Just drop a spell!
Sudden Spell
Where did that come from?.
• Cost: 12 Karma
• Game Effect: You can spend three edge to cast one spell as a minor action. You may only do this once per round.
Thoughts?
Just drop a spell!
Sudden Spell
Where did that come from?.
• Cost: 12 Karma
• Game Effect: You can spend three edge to cast one spell as a minor action. You may only do this once per round.
Thoughts?
If all the bad things happen quickly, no one needs to remember anything!
Concentrate Mental Subtle
Traditions occult
Range 30 feet ; Target 3 creature
Defense basic Will
You cause the target to forget the the last six seconds.. You or another creature can explain to the targets what happened in the previous six seconds with a successful deception check.
Thoughts?
Product– Nightfell
System- Pathfinder 2nd Ed
Producer– Grim Moon Studio
Price– Coming soon! https://www.kickstarter.com/projects/grimmoonstudio/nightfell-a-grimdark-fantasy-setting-for-pathfinder
TL; DR-Almost perfect grimdark for Pathfinder 2nd Ed. 97%

Basics– In a world ruled by the moon, there is only darkness! Nightfell is a grimdark setting. Previously it was published for DnD 5e. Now they are making a Pathfinder 2nd Ed port. It has multiple new character options, a new world with many new dark elements, and even two new classes.
Mechanics or Crunch– What’s here is good. This is a grimdark world, so EVERYTHING is dark. But their classes are a spiritualist (a spellcasting summoner type), and a lunar cultist, (possibly a paladin-like fighter). I like what is presented. There are spells, actions, and even a whole insanity/possession system set up to reinforce the world. There is even a free, decently sized adventure with multiple characters. You get to try a spiritualist, but not a lunar cultist. I am pretty impressed with what they are giving away for free. The crunch works here. 5/5
Theme or Fluff– This is an interesting world, but I am missing a key piece. The world is presented in GREAT detail for a preview. You get such detail as lunar phases and how that affects characters. There is a new religion, new races/ancestries and a whole host of information. But I don’t really know any history. Why is everything so grim and dark? Were things ok, then they started to suck? Tell me a few pages on how we went grimdark and you will hook me more. 4.8/5
Execution– This stands on the edge of greatness, but misses one key thing. The book reads well. I love what I see. The layout is good, the text is great, and the pictures are dark and amazing. But no hyperlinks. This is a 90+ page book and I have to jump all around trying to find where the parts are. That’s fine in a simple book, but this is longer than most published Paizo one-shot adventures! That’s the one stumbling block that hurts this. 4.75/5
Summary– This review is the definition of me looking a gift horse in the mouth. What’s here is very well done. Even I, who gets a bit tired of grimdark being just the darkest of grim, am interested in the Pathfinder port of this work. My issues are things I absolutely expect to be in the main book. If they fix that up in the final, then I am in! Check out their upcoming project and the free book located here: https://www.grimmoon.com/nightfellpf2quickstart 97%
Product– Pathfinder Society Scenario #5-04: Equal Exchanges – Necessary Introductions
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $ 8.99 here https://paizo.com/products/btq02esl?Pathfinder-Society-Scenario-504-Equal-Exchanges-Necessary-Introductions
TL; DR– Good with a few issues. 90%

Basics– Let’s go make friends! The Pathfinder society wants to make friends with a dragon, and YOU get to make the introductions. Don’t mess up, because you can be flamebroiled and are tasty with ketchup!
Mechanics or Crunch– The adventure has all the pieces where they should be and they generally work well. There are about 3 fights, a couple traps, and a skill challenge. Those are all mechanically done well. The skill challenges are not as much fun as they could have been, because my players tend to feel like they want them to just end by accomplishing X solutions before Y events. I can dress that up, but the repeated challenges can get boring in a hurry, so I just let them succeed if they do well enough. Overall what’s here is good, but it has a few issues. 4.5/5
Theme or Fluff– This adventure is a pretty simple story where the normal dungeon crawl is flipped. Instead of going into a place where you are NOT supposed to be, you are invited into this one. However, some elements feel a bit crammed in. I like the goblins making kimchi, but they are not really needed and it detracts from the overall flow. My players didn’t really explore much; why would you just explore a person’s house if they are waiting for you? Also the last fight just doesn’t need to happen. Maybe having a hallway fight with OTHER robbers would be a better way to endear the kobold butler to the players? Something to consider. 4/5
Execution– Pathfinder by Paizo? Yeah this is gonna be a slam dunk. I might not be crazy about the 9 buck price tag, but for five people to get 3ish hours of entertainment, then I’m a bit more ok. 5/5
Summary– This is a decent adventure that will tie to something bigger. And that’s the whole hope of organized play. It’s a fun ~3 hour adventure where the players get some fights, some social encounters, and some skill tests. It’s well put together, but a few issues crop up along the way that prevent perfection. Some are system choice issues and some are flow issues. None are going to hurt this in a fatal way, but maybe change an element or two to make this a better experience. 90%
We all need some friends!
Manipulate Summon
Traditions primal
Range 30 feet
Duration sustained up to 1 minute
you quickly summon an animal. You cast the summon animal spell as a 1st rank spell..
Heightened As if 1 spell rank higher.
Thoughts?
Let’s get a quick shot out there.
Not Enough Luck
You just can’t get lucky.
• Bonus: 10 Karma
• Game Effect: You can never have more than six edge.
Thoughts?