Daily Punch 4-7-22 Barrage feat for Pathfinder 2nd Ed

My players in my home game are running in to trouble because no one there aside from the cleric can force saving throws. Some high AC low save creatures are wrecking them. Let’s help….


Barrage Feat 4 2 actions

Gunslinger Fighter Ranger
Requirements You’re wielding a two loaded firearms or crossbows.
Targets 1 creature
Saving Throw basic Reflex


You quickly blast at one creature throwing enough projectiles down range that it has to dodge the assault or be cut through. You fire both weapons at the target. Roll damage for each weapon separately and deal the lesser of the two to the target.

Daily Punch 4-5-22 Denial spell for DnD 5e

This builds of yesterdays ideas. What about a control wizard?

Denial

enchantment cantrip

Casting Time:1 action
Range:60 feet
Components: V, S
Duration: 1 round

You lock another targets mind and prevent it from doing an action. Choose a target in range and an action it can not do. A target must succeed on a Charisma saving throw or on its next turn it must make another Wisdom saving throw to do that action. If it fails, it can not take that action and must choose another thing to do on its turn.

Thoughts?

Daily Punch 4-4-22 Remove Spells spell for DnD 5e

My wife gave me a solid idea, and I feel its time to throw this at my players!

Remove Spells

3rd-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: instantaneous

You attempt to remove abilities from a creature you can see within range. It must succeed on a Wisdom saving throw or the creature loses 1d3 spells, spell slots, or uses of abilities that refresh after a long rest or per day abilities. The abilities or spells that are lost are the creatures choice and may be of any spell level. If they creature only has at will or level zero spells, it is unaffected.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of lost spells or abilities increases by 1d3 for each slot level above 3th.

Daily Punch 3-31-22 Additional Umph alchemist Feat for Pathfinder 2nd Ed.

Plan B is twice as much explosive as plan A!

Additional Umph Feat 6 One action

Additive 2 Alchemist

Trigger You use Quick Alchemy to craft an alchemical bomb


You quickly add additional impact to an alchemical bomb just before you throw it. You can spend 1 additional batch of infused reagents, and the damage, splash, and effect are multiplied by 1 and 1/2, rounded down. This does not affect conditions imposed by effects.

thoughts?

Daily Punch 3-29-22 To the Limit Positive Quality for Shadowrun 6e

Got to play some shadowrun this weekend, and idea came to mind.

To the Limit (1 to 3)
You know how to push your toys to their very limits.
Cost: 12 Karma per level
Game Effect: You can increase your dice pool for matrix actions by +1 dice for each rank of this quality, but you take one additional box of damage when you take matrix damage. You can turn this quality on and off with a minor action.

Thoughts?

Daily Punch 3-22-22 Epic Performance for Pathfinder 2nd Ed.

Had it for DnD, so now its time for Pathfinder!

Epic Performance Spell 1

Illusion
Traditions arcane, divine
Deity Shelyn
Cast somatic, verbal
Range touch; Targets 1 willing creature
Duration 10 minutes


Through a combination of sight, sound, and magic, you strike up an epic performance around your self and any band you play with. This provides a +2 status bonus to any Performance checks you have to make for the duration of the spell.


Heightened (3rd) The status bonus is +4 and the duration increases by 10 minutes.
Heightened (5th) The status bonus is +6 and the duration increases to 1 hour.
Heightened (7th) The status bonus is +8 and the duration increases to five hours.

Heightened (9th) The status bonus is +10 and the duration increases to 1 day.

Thoughts?

Upcoming Games!

Game Time!  Here are your events for the next few months for Gameplay in Jackson, MI!  New people are always welcome, some come on down!  Happy to teach you the rules to any game on our list!  Find a new favorite or play an old one!  Games are happening online and in person!  Talk to us here or on discord at https://discord.gg/vUgCN3x 

roll20 link https://app.roll20.net/join/6120309/ahQYEw 

Weekly Wednesday Board Gaming in person 5 to 7 PM , RPG online and in person  7 to 9 PM –https://www.facebook.com/NostalgiaInk2.0 

April SUPER RPG WEEKEND!

Friday April 15th  8PM Call of Cthulhu RPG- https://www.facebook.com/events/990612551525117 

Saturdays April 16th 6PM Shadowrun-https://www.facebook.com/events/312291264115705 

Saturday April 10th Noon-Pathfinder Society- https://www.facebook.com/events/1078615426312495 

4PM Starfinder – https://www.facebook.com/events/426265589198795 

May SUPER RPG WEEKEND!

Friday May 13th  8PM Call of Cthulhu RPG- https://www.facebook.com/events/914150949242682 

Saturdays 14th 6 PM Shadowrun- https://www.facebook.com/events/640624790373324 

Saturday 15rd Noon-Pathfinder Society RPG! – https://www.facebook.com/events/377142404243035 

4PM Starfinder – https://www.facebook.com/events/677063180260791 

June SUPER RPG WEEKEND!

Friday June 3rd  8PM Call of Cthulhu RPG-  https://www.facebook.com/events/708937813435135 

Saturdays 4th 6 PM Shadowrun- https://www.facebook.com/events/249836230584652 

Saturday 5th Noon-Pathfinder Society RPG! –  https://www.facebook.com/events/427266629155385 

4PM Starfinder – https://www.facebook.com/events/999193977351626 

July SUPER RPG WEEKEND!

Friday July 8th  8PM Call of Cthulhu RPG-  https://www.facebook.com/events/372381984886553 

Saturdays 9th 6 PM Shadowrun- https://www.facebook.com/events/390685372870287 

Saturday 10th Noon-Pathfinder Society RPG! –  https://www.facebook.com/events/278523284463175 

4PM Starfinder – https://www.facebook.com/events/339367108229345 

Daily Punch 3-21-22 Epic Performance spell for DnD 5e

Why not be AMAZING!

Epic Performance

2nd-level  illusion

Casting Time: 1 action
Components: V, S
Duration:10 minute

You use sight, sound, and fire to produce an epic concert. For the duration of your performance or the spell ends, triple your proficiency modifier for all Charisma(Performance) checks.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, increase the duration of the spell by 10 minutes for each slot level above 2nd.