Played a bit of Shadowrun at GenCon. Here is something I think my players will like.
Fan the Hammer(1-3)
You’ve gotten used to putting a lot of lead down range.
• Cost: 8 Karma per level
• Game Effect: When you use a firing mode that shoots more than two rounds, you lower the Attack Value penalty by one for for each level of this quality.
The APG is out. I have some ideas!
Grind Armor [ONE-ACTION] FEAT 1
Requirements You wield a two handed weapon.
You slam the target as hard as you can snapping bone as well as armor. Make a Strike at your current attack penalty. If this Strike hits, the target takes damage as normal and the armor the target is wearing also takes damage. Once an item’s damage reaching the broken threshold and the armor is broken, you can no longer deal damage to the armor with this feat.
Ran an adventure for GenCon 2020. Had a blast doing it, but a player instantly go crazy. How about a spell that can fix that… for a cost.
• Cost: 5 magic points; 1D4 Sanity points
• Casting time: 1 round
Even the most powerful general knows when to sacrifice a few few peons, and you a no good to the gods if mad. When cast on a target, you link your mind to the target. The target will experience your trauma instead, taking all Sanity loss for you at double the rate for the next hour after the initial sanity loss for casting the spell. An unwilling target may counter the spell with an opposed POW roll each time they would lose sanity. If pain is inflicted upon the target when when the spell is cast, it gains one penalty die on the opposed POW roll for each point of damage made during the casting
Alternative names: Mind Bridge, Dark Link of the Mad