Daily Punch 9-26-23 Percussive Engineering athletics feat for Pathfinder 2nd Ed

Smack!

Percussive Engineering Feat 7

General Skill
Prerequisites master in Athletics


When you interact with a device or trap, you can make an athletics check instead of the normal skill with the DC equal to the highest DC to successful interact with the device or trap. If you succeed, you interact with the device successfully or disable the trap. If you fail, the device gains the broken condition or the trap triggers. You may not attempt to interact with the device or trap again using this feat until it is reset or repaired.

Thoughts?

Daily Punch 9-25-23 Percussive Maintenance feat for Starfinder

SMACK!

Percussive Maintenance

Just smack it!

Prerequisites: Athletics 5 ranks.

Benefit: When faced with an electronic device that a computers or engineering check is required to operate other than a device that must be hacked to gain access, you may attempt an athletics check at the same DC. If you succeed, you successfully operate the device. If you fail, the device becomes broken.

Thoughts?

Daily Punch 9-21-23 Animate Skeletons spell for DCC RPG

Let’s reach some hearts.. and minds!

Animate Skeletons

Level: 1 Range: 20’ Duration: Varies Casting time: 1 action Save: Fort vs. check

General The psychic throws a bolt of blinding pain into the brain of a foe.

Manifestation Roll 1d4: (1) the wizard’s hands become black for an hour; (2) the wizard’s body glows black; (3) the areas where the spell is cast begins to sell of rot; (4) rattles of bones echoes around the caster

Corruption Roll 1d8: (1) skin on caster’s hands withers and dries out to give him a skeletal appearance; (2)rot begins to appear on the casters body; (3) caster’s hands permanently glows with a sickly black aura; (4) the caster hears rattling bones around him; (5-6) minor corruption; (7) major corruption; (8) greater corruption.

Misfire Roll 1d3: (1) a dead creature returns to life with an evil spirit in its body ; (2) a 2d8 HD skeleton attacks the caster; (3) the bones around the target explode causing 2d6 damage everyone in a 20 foot area..

1 Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint; (1-2)

corruption; (3) patron taint (or corruption if no patron); (4+) misfire.

2-11 Lost. Failure.

12-14The caster summons one skeleton of up to 2 HD, or two 1 HD skeleton. The skeleton take half damage from piercing and slashing weapons remain for 1 hour.

15-19 The caster summons one skeleton of up to 2 HD, or two 1 HD skeleton. The skeleton take half damage from piercing and slashing weapons remain for 1 hour.

20-22 The caster summons one skeleton of up to 2 HD, or two 1 HD skeleton. The skeleton take half damage from piercing and slashing weapons remain for 3 hour.

23-26 The caster summons one skeleton of up to 4 HD, two skeletons of 2 HD, or up to four skeletons of 1 HD. The skeleton take half damage from piercing and slashing weapons remain for 8 hour.

27-31 The caster summons one skeleton of up to 8 HD, two skeletons of up to 4 HD, four skeletons of 2 HD, or up to eight skeletons of 1 HD. The skeleton take half damage from piercing and slashing weapons remain for 1 day.

32 The caster summons a horde of skeletons. The total hit dice must be 50 HD or less. The horde half damage from piercing and slashing weapons and remains for up to a week.

Thoughts?

Daily Punch 9-20-23 Pep Talk feat for Starfinder

Let’s help people feel better fast!

Pep Talk

Some days a quick talk is all it takes.

Prerequisites: Diplomacy 5 ranks

Benefit: Once per day, you can spend an action and a target can spend a 1 Resolve Point to restore half its total stamina, rounded down. A character can use this a several different targets each day, but each target can only be the target of this feat once a day.

Thoughts?

Daily Punch 9-19-23 Life Infusion M1-6 mystic spell for Starfinder

Did it for Pathfinder, let’s do Starfinder next!

Classes Mystic 1-6
School conjuration (healing)
Casting Time 1 standard action
Range touch
Targets one living creature
Duration 2 rounds /level
Saving Throw Will half (harmless); Spell Resistance yes (harmless)

Life Infusion

Description

With a touch, you create a channel from the plane of positive energy to the creature and begin to funnel life into the target. At the start of the creatures turn, it gains 2 temporary hit points. Each round this can continue until it has temporary hit points equal to 3 times your level.

1st: 2 temporary hit points per level
2nd: 3 temporary hit points per level
3rd: 4 temporary hit points per level
4th: 5 temporary hit points per level
5th: 6 temporary hit points per level
6th: 7 temporary hit points per level

Thoughts?

Daily Punch 9-18-23 Life Infusion spell for Pathfinder 2nd Ed

My wife had an idea, and I’m building off it.

