Ring Side Report- RPG review of Tinny Dungeons

Originally posted at www.throatpunchgames.com, a new idea every day! 

Product– Tinny Dungeons

System- Tinny Dungeons

Producer– ArchmageArispen

Price– $ 33.72 here https://www.etsy.com/listing/1476249256/tinny-dungeons-minimalist-pocket-rpg-in

TL; DR– Good, but maybe a bit too tiny! 87% 

Basics– How about an RPG that fits in a sardine tin!  Tinny dungeons is a micro RPG.  Let’s break down the game and what’s here.

Mechanics- This game’s basic mechanic is d6.  You roll a number of dice equal to a a stat and if one is equal to the difficulty number (2 for easy and up to 6 for amazingly hard), you succeed either dealing damage or negotiating with the queen.

Characters- The characters have three stats (strength, dexterity, and mind), an AC for attacks, hit points, a weapon with a relevant skill, and one special skill.  It’s a Tinny RPG, so don’t expect much more!

World-The world is a few additional cards with locations with descriptions, peoples, and monsters.  Again, it’s TINNY, so don’t look for 500 page books of world lore!

Let’s go into the breakdown.

Mechanics or Crunch– This is a fun game, but I feel I’m missing a few things.  It’s micro, so you don’t get much more than one power per character.  That’s fine, but leveling and other things are left out.  I don’t know how to level or build characters.  Nor do I know the price of basic goods.  It’s minimal, but a bit too minimal.  What’s here is well done, but what’s missing is important. 4.5/5

Theme or Fluff– My thoughts on the mechanics also echo here.  What’s here is amazing, but what’s missing is something I notice.  The characters are a business card and carry a lot of world with them as they have a fun picture, power, and stats all provide a bit of world building.  The maps and locations give world building as well, but I’d like a bit more.  Give me a basic quest to run through rather than a simple seven room dungeon.  This may seem harsh, but there are only 14 cards in the box, so there is a room for two more to give me a “save the princess from the goblins” quest.  All that said, I do  love what is here, just want a bit more.  4/5

Execution–  Much like the above, what’s here is good, but it a bit small.  I get that the product is small, but it’s too little.  For the price, you get a metal case, 14 cards, two dice, and a pencil.   All those are well done.  And to be fair, I pay a lot more for games without even pencils, so I have to give this game credit for that.  I just want a few more cards with a bit more stuff to explain the world.  Sell me a 30 card expansion pack with more world and rules, and I’d honestly buy it!  See all the pieces in our unboxing here: https://youtu.be/F_jxmYU_suE   4.5/5

Summary– I love small RPGs, and they don’t get much smaller than this one.  This is a solid RPG if you want a one shot dungeon crawl.  It’s a limited system, but it does what it set out to to.  I’d like a bit more to help me build on, but if this came out at the bar, I’d happily play between eating chicken wings.  It’s not a weekend killer, but it is a fun time with my one power priest.  87%

Daily Punch 2-14-24 Skeleton Speed skeleton power for DCC RPG

Move with the speed of the damed!

Skeleton Speed
Type: actionRange: selfDuration: 1 hourSave: none
GeneralNo muscles and fat means more speed!
Manifestationroll 1d4: (1) You litterally vibrate with speed (2)You move so fast none can see you move (3)As you move you seam to just glide around everyone (4) You see everyone else move in slow motion
1failure and you cant not use for the rest of the day.
2-11failure
12-13You gain an additional d14 action die. You can not use this power for another day
14-17You gain an additional d16 action die. You can not use this power for another day
18-19You gain an additional d20 action die. You can not use this power while under the effect of this power
20-23You gain an additional d24 action die. You can not use this power while under the effect of this power
24-27You gain an additional d20 and d14 action dice. You can not use this power while under the effect of this power
28-29You gain an additional d20 and d16 action dice. You can not use this power while under the effect of this power
30-31You gain an additional d20 and d20 action dice. You can not use this power while under the effect of this power
32+You gain an additional d24 and d24 action dice. You can not use this power while under the effect of this power

Thoughts?

