Payback Oh, I got something for you too! • Cost: 6 Karma • Game Effect: When you are dealt melee damage, you can spend two edge to immediately make a melee attack against the attacker. You may do this as many times as you have edge to spend with the caveat of only one swing back per melee attack you are hit with.
General Skill Prerequisites master in Medicine, ally taking a persistent effect that a flat check can end.
Medicine is all about being there to helping other when they need it. As an action, you can attempt the flat check to end an ally’s effect. You may do this only once per round per ally.
Careful Study If you pay attention you might just learn something!. • Cost: 12 Karma • Game Effect: As a major action, you can attempt a intuition+ perception(4) test. For each net hit, the character gains a point of edge that will only last through this combat, but can be given as a minor action to other characters. You or another character can only use one of these points of edge per turn per character.
I mean, how different REALLY are you from a dragon?
Veterinarian Feat 10
General Skill Prerequisites master in Medicine
If you’ve learned how to keep blood in , then you’ve learned how to take it out! You can use medicine to recall knowledge on a creature you see, but you must treat the creature level as 2 higher that it normally is for this purpose.
Basics– New boss, new random magic thing, new place, who dis? Year of Era’s End sets out to establish the next and final meta plot for Starfinder Society 1st edition. The Starfinders have made new friends with the Anacites on their barren homeworld. Will the Society understand how the latest found magic item works before evil robots try to kill us all?
Mechanics or Crunch– This adventure is fairly simple and similar to the usual first adventures of a season. You have a few fights, a few social encounters, and a few skill challenges as you explore. It’s not crazy, but it all works well. 4.5/5
Theme or Fluff– Much like the mechanics, this adventures is pretty standard for the first adventure of a season. You will meet the new boss, meet some new friends/middle managers of the Starfinder Society, and a new adversary group. The adventure is split in two, with two different goals in each as you try to understand the newly found device. It’s standard, but decently well done. 4.5/5
Execution– Paizo knows adventure production. Layout is good, text is easy to read, and organization is good. The maps are all available, and the monsters and NPCs all have pictures that I don’t have to crop myself. I’ve even adjusted to the increase in cost as nine bucks is about the price of a movie and this will take about three to four hours to play. Solid work. 5/5
Summary-It’s the end of the world, and I feel fine! Starfinder Society First Edition is going away, and this honestly is a decent start to that. It’s some simple mini adventures that get a metaplot started, introduce new characters in the lore, and allow for some fun encounters along the way. If all the final adventures work like this, it will be a good send off. 93 %
Painful Wounds ( 1 to 3) It just hurts way too much you take even the slightest of wounds. • Bonus: 4 Karma per level • Game Effect: When you take any physical or stun damage, you must make an additional Body test with the threshold equal to the number of levels in this talent. If you fail, you take additional damage equal to the number of levels in this talent.
New goal, skill feats at every level a fighter could take a skill feat!
Preparatory Healing Feat 4
General Skill Prerequisites expert in Medicine
You know your friends will get banged up soon, so you’ve learned how to prepare for an event in advance. Once per day, you can make a medicine check in place of a crafting check to make an elixir of life of up to your level following all crafting rules except for cost of that item and that it only takes on hour to prepare the elixir. If you succeed you produce an elixir of life of that level that last for one day.