I haven’t made a Shadowrun thing in a bit, so here is one!
Itchy Trigger Fingers
(GRENADE ATTACK ONLY)
Interrupt Action (-5 Initiative Score)
Sometimes time is not on your side. Some times you want that hot potato to bake a little more quickly. When you throw a grenade with a wireless link, but you are not linked to it, you can reduce your initiative score by five to activate the grenade. This will not reduce scatter. The grenade may be dodged as normal.
How about some more acid for your games!
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a bit of bull bile)
A concentrated burst of acid flares to life covering everything in a 20-foor radius of a point in range. Each creature in the area must make a Dexterity saving throw. A target takes 10d4 acid damage on a failed save, or half as much damage on a successful one. In addition, the acid eats through armor of creatures in range. Creatures not wearing magic armor that filed their save have their AC reduced by 2 until the damage is repaired. Those that saved only have their AC reduced by 1. Creatures wearing magic armor that fail the save have their AC reduced by 1, while those that save do not have their AC reduced at all.
The acid also causes damage to all objects in the area of effect, possibly destroying them.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for each slot level above 3rd.
I was talking about putting a tin foil hat, and it give me an idea!
Large construct, unaligned
Armor Class 15 (natural armor)
Hit Points 150 (10d10 + 50)
Speed 30 ft.
Damage Immunities acid, poison, psychic; critical hits
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages understands the languages of its creator but can’t speak
Challenge 8 (3,900 XP)