Ring Side Report- RPG review of Starfinder Playtest Scenario #1: Shards of the Glass Planet

Product– Starfinder Playtest Scenario #1: Shards of the Glass Planet

System- Starfinder 2nd Ed Playtest

Producer– Paizo

Price– 5.99 here https://paizo.com/products/btq067m5?Starfinder-Playtest-Scenario-1-Shards-of-the-Glass-Planet 

TL; DR-Dry but good intro. 90% 

Basics– Go to new places, meet new people, and… make friends?! The drift crisis has opened up a world held in a glass bubble.  This adventure gives a bit of world lore, a bit of mechanics, and a good chance to see how Starfinder 2nd Ed will work.

Mechanics or Crunch– This adventure works well mechanically.  It has the basic breakdown of being a few skill checks to learn about the world that has been opened up, then some stuff happens, combat, trap, and final combat.  It’s short, but all the DCs are within line of what to expect, and the combat is resonbably what I expected.  You can not do anything too crazy in a level 1, so while short, it is expected and fun. 5/5

Theme or Fluff– This is a fun adventure, but not the most involved.  As I said before, it’s skill checks, combat, trap, and final combat.  Short, but not that complex.  Then again, it’s level 1, so you can’t throw the PCs into too crazy an adventure. My players and I had fun, but be prepared to ham up roleplay. 4/5

Execution– I liked this adventure, but it’s missing a few pieces.  The standard layout of the PFS adventures with pictures at the end are not here.  It has a good layout and is easy to read, but the pictures help me show players the monsters and other creatures involved.  Also, I like the stat blocks to be separate.  These are small things, but it hurts the presentation a bit. 4.5/5Summary–  This is a fun adventure, but maybe not the best Paizo has put out.  It’s also a bit hard since it’s a level 1 adventure that is the same as a quest.  Don’t expect multiple hours of crazy adventure, but do expect a short, fun intro to Starfinder 2nd Ed.  It has a few faults, but that doesn’t make it any less entertaining.  90%

Daily Punch 9-6-24 Demand Success intimidation skill feat for Pathfinder 2nd Ed

DO IT!

Demand Success One Action Feat 2

General Skill
Prerequisites Expert in Intimidation
Range 30 feet; Targets 1 friendly creature
Duration until the start of your next turn


You don’t fail me! You yell at the target and they gain a +1 circumstance bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target must decide to use the bonus before they roll. If they fail, they gain a -1 status penalty to all attacks, saves, and skill rolls taken until the duration ends.

Thoughts?