Daily Punch 5-19-25 Boxer Stance monk feat for Pathfinder 2nd Ed

Why not just punch?


Boxer Stance [one-action]Feat 1

Monk Stance
Archetypes Martial Artist*
* This archetype offers Gorilla Stance at a different level than displayed here.


You adopt a stance of pure power and punishment. While in this stance, the only Strikes you can make are haymaker unarmed attacks. These deal 1d10 bludgeoning damage; are in the brawling group; and have the backswing, forceful, grapple, nonlethal, and unarmed traits. While you are in Boxer Stance, you gain damage resistance equal to your Strength modifier on all physical damage.

Thoughts?

Ring Side Report- RPG review of REDEMPTION Assignment 01: Meat the Enemy

Product– REDEMPTION Assignment 01: Meat the Enemy

System- Everyday Heroes

Producer– Evil Genius Games

Price– $8.99 here  https://evilgeniusgames.com/shop/ego-assignment-1-01-meat-the-enemy/ 

TL; DR–  Good, but more will help make this great.  87% 

Basics–  Time to be heroes!  Under the direction of Walt, the everyday heroes will attempt to find out why monsters of myth and legend are showing up all around the globe.

Mechanics or Crunch–  Like DnD 5e, but want to shoot a shotgun at a chupacabra?  Then you will love this one.  This is classic 5e DnD mechanics, and they follow the same rules you will often see in these adventures.  It’s simple but functional level 1 design.  4.5/5

Theme or Fluff–   This adventure is really three adventures all in one.  The characters all choose one adventure and go after a beast.  Then you find out it’s a regular bad guy, and you hunt him down.  There you only do one real encounter.  It’s not bad, but is a bit too short. Honestly this is something that if you know what you are doing is about two hours of adventure.  It’s good, but short.  4.5/5

Execution–  This is good, but needs a bit more in layout and pictures.  Evil Genius needs to talk to Paizo and look over their living games.  The stat blocks are fine, but give me set aside pictures I can share with my players.  The maps are good, but consider separate documents that I can use.  For the price I expect a bit more.  It all works well and is something you can play with little prep, but maybe a bit more will help give this the push it needs for greatness.  4/5

Summary–  This is a fun adventure that needs a bit more.  The fights are fun and the run well.  The story is good, but needs more to do.  The execution is fine, but needs just little bit extra for greatness, especially at this price.  Its good, but not quite great.  That said, I and my players will be buying more and running more.  I like what’s here, but it needs more and polish.  87%  

Daily Punch 5-15-25 Forced Vitality divine cantrip for Pathfinder 2nd Ed


Forced Vitality One action Cantrip 1

Cantrip Concentrate Manipulate Vitality
Traditions divine
Mystery life
Range touch; Targets 1 creature
Defense basic Fortitude


You push life into something. Touch one target. If the target is living and succeeds, it takes 1d4 void damage. If it fails, it takes 1d4 vitality damage. If the target is undead, success results in 1d4 vitality damage. If it fails, it takes 1d4 void damage. Critical successes and critical failures double the received damage. The target must attempt a save and can not voluntarily fail this check.


Heightened (+1) The damage increases by 1d4.

Daily Punch 5-9-25 TOO ANGRY FOR FEAR! barbarian feat for Pathfinder 2nd Ed

WHY ARE YOU SCARED!?

TOO ANGRY FOR FEAR! Reaction Feat 6

Barbarian Rage
Trigger you are raging and fail a Will save


TO ANGRY TO BE AFRAID! When you are raging and fail a Will save, you can reroll the attempt. You must accept the second result.
If the reroll is a critical failure and this is against a fear affect, you are considered to have just failed, not critically failed the Will save.

Thoughts?

Daily Punch 5-7-25 Turn Into the Blow feat for Pathfinder 2nd Ed

Let’s use that armor!

Turn Into the Blow Reaction Feat 1

General
Traditions arcane
Trigger you would take physical damage and are wearing heavy armor


When you get hit, you can use what you got! Attempt a DC 10 flat check. If you succeed, you use your armor to prevent damage up to the armor’s Hardness. You and the armor each take any remaining damage, possibly breaking or destroying your armor.

Thoughts?