Daily Punch 3-27-25 Bile Blast zombie power for DCC RPG

Oh god, did he just barf?

Bile Blast
Level: 1Range 30 feet coneDuration: until save or deadCasting time: actionSave: Reflex
GeneralYour bit someone and they begin to rot to death!
Manifestationroll 1d4: (1) You open your mouth and vomit over the area (2) Your stomach swells and you have to blast out chucks of bile (3) your stomach swells and burst throwing acid at your targets (4) you gag and then blow chucks over your foes
1failure, power may not be used again today
2-11failure
12-13You cover all targets in the area with acid dealing 1d6 acid damage
14-17You cover all targets in the area with acid dealing 1d6 acid damage and the targets take 1d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
18-19You cover all targets in the area with acid dealing 2d6 acid damage and the targets take 1d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
20-23You cover all targets in the area with acid dealing 2d6 acid damage and the targets take 2d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
24-27You cover all targets in the area with acid dealing 3d6 acid damage and the targets take 2d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
28-29You cover all targets in the area with acid dealing 3d6 acid damage and the targets take 3d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
30-31You cover all targets in the area with acid dealing 4d6 acid damage and the targets take 3d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
32+You cover all targets in the area with acid dealing 4d6 acid damage and the targets take 4d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid

Thoughts?

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