Daily Punch 10-09-14 Clockwork Horror monster for DnD Next

There are a ton of magical suites of armor in DnD Next, how about some not so magic suites of armor?


Clockwork Horror

Armor Class 19 (natural armor)

HP 45 (7d8+14)

STR: 18 (+4) DEX: 10 (+0)  CON: 14 (+2  INT: 1 (-5)  WIS: 1 (-5) CHA: 1 (-5)

Damage Immunities poison, psychic

Condition immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Damage Vulnerabilities Thunder Damage, Adamintine weapons

Senses tremorsense 60ft


Challenge 2 (450 XP)

False Appearance While motionless, the armor is indistinguishable from a normal suit of armor standing in a corner or hall.



Charge The armor may act as if it has the charger feat

Slam Melee Weapon Attack: +5 to hit, reach 5 ft., one target

Hit: 7 (1d6+4) bludgeoning damage. or held weapon damage


The clockwork horror remains motionless until the central spring is tripped.  Then, the horror uses tremorsense to target the closes intruder.  It continues until the source of the motion is eliminated.  Wizards who use these guardians must remember that they are not programmed to sense friend or foe, and some unfortunate wizards have become targets of their own guardians.




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