How about a feat that works like lucky but for strength?
Feats of Strength
You are powerhouse among your people. Gain the following:
- Increase your Strength score by 1, to a maximum of 20.
- You gain a pool of three Feats of Strength points. You can spend these points to gain advantage on a Strength check, attack, or save, but you must choose to do so before the dice are rolled. This feat will counteract disadvantage from another source, but it will not trigger the rogues sneak attack damage. After a long rest, you regain your Feats of Strength points.
I always love characters who just happen to have what they need at any given time to get out of a strange situation. Let’s make that happen in DnD.
You might not be the smartest one in the room, but you are the most prepared. When you gain this feat, spend 50 gp and gain the following:
- Increase your Wisdom or Intelligence score by 1, to a maximum of 20.
- You gain a collection of random “stuff” these might range from iron chopsticks, bent forks, broken swords, and other items. These items can not be used in combat, but you can use them to solve other problems. If you are in a situation where you need a random, non-magical item that is not listed on your sheet, you can make a Intelligence or Wisdom saving throw DC 10. On a success, you find an equivalent item that will suit your needs for this problem at hand. These could be using iron chopsticks at pitons for a climb, a bent fork as working thieves tools, or even a broken sword hilt as a hammer.
How about one more ki feature for the monk?
You can spend 1 ki point to change your unarmed attack damage type to piercing or slashing for one turn.
Let’s start May with a quick ki feature for DnD 5e
As a free action, you can spend 1 ki point change the damage type of your unarmed attacks to acid, cold, lightning, fire, necrotic, poison, or thunder for the turn. Your attack still counts as bludgeoning in addition in addition to its added damage type.