |||
| 32+ | The target’s stamina increases or decreases by +9, increase base hp by 25 | |||
Thoughts?
Skeleton powers!
| Ostioclast | ||||
| Type: action | Range: touch | Duration: instantaneous | Save: fort save vs check DC | |
| General | If they hate you simply disolve them! | |||
| Manifestation | roll 1d4: (1) you touch them and where you lay your ands their body colapses in (2)As you touch them, their whole fomr shrinks (3)With a small blow, the body crumples and crunches in (4) A slap from your hand causes the wasting of the body in your target | |||
| 1 | failure and you cant not use for the rest of the day. | |||
| 2-11 | failure | |||
| 12-13 | Reduce the targets stamina by 1. | |||
| 14-17 | Reduce the targets agility and stamina by 1 | |||
| 18-19 | Reduce the targets agility and stamina by 1d2 each | |||
| 20-23 | Reduce the targets agility and stamina by 2d2 each | |||
| 24-27 | Reduce the targets agility and stamina by 3d3 each | |||
| 28-29 | Reduce the targets agility and stamina by 4d3 each | |||
| 30-31 | Reduce the targets agility and stamina by 4d4 each | |||
| 32+ | You completely disolve the bones of the target. their agility and stamina are reduced to 1. | |||
Thoughts?
Mom always said go make some friends!
| Skeleton Friends! | ||||
| Type: action | Range: touch | Duration: instantaneous | Save: none | |
| General | They’re dead! But that won’t keep a good man down! If a friend dies, YOU MIGHT SAVE THEM! Only do this is the other PC consents to this | |||
| Manifestation | roll 1d4: (1) The body liquifies, but the bones remain and stand up! (2) The body becomes dust and the bones stand. (3)the bones stand up and the flesh remains. Gooey! (4) The body blows away in a puff of smoke and the bones are standing in its place | |||
| 1 | Failure and the character is truely dead | |||
| 2-11 | Failure but others can attempt to roll the body. | |||
| 12-13 | You revive the other character as a skeleton of their level | |||
| 14-17 | You revive the other character as a skeleton of their level with one additional hit point | |||
| 18-19 | You revive the other character as a skeleton of their level with 1d3additional hit point | |||
| 20-23 | You revive the other character as a skeleton of their level with 1HD additional hit point | |||
| 24-27 | You revive the other character as a skeleton of their level with 2HD additional hit point | |||
| 28-29 | You revive the other character as a skeleton of their level with 2HD additional hit point and one additioanl ability point in a random stat | |||
| 30-31 | You revive the other character as a skeleton of their level with 2HD additional hit point and 1d3 additioanl ability point in random stats | |||
| 32+ | You revive the other character as a skeleton of their level with 2HD additional hit point and 1d6 additioanl ability point in random stats | |||
More skeleton powers!
| Undying | ||||
| Type: reaction | Range: self | Duration: instantaneous | Save: none | |
| General | You’re dead! Well… dead again! But maybe not! Get better! When you are knocked unconcoucus, you can use this power to try to avoid dying for real! | |||
| Manifestation | roll 1d4: (1) the bones crack back together and you stand up (2) your bones fly to a standing position (3)All your bones roll back into position of a standing person (4) you turn to dust and blow back into a body | |||
| 1 | Failure and you’re truly dead forever! | |||
| 2-11 | Failure but others can attempt to roll your body…er… bones? | |||
| 12-13 | You die from damage, but in a turn you just stand back up after combat with 1 HP | |||
| 14-17 | You die from damage, but in a round you just stand back up after combat with 1 HP | |||
| 18-19 | You die from damage, but in a round you just stand back up after combat with 1HD of HP | |||
| 20-23 | You die from damage, but in a round you just stand back up after combat with 2HD of HP | |||
| 24-27 | You die from damage, but in a roundyou just stand back up after combat with 3HD of HP | |||
| 28-29 | You die from damage, but in a roundyou just stand back up after combat with 4HD of HP | |||
| 30-31 | You die from damage, but in a round you just stand back up after combat with 5HD of HP | |||
| 32+ | YOU ARE UNSTABALE! You instantly stand up and are at full health! | |||
More skeleton powers!
