You know how to turn a blade to get the most out of it. Any two handed sword you are wielding has its hardness increased by 1/2, rounded down, its normal amount.
Basics– Ready to hit the Shadows Chummer? City Edition Seattle is a revamp of the new 6th edition rules for Shadowrun. It’s full of errata and new layout for the same 6th edition you know.
Mechanics or Crunch– If you were hoping for a completely new edition, this is not what you want. Sixth edition has been slightly controversial, but this book clears some of the issues with included errata. It’s still fundamentally 6th edition however. It works decently despite some misgivings that I have with some minor choices like only gaining a maximum of two edge per turn or deemphasizing strength for melee damage. 4/5
Theme or Fluff– While Shadowrun players may not like all the mechanical choices from the system, almost everyone loves the fluff the world provides. It’s deep and engaging with lots of short stories. Mechanics do match fluff and the arts and stories tie all of that together as well. This will make you want some cyberpunk tabletop in your life. 5/5
Execution– PDF? Yep. Hyperlinked? Yep. Solid Art? Yep. Good layout? Slight missteps. Catalyst did a good job putting a lot of errata into one package, but some things are still buried into the text. It’s much cleaner from what was before, but some things are still buried and its easy to miss small things with huge implications like how strength might not play the major role in damage but how almost all physical contests have Strength as a major factor in a contest of ability. 4.5/5
Summary– This book is a repackage of the rules that you may or may not love. It makes them more approachable and easier to read, but it will not fundamentally change them. The quality of life changes to the rules are fantastic, and the usual art and story are great as well. It’s now just if you like the basic rules or not. I have some issues, but overall it’s still Shadowrun to me, so I am having a blast. 90%
Tools, no matter how abused, are meant to be used. Two handed swords do not gain the broken trait when wielded by you nor do any two handed weapons with more than zero hit points have the broken trait. When a two handed sword is reduced to zero hit points while used by you, it instead becomes broken, is not destroyed, and can not be used then. Weapon broken while used by you can be repared even when reduced to zero hit points. Weapons with their hit points reduced to zero hit points are still destroyed if they were used by others.
Preventative Care RANGE TYPE DURATION DV Touch P S 3 The best way to heal is to make sure you never get hurt!. When casting this spell, roll Sorcery + Magic with a threshold of (5 – Essence). For each net hit, reduce the next point of damage by that amount and end the spell. Stopping sustaining the spell also ends the effect and does not prevent any damage. Additional damage is lost if not prevented. Only one application of Preventative Care can be applied at a time, but damage not prevented by this spell can be healed as normal.
Archetype Archetype Great Sword Prerequisites Great Sword Dedication
Swing with the strike and swing back harder! If you use your sword to do a shield block against and strike that enemy on your next turn with a melee attack, gain a bonus to damage equal to 1/2 your level to that first damage roll that turn.
My wife is playing tones of Octopath Traveler. I saw a power that I think would be fun for Pathfinder
Vengeful Blade Two Actions Feat 8
Fighter
You focus upon another to make them pay. Choose a target within range of a weapon you are wielding. Until the end of your next turn, you may make an attack at that target after it make any attacks or casts any spells. This will allow you to make more than one reaction in this round, but only for this feat. The action that triggers any of these attacks finishes before your attack starts, and you do not incur a multi-attack penalty for any of these attacks.