Pop your claws!
| Claws | ||||
| Level: 1 | Range personal | Duration: varies | Casting time: 1 action | Save: none |
| General | Your fingernails extend into talons | |||
| Manifestation | roll 1d4: (1) Your fingers extend to knives (2) Your skill pulls back to reveal sharp fingernails (3)Your hands spontaneously become elongated talons (4)Nothing changes on a large level, but at a small level your nails are sharp down to an atomic level | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | Your claws are melee weapons dealing 1d4 damage on a hit for 1 round | |||
| 14-17 | Your claws are melee weapons dealing 1d6 damage on a hit for 5 rounds and you gain 1d2 on critical hits | |||
| 18-19 | Your claws are melee weapons dealing 1d8 damage on a hit for 10 rounds and you gain 1d4 on critical hits on critical hits table results | |||
| 20-23 | Your claws are melee weapons dealing 2d6 damage on a hit for 10 rounds. You gain 1d6 on critical hits on critical hits table results and can critical on a 19 or 20. | |||
| 24-27 | Your claws are melee weapons dealing 2d8 damage on a hit for 10 rounds. You gain 1d6 on critical hits on critical hits table results and can critical on a 18 to 20. | |||
| 28-29 | Your claws are melee weapons dealing 2d8 damage on a hit for 10 rounds. You gain 1d8 on critical hits table results and can critical on a 17 or 20. | |||
| 30-31 | Your claws are melee weapons dealing 3d8 damage on a hit for 10 rounds. You gain 1d8 on critical hits table results and can critical on a 16 to 20. | |||
| 32+ | Your claws are melee weapons dealing 3d8 damage on a hit for 10 rounds. You gain 2d8 on critical hits table results and can critical on a 15 to 20. | |||