| Aging Touch | ||||
| Type: reaction | Range: melee | Duration: instantaneous | Save: Fortitude | |
| General | As you are touched, so you touch back with all the furry of the ages | |||
| Manifestation | roll 1d4: (1) Any creature that hits you begins to rapidly age and decay (2) Any touch causes the attacker to melt (3)As you are touched the attacker turns to dust (4) As you are attacked, the attacker flashes with a fel black light | |||
| 1 | Failure, ability may not be used againt that day | |||
| 2-11 | Failure | |||
| 12-13 | Any melee attack or spell causes 1d3 hp of damage to the attacker | |||
| 14-17 | Any melee attack or spell causes 1d4hp of damage to the attacker | |||
| 18-19 | Any melee attack or spell causes 1d6 hp of damage to the attacker | |||
| 20-23 | Any melee attack or spell causes 1d8 hp of damage to the attacker | |||
| 24-27 | Any melee attack or spell causes 1d10 hp of damage to the attacker | |||
| 28-29 | Any melee attack or spell causes 1d12 hp of damage to the attacker | |||
| 30-31 | Any melee attack or spell causes 3d6 hp of damage to the attacker | |||
| 32+ | Any melee attack or spell causes the attacker to instantly wither to a husk and die! | |||
Thoughts?
More powers for my skeleton! Time to build this guy a class!
| Brainless | ||||
| Type: reaction | Range: self | Duration: instantaneous | Save: none | |
| General | No brains, no nerves, no pain! You take a hit and just keep going! | |||
| Manifestation | roll 1d4: (1) You take the hit and just don’t care! (2) You stare at the weapon that struck you and then at the enemy (3)As you are hit, the weapon glances off your body (4) Both you and the enemy look in amazement as nothing happens! | |||
| 1 | Failure, ability may not be used againt that day | |||
| 2-11 | Failure | |||
| 12-13 | You prevent 1d3 hp of damage | |||
| 14-17 | You prevent 1d4 hp of damage | |||
| 18-19 | You prevent 1d6 hp of damage | |||
| 20-23 | You prevent 1d8 hp of damage | |||
| 24-27 | You prevent 1d10 hp of damage | |||
| 28-29 | You prevent 1d12 hp of damage | |||
| 30-31 | You prevent 3d6 hp of damage | |||
| 32+ | YOU ARE A STONE! Prevent all damage! | |||
Be a whirling ball of bone death!
| Hekatonkheires | ||||
| Type: action | Range: self | Duration: 8 hours | Save: none | |
| General | You build extra arms for yourself to do extra actions. You can not use this power while under the effect of this power | |||
| Manifestation | roll 1d4: (1) You pull skeletal arms from the earth and attach them to yourself (2) Your bones shift like sand and new ones grow from your back (3)You glow black and new bones apear from the eather (4) Your arms split and form into more arms | |||
| 1 | Failure, ability may not be used againt that day | |||
| 2-11 | Failure | |||
| 12-13 | You gain one additional arm with a d12 action die | |||
| 14-17 | You gain one additional arm with a d16 action die | |||
| 18-19 | You gain one additional arm with a d20 action die | |||
| 20-23 | You gain two additional arms with a d20 and a 1d14 action dice | |||
| 24-27 | You gain two additional arms with a d20 and a 1d16 action dice | |||
| 28-29 | You gain two additional arms with two d20 action dice | |||
| 30-31 | You gain three additional arms with three d20 action dice | |||
| 32+ | You gain Four additional arms with four d20 action dice | |||
Four eyes? how about four arms?
Skeleton
You spend enough times learning how a body is built to build your own body! You’ve stolen the shoulders and arms of another dead and now wear them. You have four arms. These can carry and manipulate items and attack just like your own arms and hands, but you do not gain additional actions with them.
Thought?