Daily Punch 12-6-23 Bone Pilot skeleton power for DCC RPG

Let’s take direct control!

Bone Pilot
Type: actionRange: touchDuration: 1 round or longerSave: Will save vs check DC
GeneralYou take yourself apart, surround an enemy in a bone cage, and seize complete control of them
Manifestationroll 1d4: (1) Your body falls apart and surround your enemy in a cage of bone (2) Your bones pour from your touch one by one onto the enemy and surround their body (3)You turn to dust and flow into them surrounding their bones at a cellular level (4) You simple walk onto them
1Failure, ability may not be used againt that day
2-11Failure
12-13You may target a 1 HD. If the spell succeeds, tyou control that creature for 1 round.
14-17You may target a creature up to 2 HD. If the spell succeeds, you control that creature for 1d6 rounds.
18-19You may target a creature up to 4 HD. If the spell succeeds, you control that creature for 1d6 rounds.
20-23You may target a creature up to 8 HD. If the spell succeeds, you control that creature for 1d6 rounds.
24-27You may target a creature up to 12 HD. If the spell succeeds, you control that creature for 2d6 rounds.
28-29You may target a creature up to 16 HD. If the spell succeeds, you control that creature for 3d6 rounds.
30-31You may target any creature. If the spell succeeds, you control that creature for 3d6 rounds.
32+You may target any creature. If the spell succeeds, you control that creature for 1d6 hours.

Thoughts?

Daily Punch 12-5-23 Rage Spray technology item for Starfinder

Ed’s been angry lately, so let’s get angry with a purpose!

Rage Spray

Rage Spray is a single use can containing a spray nozzle and a mixture of hormones and adrenal compounds.  The spray increased user strength and blocks pain, but prevents higher brain functions for the duration.  While under the effect of rage spray, you can not cast spells nor do any action requiring concentration.  You can use this item as a swift action.  You can resist this effect by making a Fortitude save.

Rage Spray, Mk 1

Level 3; Price 250; Bulk

Description- You gain a +1 circumstance bonus to melee attacks, DR 1/-, and an extra 3 temporary hit points until the end of your next turn.  DC 14 to resist the effect.

Rage Spray, Mk 2

Level 6; Price 650; Bulk

Description You gain a +1 circumstance bonus to melee attacks, DR 2/-, and an extra 6 temporary hit points for three turns.  DC 17 to resist the effect. 

Rage Spray, Mk 3

Level 9; Price 2,000; Bulk

Description You gain a +2 circumstance bonus to melee attacks, DR 3/-, and an extra 9 temporary hit points for three turns.  DC 20 to resist the effect. 

Rage Spray, Mk 4

Level 12; Price 5,000; Bulk

Description You gain a +2 circumstance bonus to melee attacks, DR 4/-, and an extra 12 temporary hit points for three turns.  DC 23 to resist the effect. 

Rage Spray, Mk 5

Level 15; Price 16,000; Bulk

Description You gain a +3 circumstance bonus to melee attacks, DR 5/-, and an extra 15 temporary hit points for three turns.  DC 25 to resist the effect. 

Rage Spray, Mk 6

Level 18; Price 49,000; Bulk —Description You gain a +3 circumstance bonus to melee attacks, DR 6/-, and an extra 18 temporary hit points for three turns.  DC 28 to resist the effect.

Thoughts?

Daily Punch 12-4-23 Enrage and Stoke Mob spells for Shadowrun 6th ed

Let’s make people angry!

Enrage (Multi-Sense)

RANGE LOS

TYPE M
DURATION S
DV 4


Stoke Mob (Multi-Sense, Area)

RANGE LOS (A)

TYPE P
DURATION S
DV 5


Enrage causes pure anger to erupt in a target. Roll Sorcery + Magic vs. Willpower + Logic; net hits give the maximum duration of the spell in minutes. The caster must sustain the spell for the complete duration.

The target must randomly attack targets it can see for the duration, either a friend or foe does not matter.

Enrage hits individuals, Stoke Mob is area effect.

Thoughts?

Daily Punch 12-1-23 Temporary Anger arcane spell for Pathfinder

GET MAD!

Temporary Anger Spell 1

Emotion Mental
Traditions arcane
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration instantaneous


You enrage a target to the point it just lashes out at anyone.

Critical Success The target is unaffected.
Success The target is stupefied 1.
Failure The target must make an attack against a random creature it can see and is within reach either of a ranged attack, melee attack with a move, or a cantrip. It must instantly use two actions to move and make an attack or make a cantrip spell attack. It can not use any feats for this attack, but must use any abilities that alter its attack and damage such as a monks unarmed attack.
Critical Failure The target’s entire next turn must be spent attacking random creatures.

Thoughts?

Daily Punch 11-30-23 Enrage, Lesser M1 mystic spell for Starfinder

DON’T MAKE ME ANGRY!

Enrage, Lesser

Classes Mystic 1, Precog 1, Witchwarper 1
School enchantment (compulsion, mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

Description

This spell causes a single creature to become enraged for one round. It will spend that round attacking with melee or ranged weapons with a full attack if possible at a random target it can see. It will not use any consumable weapons save ammunition, nor will it cast spells except if a cantrip is the best option for attacking based on attack bonus.

Thoughts?