I was about to convert shadow bolts for DnD 5e, but shadow evocation does not exist for DnD 5e! Let’s fix that!
Casting Time: 1 action
Range: see text
Components: see text
Duration: see text
You pull concentrated shadow from the plane of negative energy and throw it with your will as an imposter evocation spell. When you cast this spell, choose an evocation spell of level 4 or lower. This spell mimics that spell cast at the lowest level spell slot it is able, except the spell is now disbelieved with a Will saving throw instead of either a different saving throw or spell attack roll. If the original spell required multiple attacks or saves such as magic missile or scorching ray , each attack requires its own save.
At higher levels: When you cast this spell using a spell slot of 6th level or higher, you may choose to increase the effective level of the copied spell by one or choose to cast a one level higher evocation spell for each slot level above 5th.
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What if Shadow Evocation and Magic Missile had a baby….
You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of magic missile. The spell functions exactly as magic missile casted by a character of your level for all effects and damage except all affected creature can attempt to disbelieve via success on a Will save. Each disbelieving creature takes no damage. If the spell is believed, then the target may react as if under magic missile attack, but effects such as the shield spell are expended without stopping the effect.
How about some shadowrun fun?
Bonus: 5 Karma
Some people are good at the hard stuff, but choke when they get simple. A character with Basic Errors suffers no penalties to clutch actions, but attempting to do an action when unhurried such as driving on easy roads or doing a simple computer search for dinner must attempt an edge check. If if the character does not get three successes, then the character fails the simple action resulting in a critical glitch. How often this occurs is up to the GM, but should not occur more than twice per session.
We’re back from our break. Let’s get running!
Prerequisite: Alchemist 4
Benefit: The alchemist gains the ability make directional blasting bombs. When using a bomb, the alchemist can shake the bomb and release the contents in a 15-foot cone with its base at the alchemist feet. Creatures in the area must make a reflex saving throw to avoid attack with no damage done to any creature that succeeds at its saving throw.