Daily Punch 10-29-24 Confounding Logic Kasatha ancestry feat for Starfinder 2nd Ed

What are you even saying now?

Confounding Logic Feat 1

Kasatha


Who did or thought what now? You become trained in Society and Deception. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You also gain the Additional Lore general feat for Philosophy or barrister Lore.

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Thoughts?

Daily Punch 10-28-24 True Natural Master nature skill feat for Pathfinder 2nd Ed

TRUE NATURE POWER!

True Natural Master Variable actions Feat 20

General Skill
Prerequisites legendary in nature


Even natural titans bow to you. Once per day, you can choose an primal 3rd level spell that is not uncommmon and attempt a DC35 nature check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.

Thoughts?

Daily Punch 10-24-24 On My Fathers Side human ancestry feat for Starfinder 2nd Ed

We’ve VERY open!

On My Fathers Side Feat 13

Human
Prerequisites On My Mothers Side


I mean lots of different people in the family! Choose a level 5 ancestry feat for a non-human ancestry. The ancestry must not be the same as the one you choose with On My Mothers Side. You do not gain any abilities or powers that are not granted by that feat, but you do gain any abilities or powers granted by that feat.

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Thoughts?

Daily Punch 10-23-24 Perfect Location nature skill feat for Pathfinder 2nd Ed

You have learned how to navigate by nature alone.

Perfect Location Two Actions Feat 7

General Skill
Prerequisites Master in nature


Let me get my barring’s… You attempt a nature check with a DC equal to a standard-difficulty DC equal to your level. If you succeed, you know exactly where you are in the world.  The GM can assign a different DC based on the circumstances or equal to the DC of any magic effects obscuring your location.