I was playing Arcanis this weekend and hand an interesting conversation with the group. I think some changes need to happen for DnD Next, and most pressing among these is a new way to handle crits.
DnD Next Criticals and Wounds
In 4e, Hit points were explained as a way to express your character being slowly beaten in combat. Now HP has always been abstract. Its hard to give the PCs a way to visualize wounds vs scratches broken bones vs bruises. I think we need a separate way to keep track of this, thus wounds!
Every PCs has a total number of possible wounds equal to CON mod +4. I’m debating CON mod +2 or +4, but let’s start generously.
When a someone scores a crit, they do one wound to the target. HP now represents how beaten the PC is while wounds represent serious injury to a PC. In addition, massive damage can cause wounds. Based on the following chart
Wounds Received Damage Taken
1 Con Score
2 2.5 x Con Score
3 4 x Con Score
4 6 x Con Score
Each wound a PC has imposes a -1 penalty to all D20 rolls. This penalty represents how the wounds are straining the PC.
Magical healing restores 1 wound for the level of the spell.
I think this will add realism to the game. Now instead of a fighter taking 35 points of damage, he/she gets damage and a wound and know that really hurt while a 2 point of damage from a dagger is really only a flesh wound.
Thoughts?
