How about the same idea for Starfinder?
DANGER CLOSE (COMBAT)
At this range, even the blowback from a miss hurts.
Benefit: When you make a ranged attack with a non-drawn or non-thrown weapon and miss, you deal minimum damage to the target.
Thoughts?
How about the same idea for Starfinder?
At this range, even the blowback from a miss hurts.
Benefit: When you make a ranged attack with a non-drawn or non-thrown weapon and miss, you deal minimum damage to the target.
Thoughts?
How about burning somebody danger close?
Gunslinger
When your playing with fire, others get burned. When you make a ranged attack with a firearm against a target within five feet of yourself and miss, you deal damage equal to the minimum value that attack would have dealt.
Thoughts?
My players in my home game are running in to trouble because no one there aside from the cleric can force saving throws. Some high AC low save creatures are wrecking them. Let’s help….
Gunslinger Fighter Ranger
Requirements You’re wielding a two loaded firearms or crossbows.
Targets 1 creature
Saving Throw basic Reflex
You quickly blast at one creature throwing enough projectiles down range that it has to dodge the assault or be cut through. You fire both weapons at the target. Roll damage for each weapon separately and deal the lesser of the two to the target.
This builds of yesterdays ideas. What about a control wizard?
enchantment cantrip
Casting Time:1 action
Range:60 feet
Components: V, S
Duration: 1 round
You lock another targets mind and prevent it from doing an action. Choose a target in range and an action it can not do. A target must succeed on a Charisma saving throw or on its next turn it must make another Wisdom saving throw to do that action. If it fails, it can not take that action and must choose another thing to do on its turn.
Thoughts?
My wife gave me a solid idea, and I feel its time to throw this at my players!
3rd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: instantaneous
You attempt to remove abilities from a creature you can see within range. It must succeed on a Wisdom saving throw or the creature loses 1d3 spells, spell slots, or uses of abilities that refresh after a long rest or per day abilities. The abilities or spells that are lost are the creatures choice and may be of any spell level. If they creature only has at will or level zero spells, it is unaffected.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of lost spells or abilities increases by 1d3 for each slot level above 3th.