More skeleton powers!
| Skeletal Recombination | ||||
| Type: action | Range: self | Duration: 1 turn per level | Save: none | |
| General | Why not be a dinosaur? When you use this power, you assemble yourself into another creature. You gain the creatrues abilities, bonuses, and hit dice. When you are reduced to zero hit points in that state, you return to your normal form, regain all other abilities, and any remaining damage are transfered to your normal hit points. | |||
| Manifestation | roll 1d4: (1) you remove bones from some places, and move them to others to take on a different shape (2)Your bones morph into a new shape (3)you grap bones from around you and build a different body (4) In a poof of smoke, you become a different boney creatures | |||
| 1 | failure and you cant not use for the rest of the day. | |||
| 2-11 | failure | |||
| 12-13 | You can take on the form of any 1 HD creature | |||
| 14-17 | You can take on the form of any 2 HD or lower creature | |||
| 18-19 | You can take on the form of any 3 HD or lower creature | |||
| 20-23 | You can take on the form of any 5 HD or lower creature | |||
| 24-27 | You can take on the form of any 7 HD or lower creature | |||
| 28-29 | You can take on the form of any 10 HD or lower creature | |||
| 30-31 | You can take on the form of any 15 HD or lower creature | |||
| 32+ | You can take on the form of any mortal, none godly creature! | |||
