Let’s reach some hearts.. and minds!
Animate Skeletons
Level: 1 Range: 20’ Duration: Varies Casting time: 1 action Save: Fort vs. check
General The psychic throws a bolt of blinding pain into the brain of a foe.
Manifestation Roll 1d4: (1) the wizard’s hands become black for an hour; (2) the wizard’s body glows black; (3) the areas where the spell is cast begins to sell of rot; (4) rattles of bones echoes around the caster
Corruption Roll 1d8: (1) skin on caster’s hands withers and dries out to give him a skeletal appearance; (2)rot begins to appear on the casters body; (3) caster’s hands permanently glows with a sickly black aura; (4) the caster hears rattling bones around him; (5-6) minor corruption; (7) major corruption; (8) greater corruption.
Misfire Roll 1d3: (1) a dead creature returns to life with an evil spirit in its body ; (2) a 2d8 HD skeleton attacks the caster; (3) the bones around the target explode causing 2d6 damage everyone in a 20 foot area..
1 Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint; (1-2)
corruption; (3) patron taint (or corruption if no patron); (4+) misfire.
2-11 Lost. Failure.
12-14The caster summons one skeleton of up to 2 HD, or two 1 HD skeleton. The skeleton take half damage from piercing and slashing weapons remain for 1 hour.
15-19 The caster summons one skeleton of up to 2 HD, or two 1 HD skeleton. The skeleton take half damage from piercing and slashing weapons remain for 1 hour.
20-22 The caster summons one skeleton of up to 2 HD, or two 1 HD skeleton. The skeleton take half damage from piercing and slashing weapons remain for 3 hour.
23-26 The caster summons one skeleton of up to 4 HD, two skeletons of 2 HD, or up to four skeletons of 1 HD. The skeleton take half damage from piercing and slashing weapons remain for 8 hour.
27-31 The caster summons one skeleton of up to 8 HD, two skeletons of up to 4 HD, four skeletons of 2 HD, or up to eight skeletons of 1 HD. The skeleton take half damage from piercing and slashing weapons remain for 1 day.
32 The caster summons a horde of skeletons. The total hit dice must be 50 HD or less. The horde half damage from piercing and slashing weapons and remains for up to a week.
Thoughts?