Life Infusion Spell 1

Necromancy
Traditions divine, occult
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature
Duration sustained up to 10 minutes


You channel additional life into a target. Each round at the start of their turn, they gain 1 temporary hit point. They can gain temporary hit points equal to your level. If you do not sustain the spell or you are disrupted, the spell ends and all temporary hit points are immediately gone.


Heightened (+1) The temporary Hit Points per round increase by 1 and the maximum temporary hit points increases by your level or you can choose to target one additional target. As you cast this at even higher levels, you can choose a combination of targets and increased temporary hit points.

Thoughts?

Ring Side Report- RPG review of Don’t Play This Game

Product– Don’t Play This Game

System- Don’t Play This Game

Producer– Parable Games

Price– Soon on Kickstarter! https://www.kickstarter.com/projects/327195066/dont-play-this-game-a-cursed-solo-rpg 

TL; DR– You get out what you put in.  98%

Basics–  DON’T PLAY THIS GAME!  Welp you didn’t listen and now you’re gonna die… or so the game starts.  Don’t Play This Game or DPTG is a solo RPG that relies heavily on your own storytelling power.  It’s got some randomness built in, but often it’s you building a story from the world around you or the fake world around you as you fight the entity that has come for you!  You play you, a version of you that you want to exist, or some pretend person.  That person is attacked by an entity that is after you for…. Some Reason.  That’s where the fun really comes in.  This game has some random tables and events.  You move between an event that might be a funeral to a dream and then use a random table to build out the event a bit more.  As you go through the events, DPTG has you write down information, take pictures of things, or even physically go to a place a do something (nothing crazy but maybe find a book at the library or take a picture of a place your character woke up at after a dream).  As you go through the story it has several questions that help you build out your own story.  This is VERY much a collaborative storytelling game with the designer.

Mechanics or Crunch– Mechanically this is a VERY simple game, but it’s not built to redefine how we roll a d20.  The game has some random tables built in and some fights and events are just random rolls to see if you lose some health/sanity from an event.  You have less control over the dice than you do in DnD, but there are some things you can do like use items, burn through resources, and even sacrifice friends!  It’s simple and that might turn off some players, but if you are ok with sometimes the dice screwing you, you will have fun! 4.75/5

Theme or Fluff– DPTG is a solid story that I told to myself.  This is something I have to emphasize-you and the writer are telling a story together.  If you want a complete adventure where you read box text to your friends, this is not for you.  If you want a choose your own adventure game where you read box text to yourself, this is not for you.  Consider this almost like story prompts as you co-write with Charlie and Barney Menzies.  They have major set piece ideas and you either randomly go to different ones or they give you a leading sentence and you build from there.  It’s a fun bit of collaborative storytelling.  I have a story that happened in my head that was a fun afternoon building.  And honestly that was a fun way to spend the time.  5/5

Execution– This book is well put together.  It’s a hyperlinked PDF that reads easily, with solid layout and formatting as well as pictures to break up the text.  Parable did a solid job making this book and I didn’t have to squint or move around the tablet at all kinds of crazy angles to read it.  I simply loved what they put together.  5/5

Summary– I am going to recommend this book to everyone, but with a hefty bit of discussion.  DPTG is not a lot of things.  It’s not a canned adventure.  Love those, but this is not something you just buy and run on a friday night after beer and pizza.  This also isn’t a choose your own adventure book.  This is telling a story to yourself as you get story prompts from Charlie and Barney with random dice rolls thrown in for good measure.  It could honestly lead to you writing a solid book.  I had an adventure where swirling darkness that looked like Freddy started following me after my Grandfather died and he sent me a music box and I fought the darkness in a burned out factory on the edge of my town and I ended up hitting it with my car and barely surviving because I wouldn’t sacrifice my wife to it.  Man is she gonna be pissed that I totaled my car!  You won’t have that adventure.  Heck you can read the exact same thing I did and have a COMPLETELY different story and thats the beautiful thing.  I’m looking forward to a longer story and crazier stuff happening as you build a story.  The full game has you do part of the story and literally hand off stuff to a friend who continues the RPG.  What my wife does when I wake up from the hospital after I’m found in the burnt out factory with a totaled car would make for a fun sequel, or her strangling me with a pillow.  Either way I’m invested and suggest you check this one out as well, if it fits your gaming tastes. 98%

Daily Punch 9-15-23 Third Eye Poke occult spell for Pathfinder 2nd Ed

Reach out and hurt a chakra!

Third Eye Poke Spell 3

Evocation Mental
Traditions occult
Cast [two-actions] verbal, somatic
Range Touch; Targets All creatures within range
Saving Throw Will


With a flurry of attacks, you lightly touch each creature on the forehead causing dizzying pain and discoordination. The target takes 4d6 mental damage with a Will saving throw.

Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and becomes stunned 1.
Critical Failure The target takes double damage and becomes stunned 2.


Heightened (+1) Increase the damage by 2d6.