Daily Punch 3-28-25 Freezing Cloud spell for Pathfinder 2nd Ed

Freezing Cloud [two-actions] Spell 3

Concentrate Cold Manipulate
Traditions arcane, primal
Mystery tempest
Range 500 feet; Area 20-foot burst
Defense Reflex; Duration sustain, up to one minute


You cause a small storm to freeze everyone in an area. At the start of a creatures turn, a target in the area must make a reflex saving throw.
Critical Success The creature is unaffected.
Success The creature takes half damage and is not slowed.
Failure The creature takes 3d6 cold damage and is slowed 1.
Critical Failure The creature takes 6d6 cold damage and is slowed 2.


Heightened (+1) The damage increases by 2d6.

Daily Punch 3-27-25 Bile Blast zombie power for DCC RPG

Oh god, did he just barf?

Bile Blast
Level: 1Range 30 feet coneDuration: until save or deadCasting time: actionSave: Reflex
GeneralYour bit someone and they begin to rot to death!
Manifestationroll 1d4: (1) You open your mouth and vomit over the area (2) Your stomach swells and you have to blast out chucks of bile (3) your stomach swells and burst throwing acid at your targets (4) you gag and then blow chucks over your foes
1failure, power may not be used again today
2-11failure
12-13You cover all targets in the area with acid dealing 1d6 acid damage
14-17You cover all targets in the area with acid dealing 1d6 acid damage and the targets take 1d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
18-19You cover all targets in the area with acid dealing 2d6 acid damage and the targets take 1d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
20-23You cover all targets in the area with acid dealing 2d6 acid damage and the targets take 2d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
24-27You cover all targets in the area with acid dealing 3d6 acid damage and the targets take 2d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
28-29You cover all targets in the area with acid dealing 3d6 acid damage and the targets take 3d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
30-31You cover all targets in the area with acid dealing 4d6 acid damage and the targets take 3d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
32+You cover all targets in the area with acid dealing 4d6 acid damage and the targets take 4d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid

Thoughts?

Daily Punch Seconds Count thievery skill feat for Pathfinder 2nd Ed

Did I just get mugged?

Seconds Count reaction Feat 7

General Skill
Prerequisite master in Thievery
Trigger You fail but not critically fail a steal attempt


If you mess up, why not buy some time. When you fail but not critically fail a steal attempt, you can replace the item you are attempting to steal with an item of equal weight. The target will not realize that you failed, but will notice in 12 seconds, two turns.

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Thoughts?

Daily Punch 3-24-25 Mug thievery skill feat for Pathfinder 2nd Ed

Respect the classics of Final Fantasy!

Mug reaction Feat 15

General Skill
Prerequisite legendary in Thievery
Trigger You successfully complete a steal attempt


Why not stab after you steal? When you successfully complete a steal attempt, you may immediately make a basic melee attack at your currently base attack bonus. If the enemy was considered flat footed to you, it is still considered flat-footed for the attack as well .

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Thoughts?

Daily Punch 3-21-25 Skittering Heritage ysoki ancestry feat for Starfinder 2nd Ed

If you’re gonna be a rat…

Skittering Heritage Feat 1

Ysoki


You’re family has always been good at running around the big ones. You gain the trained proficiency rank in acrobatics. If you would automatically become trained in acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. Once per turn, when you take the step action, you move 10 feet instead.

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Thoughts?

Daily Punch 3-20-25 Steal and Stroll thievery skill feat for Pathfinder 2nd Ed

And then you get away

Steal and Stroll one action Feat 15

General Skill Flourish
Prerequisite legendary in Thievery


Don’t stand where you just stole. As a single action you can attempt a thievery check to steal and a stealth check as part of a stride stride action. Regardless of your checks, you still complete your stride but may provoke reactions as normal if the targets are aware of you.

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Thoughts?

Daily Punch 3-18-25 Split Second Reaction thievery skill feat for Pathfinder 2nd Ed

I got this!

Split Second Reaction reaction Feat 15

General Skill
Prerequisite legendary in Thievery
Trigger A hazard is sprung within 30 feet of you; Frequency once per day


WATCH OUT! When a hazard is sprung within 30 feet of you, you can stride 30 feet and attempt a disable device check. If you succeed, the hazard does not trigger and you gain one success toward disabling the hazard. If you fail, the hazard triggers as normal.

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Thoughts?