Daily Punch 2-13-24 Digital Footprint negative quality for Shadowrun 6th Ed

Let’s leave some accidental breadcrumbs!

Digital Footprint (1 to 3)
You just can’t leave well enough alone.
• Bonus: 8 Karma per level
• Game Effect: You leave a massive flare in the matrix when you do anything. When you do an illegal matrix action, you increase your GOD score by the level of this quality for each illegal matrix action you take.

Thoughts?

Daily Punch 2-12-24 Remove Animus spell for Pathfinder 2nd Ed

Can’t turn them, so let’s make them just stop being alive!

Remove Animus two-actions Spell 5

Concentrate Incapacitation Manipulate
Traditions arcane, divine, occult
Range 30 feet; Target 1 undead creature
Defense Will


You rip the moving force from an undead and cause it to fall into pieces on the floor. The target must attempt a Will save. You can spend an extra action while Casting
this Spell and add a cost to the spell to give the creature a –2
circumstance penalty to its save. The cost must be a specially
gathered object that is anathema to the creature such as a phylactery to a lich or dirt from the grave of a vampire.
Critical Success The target resists being banished and you are
stunned 1.

Thoughts?

Ring Side Report- RPG review of Pathfinder One-Shot #3: Head Shot the Rot

Product– Pathfinder One-Shot #3: Head Shot the Rot

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ 9.99 here https://paizo.com/products/btq02aoq?Pathfinder-OneShot-3-Head-Shot-the-Rot 

TL; DR-This is what I want more of.  100%

Basics– AIM FOR THE HEAD!  Head Shot the Rot is a one-shot drop-in game for four PCs set in Alkenstar.  It’s a glorious “Kill the bad guys, save everyone!” kind of adventure.

Mechanics or Crunch– This is Night of the Living Dead in Pathfinder.  You have some zombies and you have some people.  You get some skill checks, some combat, and some social.  That’s all the pieces of the game I want.  And I’m happy!  It’s solid mechanics with 3rd level PCs and some monsters that can tear them up if they screw up, but enough firepower to make sure that doesn’t happen.  Finely balanced as all things should be.  5/5

Theme or Fluff– You start in a bar with your buds, bad happens, and you kill it.  Save the people, get the money.  That’s the story and there is enough in the adventure and maps to build that into a fun place to play and explore even if you don’t go far.  The PCs and I had a blast with this one.  5/5

Execution– It’s Paizo.  They know how to lay out a book, make nice art, make it easy to read, and get me the information I need in a hurry.  It’s 10 bucks, which is a bit pricey, but it filled four hours.  This beats the movie test of if I went to the movies with the same friends, would we spend more.  So, I don’t feel ripped off here.  It comes with art, maps, and PCs – all the toys I need to literally just drop in Roll20 and play.  5/5

Summary–  Some days you crave Game of Thrones level intrigue, and others you  just want a bunch of zombies, a gun, and a goal.  This is the latter.  I loved everything here.  It’s a fun one shot where all the players get what they want out of this, while I had fun and did not need hours of prep before.  Hey Paizo! Make more of these, and then connect them to each of the adventure paths.  I’d buy them!  100%

Daily Punch 2-9-24 DDOS Network positive quality for Shadowrun 6th Ed

Just saw that several million toothbrushes could be used in a DDOS…. huh… this is the weirdest future. Let’s bring that to Shadowrun! https://www.zdnet.com/home-and-office/smart-home/3-million-smart-toothbrushes-were-not-used-in-a-ddos-attack-but-they-could-have-been/

DDOS Network (1 to 3)
Why not call in a few friends?
• Cost: 12 Karma per level
• Game Effect: You have spent a bit of time setting some seeds you can call in for help. When you do an illegal matrix action, you can gain a +1 dice on the check for each level of this quality. You however increase your GOD score by the level of this quality for each illegal matrix action you take.

Thoughts?