Ring Side Report-RPG Review of Starfinder Society Scenario #1-16: Dreaming of the Future

Product– Starfinder Society Scenario #1-16: Dreaming of the Future

System- Starfinder

Producer– Paizo

Price– $5.99 here https://paizo.com/products/btpya08w?Starfinder-Society-Scenario-116-Dreaming-of-the-Future 

TL; DR-Good introduction to the world of Starfinder Society.  92%

Basics–  Starfinder!  Society calls!  New Starfinders are needed to help find the pieces of an old tablet that will open a long lost vault in the stars.  This adventure is four short scenes that are all tied together in one adventure.

Mechanics or Crunch-This is a good introductory adventure that has some exploration, combat, space combat, and a bit of social interaction.  The only downside is the pieces may be a bit easy for most players.  Even pregens have an easy go of this one.  But it’s fun nonetheless.  4.5/5

Theme or Fluff– This adventure is four short adventures that all tie together.  It’s a bit rough between the pieces, but the goal of this one is to be more an intro to the world, Starfinder Society, and the system. It does a solid enough job with a decent story providing the basics of the world and story of it.  4.5/5

Execution– PDF? Yes.  Hyperlinked?  Yes.  Good layout, handout, and all the other basics make this a solid adventure.  The pieces I don’t like are the maps that you have to buy because the maps are marked up.  I understand why, but it’s still annoying.  That’s the worst part of the execution, so that is not bad at all.  4.75/5

Summary-. Dreaming of the Future is a solid introduction with a few rough parts.  The rough parts are all due to the episodic nature of this one.  The pieces are short but that helps with new players learning the system.  If you want a fun quick adventure for a new group of Starfinders, you would have a hard time finding a better one than this one.  92%

Daily Punch 6-8-21 Debilitating Learning spell for DnD 5e

How about instead of a save we use a skill check? What do people say?

Debilitating Learning

1st-level enchantment

Casting Time:1 action
Range:30 feet
Components:V, S, M (a book)
Duration: Concentration, up to 1 minute

You impart your knowledge to three creatures with an Intelligence score of 5 or higher and possibly overwhelm the target. Choose nature, religion, arcana, or history, and make an Intelligence check for that skill. Each target must make the check as well. If their check is lower then your check, they are stunned.

At the start of each of its turns, the target can make another skill check with the DC equal to your check to end the effect. On a success, the spell ends. Damaging the target instantly ends the effect.

When the effect ends, the next check the target makes using that skill is made with advantage.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the number off affected targets increases by one for each slot level above 2nd.

Daily Punch 6-7-21 Knowledge Bringer warlock pack for DnD 5e

Time for a warlock that is based on knowledge?

Knowledge Bringer

None know what you found, but it offered you knowledge. Dark, fel knowledge that no one else knew. Knowledge is power and power corrupts, and this creature offered you enough knowledge to give you all the power you ever need. May you stay strong enough to not be completely corrupted by it.

Advanced Learning

Starting at 1st level, you gain a spell book and two 1st level spells and two cantrips from the wizards spell list. You can add more spells to the book as a wizard does from the wizard spell list. When you take a short rest you can prepare as many spells are you are able, but you must prepare individual uses of each spell. To cast a spell multiple times, you must have prepared it multiple times. You are still limited to your maximum spell level based on your level.

Learn Through Experience

Starting at 6th level, if you succeed against a save from the wizards spell list that spell appears in your spell book. You need not be able to cast the spell yet to add it to your spell book this way.

Knowledge Application

Starting at 10th level, up to a number of times per day equal to your Intelligence modifier, when you cast a spell you can gain advantage on the spell attack or cause one target to suffer disadvantage on a save against the spell.

Advanced Application

Starting at 14th level, the dark master blesses you far beyond others that it controls and other warlocks who follow lesser masters. You can prepare one additional wizard spell that you know that is at the maximum level of a wizard of your level per day. You must have this spell in your spell book.

Thoughts?

Daily Punch 6-4-21 Equipment Expert feat for DnD 5e

Been thinking about alchemist fire and bottles of acid. Let’s make them more useful.

Equipment Expert

You’ve gotten good at throwing around your toys.  Gain the following benefits:

  • Increase your damage of alchemist fire by 1d4 for every other character level you have starting at 2nd level and the DC of your alchemist fire is 8 + proficiency bonus + your Dexterity Modifier.
  • Increase your damage of acid flasks by 1d6 for every other character level you have starting at 2nd level.

Thoughts?

Daily Punch 6-1-21 Splash Critical feat for Pathfinder 2nd ed.

I want to splash lots of damage around in Pathfinder.

Splash Critical Feat 4

General
When you hit your target, every around feels it! When you critically hit a target and the weapon does splash damage and effects, treat the splash damage and effects as if it was a critical hit for modifying damages and effects, typically doubling the damage. Other feats, abilities, and items that modify critical hits and effects are applied to splash damage and effects as well

thoughts?

Daily Punch 5-31-21 Right On Target (Combat) feat for Starfinder

Played some Starfinder this weekend, and had a player hit the target intersection of for a grenade TWICE with a natural 20! They were not amused… Let’s fix that!

Right on Target (COMBAT)

Your grenades hit home with the most force.

Prerequisite(s): Proficiency with grenades.

Benefit(s): When you throw a grenade at a group of targets and one of the targets is in one of the four squares at the intersection you throw the grenade in to and you score a critical hit, the grenade does double damage to that one target. The target is still allowed a save as normal.

Thoughts?