Daily Punch 2-26-17 Flatfooted hindrance for Savage Worlds

Jumping back into things!  Here is a one that came up at the table for Savage Worlds!

 

Flatfooted [minor or major]

You are slow on the draw.  A minor flatfooted character’s initiative is one number lower that indicated on his or her card.  If this would put a character at one initiative, they must make an agility check or be stunned.  If the character is already stunned and fails the check, they take one nonlethal damage.

A major flatfooted character’s initiative is reduced by one number and one suit.  If the character draws a club, an agility check or be stunned.  If the character is already stunned and fails the roll, they take one nonlethal damage. If this would put a character at one initiative, they must make an agility check or be stunned.  If the character is already stunned and fails the check, they take one nonlethal damage.  A character can be subjected to both these effects with a major hindrance.

 

 

Thoughts?

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