Ring Side Report- RPG review of The Pathfinder Beginner Box

Product– The Pathfinder Beginner Box

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $29.99 here https://paizo.com/pathfinder/beginnerbox   

TL; DR– Probably my favorite beginner box.  100%

Basics– Let’s learn Pathfinder!  This is the Pathfinder 2nd Ed Beginner Box.  It’s got a double sided map and two level adventure.  It’s got an introduction to character building, character sheets, AND pregens.  It’s got dice.  It’s full of standees and cardboard characters.  It’s got it all!

Mechanics or Crunch– If you want the full Pathfinder experience, this is it.  You get four pregens, rules on how to play, and even a multilevel dungeon.  Now, the dungeon and the fights are nothing crazy complex, and you might even say they’re a bit easy, but as a new player, this will be fun.  And as a new GM, this is a blast as well!  You get the basics of Pathfinder 2nd Ed with real rules, so you don’t learn a system that doesn’t exist.  You can also learn character building!  This is a great intro on how to play. 5/5

Theme or Fluff–  I don’t expect a ton of crazy things from beginner boxes, but I honestly got a solid intro to the world and a great adventure.  You get a basic introduction to the world.  It can’t be an epic tale of the world’s creation and current state, but you get a good, solid idea of the basics of the world’s story.  You also get an interesting adventure where you can play and get a few sneak peeks into future adventures.  It’s just a great way to invite both players and GMs to the world of Pathfinder.  5/5

Execution–  I’ve gushed about this box so far, and this won’t be an exception.  You get great dice, great books, great standees, EXTRA standees, solid pregens, and amazing books that help the players know how to play, and the GM run an an adventure on the fly.  This is what I want as a player and a GM.  5/5

Summary– I’ve loved Pathfinder for a long time and played Pathfinder 2nd Ed since it came out.  I also love Starfinder, but you can see there is more love for Pathfinder 2nd Ed from this box.  Two levels of adventure, character generation guides for a few levels, dice, and standees make a great product.  Also, that the rules in this box set are the same as the real game, makes me amazingingly happy.  This is the kind of thing I will give to anyone who wants to learn Pathfinder.  If you are on the fence, get this now!  100%

Daily Punch 11-10-23 Concussion Grenade positive quality for Shadowun 6th Ed

Time to keep this idea going!

Concussion Grenade
Hurt before the hurt.
• Cost: 8 Karma
• Game Effect: When you throw or shoot a grenade, you can target a creature instead making a thrown weapon attack or ranged weapon attack as normal against a Reaction + Intuition check. If you succeed, you deal damage equal to net hits plus your Strength score if you threw the grenade or attack ratting/2, rounded down and there is no grenade scatter. If you miss, you roll scatter as normal. In either case the grenade explodes after.

Thoughts?

Daily Punch 11-6-23 Concussion Grenade (combat) feat for Starfinder

Right to the dome!

Concussion Grenade (Combat)

The explosion is just extra.

Prerequisites: Proficiency with grenades.

Benefit: When you throw a grenade, instead of targeting a square, you can aim for a target hitting its KAC. If you hit, you do bludgeoning damage equal to your Strength modifier and 1/2 the grenades level, rounded down. If you miss, you roll as if you missed with a thrown weapon. In either case, the grenade explodes after it lands.

Thoughts?

Daily Punch 11-3-23 Body Builder skeleton power for DCC RPG

Time to be big!

Body Builder
Type: actionRange: selfDuration: 1 turn/CLSave: none
GeneralYou use bones to build yourself stronger
Manifestationroll 1d4: (1) Bones fly onto your body building you a stronger form (2) You rip off hunks of old bone and replace them with hunks of new (3) You attack bones to your body like hunks of scrap ona car(4) You eat the bones and your form builds bigger
1Failure, ability may not be used againt that day
2-11Lost. Failure
12-13You break down and take a -1 pentalty to AC and all attacks
14-17You build up your body gaining a +1 bonus to AC
18-19You build up your body gaining a +1 bonus to AC and a +1 bonus to all attacks and Strength checks
20-23You build up your body gaining a +2 bonus to AC and a +1 bonus to all attacks and Strength checks
24-27You build up your body gaining a +2 bonus to AC and a +2 bonus to all attacks and Strength checks
28-29You build up your body gaining a +3 bonus to AC and a +2 bonus to all attacks and Strength checks
30-31You build up your body gaining a +3 bonus to AC and a +3 bonus to all attacks and Strength checks
32+You build up your body gaining a +4 bonus to AC and a +4 bonus to all attacks and Strength checks

Daily Punch 11-2-23 Undead Servitor skeleton power for DCC RPG

Want some undead to follow your command?

Undead Servitor
Type: actionRange: touchDuration: variesSave: none
GeneralYou summon a skeleton or zombie from the grave
Manifestationroll 1d4: (1) reach into the ground and pull a new undead servent form the ground (2) you thrust your hand up toward the sky and the undead crawl up to your service (3) You point at a dead body and it responds to your command (4) You stare at a body and it returns to unlive
1Failure, ability may not be used againt that day
2-11Lost. Failure
12-13The caster summons one skeleton or zombie of up to 1 HD. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 hour.
14-17The caster summons one skeleton or zombie of up to 2 HD, or two 1 HD skeletons or zombies. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 hour.
18-19The caster summons one skeleton or zombie of up to 3 HD, or three 1 HD skeletons or zombies. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 hour.
20-23The caster summons one skeleton or zombie of up to 4 HD, four 1 HD skeletons or zombies, or some combination of HD equal to four. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 hour.
24-27The caster summons one skeleton or zombie of up to 5 HD, Five 1 HD skeletons or zombies, or some combination of HD equal to five. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 hour.
28-29The caster summons one skeleton or zombie of up to 6 HD, six 1 HD skeletons or zombies, or some combination of HD equal to six. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for eight hour.
30-31The caster summons one skeleton or zombie of up to 7 HD, seven 1 HD skeletons or zombies, or some combination of HD equal to seven. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 day
32+The caster summons a horde of skeletons or zombies. The total hit dice must be 40 HD or less. The skeleton horde half damage from piercing and slashing weapons, zombies take half damage from bludgeoning weapons, and both remains for up to a week.

Daily Punch 11-1-23 Dark Nourishment skeleton power for DCC RPG

more ideas for my skeleton!

Dark Nourishment
Type: actionRange: touchDuration: instantaneousSave: fort
GeneralYou gain energy from an enemy
Manifestationroll 1d4: (1) You and chew a hunk of an enemy (2) You touch an enemy and they shrivel while you gain strenght (3) You concentrate and an enemy feels nothing but pain as they degrade (4) suck the soul out of an enemy and their color begins to drain
1Failure, ability may not be used againt that day
2-11Lost. Failure
12-13You deal 1d2 points of damage to a target and regain half that many hitpoints
14-17You deal 1d6 points of damage to a target and regain half that many hitpoints
18-19You deal 1d8 points of damage to a target and regain half that many hitpoints
20-23You deal 1d10 points of damage to a target and regain half that many hitpoints
24-27You deal 1d12 points of damage to a target and regain half that many hitpoints
28-29You deal 3d6 points of damage to a target and regain half that many hitpoints
30-31You break off a bone that you can use as a 3d6 weapon for 1 day. You can put the bone back and roll again as an action.
32+You kill the target and you regain half as many hit points as the target had remaining