Daily Punch 7-31-23 Crush spell for Dragonbane

More fun with this new system

Crush
Rank: 1
Prerequisite: Elementalism
Requirement: Word
Casting Time: Action
Range: 20 meters
Duration: Stretch
You increase the gravity around a target causing the target to be pulled down to the ground. The target suffers 2d6 damage and is pulled prone to the ground. Any armor rating has no effect. Each power level beyond the first increases the damage by D6.

Humanoids and monsters targeted by this spell are pulled to the ground and can not move. ON each turn, a target can make a STR roll ( not an action) to break free.

Thoughts?

Ring Side Report- Pathfinder Adventure Path #165: Eyes of Empty Death (Abomination Vaults 3 of 3)

Product– Pathfinder Adventure Path #165: Eyes of Empty Death (Abomination Vaults 3 of 3)

System- Pathfinder

Producer– Paizo

Price– $24 here https://paizo.com/products/btq024xm?Pathfinder-Adventure-Path-165-Eyes-of-Empty-Death 

TL; DR-Solid finish to the AP! 97%

Basics– Time to end this!  Eyes of Empty Death is the finale of the Abomination Vaults adventure path.  You’re DEEP underground and it’s now time to deal with the evils that are rising to destroy Absalom.  What horrors are this far underground?

Mechanics or Crunch– This is another solid Paizo adventure.  Overall, the mechanics worked well and things felt balanced.  There are a few things that I feel need a slightly better explanation like how some elements work during the final fight.  But, those you can hand wave easily enough.  It might not be perfect, but it worked well enough.  4.5/5

Theme or Fluff– This was a fun story overall with extra interesting bits of world lore.  The story had new characters and twists with a crazy ending that the players enjoyed.  There HAS to be a load bearing boss at the end, because I’ve played enough classic Nintendo games to know it must be.  However, all those things just add to the charm of this one. 5/5

Execution– PDF? Yep.  Hyperlinked?  Yes! Solid Art?  Yep.  Good layout? Yes.  It’s a  book by Paizo, so I was never in doubt of the quality.  For 20 bucks as a PDF, you get a lot of nice toys, art, layout, and a solid extra book of maps that you can change levels and elements on.  Overall, this is all the things I wanted from a modern book!  5/5

Summary– This was a solid conclusion to the adventure path, and while well done, if you like it will entirely depend on if you want a dungeon crawl.  The levels are only semi connected and it’s a lot of random between them, but that’s the fun of a dungeon crawl.  You do random stuff and have fun.  I thought it was a well done version of that.  So, if you want a nine level dungeon crawl, here you go! 97%

Daily Punch 7-25-23 Nimble heroic ability for Dragonbane

Gearing up for GenCon! Here’s an idea I think the characters need.

Nimble
Requirement: Evade skill 12
Willpower Points: 2
You may attempt to dodge an attack without consuming your action for the round.. The bonus dodge can be used at any time during the round. You may only try to dodge the same attack once. This ability can be used multiple times per round, as long as you have enough WP.

Daily Punch 7-24-23 Tattoo Storage spell for Pathfinder 2nd Ed

Saw something cool, so let’s make it for Pathfinder!

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Tattoo Storage Spell 2

Transmutation
Traditions arcane,  primal
Cast somatic, verbal
Duration 8 hours


You transform a physical object into a life-sized hyper realistic tattoo. The object disappears into a willing targets skin. With an action, the target can summon the object into one of their hands and the tattoo disappears. The target radiates magic for the duration or until the target summons the object into a hand, but otherwise the tattoo is just a well done tattoo. The only size restriction on the object is the target must have enough surface area to have a life sized tattoo of the object.


Heightened (3rd) The spell lasts for 24 hours.
Heightened (5th) The spell lasts for up to one week.

Heightened (7th) The spell lasts for up to one month

Thoughts?.

Ring Side Report- RPG Review of Space Station M – Monster Manual Zines for 5e, DCC RPG, SURVIVE THIS!!, and System Neutral rulesets

Product– Space Station M – Monster Manual Zines for 5e, DCC RPG, SURVIVE THIS!!, and System Neutral rulesets

System- 5e, DCC RPG, SURVIVE THIS!!, and System Neutral rulesets

Producer– Bloat Games

Price– $10.00 here https://www.drivethrurpg.com/product/434966/Space-Station-M–Monster-Manual-Zines-for-5e-DCC-RPG-SURVIVE-THIS-and-System-Neutral-rulesets?src=hottest_filtered&affiliate_id=658618 

TL; DR-Solid retro player toys and monsters 97%

Basics– Time to fire the cold beam and then fire some missiles!  Space Station M is a love letter to Metroid video games, being both a monster manual and an armory with art and creature breakdowns for all the classic monsters you find in almost every Metroid game.

Mechanics or Crunch– This book gives you the crunch of Metroid!  You have the monsters you expect and they do the things you think they should do.  I didn’t feel anything was broken or game breaking in either the foes you face or the toys they drop when they die.  I am impressed that this is both the monster manual and the treasure vault for these in one.  5/5

Theme or Fluff– If you know what you are getting, you are going to get a solid product.  This is NOT an adventure.  It’s monsters.  If you expect a story you can play through, you will have a bad time.  But, the book says that explicitly, so it’s not a trick on their part.  What is here is solid, and the monsters feel like they should.  The equipment is almost everything you would expect, but I miss the grapple beam and the ball power ups.  4.75/5

Execution– PDF? Yep.  Hyperlinked?  No….. Solid Art?  Yep.  Good layout? Yes.  Overall these are a solid books with good art, layout, and a fun art style.  The things that I miss are hyperlinks and maybe pictures for all the equipment.  Nothing is horrible and it’s a perfectly good product, but I’ve grown to expect hyperlinks.  4.75/5

Summary– This is a solid product, if you know what you are getting.  I thought there would be an adventure.  That is completely on me.  It makes no claim to that.  Once I got over that, I saw the product for what it is:  solid, retro game vibes and modern mechanics for my favorite sci-fi franchise.  I’d like a few more toys and hyperlinks, but you will enjoy this if you want monsters and items to throw into your 5e, Survive This, and DCC/MCC games.  97%

Daily Punch 7-20-23 Magic Tattoo mystic spell for Starfinder

I want to hide ALMOST anything!

Magic Tattoo

Classes Mystic 2, Witchwarper 2
School transmutation
Casting Time 1 standard action
Range touch
Duration 1 day/level (D)

Description

When you cast this spell you touch an object and a willing creature. The object becomes a tattoo on the creature for the duration of the spell or until the creature wills the object to leave the tattoo as a swift action. The only size restrictions are the object is a full sized rendition of the object tattooed on the creature ie. smaller creatures can not have full sized vehicles tattooed upon their body. The object does not rip clothing when it leave the body, but appears next to the creature when summoned.

The tattoo is hyperrealist, so any creature who sees it will admire the work, but they will need to detect magic to understand it is more than a well done tattoo.

Thoughts?