Some love for DND next
Spell Criticals
Feat
Benefit:when a target of your spell roll a natural 1 on a save, it takes maximum damage from the attack
Some love for DND next
Spell Criticals
Feat
Benefit:when a target of your spell roll a natural 1 on a save, it takes maximum damage from the attack
How about something I’ve seen from by brothers….in Pathfinder
Familiarity Breeds Contempt-Trait-The time you’ve spent with these people has prepped you to push the right buttons on these people-Pick a group, you have spent a significant amount of with a group of people. You gain a +1 on all social checks with these people and gain a +1 on all knowledge with regards to these people.
Thoughts?
It’s been a bit since we did a theme for pathfinder…
Big Family –your large family provides help when you need it-you may visit your family for one day. For one day after you gain a +1 bonus to all d20 rolls. Once per item/week you may reroll for item availability in a city. At GM discretion, your family may be used against you.
Thoughts?
I was playing Arcanis this weekend and hand an interesting conversation with the group. I think some changes need to happen for DnD Next, and most pressing among these is a new way to handle crits.
In 4e, Hit points were explained as a way to express your character being slowly beaten in combat. Now HP has always been abstract. Its hard to give the PCs a way to visualize wounds vs scratches broken bones vs bruises. I think we need a separate way to keep track of this, thus wounds!
Every PCs has a total number of possible wounds equal to CON mod +4. I’m debating CON mod +2 or +4, but let’s start generously.
When a someone scores a crit, they do one wound to the target. HP now represents how beaten the PC is while wounds represent serious injury to a PC. In addition, massive damage can cause wounds. Based on the following chart
Wounds Received Damage Taken
1 Con Score
2 2.5 x Con Score
3 4 x Con Score
4 6 x Con Score
Each wound a PC has imposes a -1 penalty to all D20 rolls. This penalty represents how the wounds are straining the PC.
Magical healing restores 1 wound for the level of the spell.
I think this will add realism to the game. Now instead of a fighter taking 35 points of damage, he/she gets damage and a wound and know that really hurt while a 2 point of damage from a dagger is really only a flesh wound.
Thoughts?
Its been a bit, so here is a longer entry for DnD Next how about a new speciality one only for rogues who want more fun for sneak attack.
Death Dealer
_____________________
Other may focus on helping their friends, some focus on feats of strengh, and a few focus on understanding the world. You just want to see things die. No murcy, no quarter, just death.
Death Dealers arize from several area, all of them ussaly with sad backrounds. Beaten, starved, or born mean, no one things makes a death dealer. They how and why are not important. All that matters is something in in your way and you will end it.
Level 1: Sneak Attack Basics
Level 3: Sneak Attack Intermediate
Level 6:Sneak Attack Journeyman
Level 9:Sneak Attack Master
Sneak Attack Basics
Martial Feat
You train yourself to hit your target hard
Prerequisite: 1d6 sneak attack
Benefit: When you attack with sneak attack and roll its damage dice, roll an extra die of the same type, drop the lowest roll, and then add up the damage.
Sneak Attack Intermediate
Martial Feat
Your continued training really begins to cripple your targets.
Prerequisite: Sneak Attack Basics
Benefit: When you attack with sneak attack and roll its damage dice, roll an extra two dice of the same type for up to two dice, drop the lowest two rolls, and then add up the damage. In addition, you gain a +1 bonus to attack rolls that when you perform a sneak attack.
Sneak Attack Journeyman
Martial Feat
You have almost perfected the technique of crippling your enemies from the shadows.
Prerequisite: Sneak Attack Intermediate
Benefit: When you attack with sneak attack and roll its damage dice, roll an extra three dice of the same type, drop the lowest three rolls, and then add up the damage. In addition, any enemy hit with a sneak attack now takes a -1 penalty to all d20 rolls until they make a constitution save equal to 10+your dex modifier at the end of your turn.
Sneak Attack Master
Martial Feat
You are death incarnate.
Prerequisite: Sneak Attack Journeyman
Benefit: When you use Sneak Attack Journeyman, you may now roll two more extra dice and use the highest of these dice up to the number of dice you are allowed by your sneak attack class feature. You may take the feat more then once. Each time you do, you gain the benefit of rolling two more sneak attack dice.