Training montage!
Time to Train Feat 2
General
Work on yourself! You gain two attribute boosts.
You can take this feat multiple times.
Thoughts?
Training montage!
General
Work on yourself! You gain two attribute boosts.
You can take this feat multiple times.
Thoughts?
burn!
Ammo Price Level Bulk
Dragon Breath 2 0
Dragon Breath ammo converts regular shotgun rounds to fire damage for the area that the normal shotgun hit. It does the exact same damage except for the type.
Thoughts?
Time for some Hard Core Rock!
Bard
Let’s bring the metal. You gain expert proficiency in simple firearms and crossbows, expert proficiency in martial firearms and crossbows, and trained proficiency in advanced firearms and crossbows When you become expert in simple weapons you become a master in the above or expert in advanced firearms and crossbows. When you becomes master in simple weapons, you becomes legendary in the above or master in advanced firearms and crossbows.
Thoughts?
FIRE!
TYPES AR DV Cost Multiplier
Dragonbreath – F 2x
Dragonbreath can be applied to any shotgun ammo. It changes the damage type for the shotgun to fire.
Thoughts?
Product-Pathfinder Society Scenario #6-14: Twice in Steel
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $8.99 here https://paizo.com/products/btq09hnx?Pathfinder-Society-Scenario-614-Twice-in-Steel
TL; DR– Good but LONG! 87%

Basics– The demons are gone, but very much not forgotten. The Pathfinder Society hunts for a lost cultist who might restart the Worldwound. Will you stop her in time?
Mechanics or Crunch– I love a good hex crawl. You have some crazy side events, some social, some skill, and a few combats. The math all works out. Also, this has probably my favorite event in a PFS scenario: IF YOU STEALTH, YOU AVOID A COMBAT! It’s not an “it happens later” thing, it’s “you bypass a combat.” Everyone has something to do in this adventure and the math is solid. 5/5
Theme or Fluff– This is a hex crawl, so there are lots of things that can happen. The issue is there are LOTS of things the players might miss or can happen. As a GM, you have a lot to run in a higher level PFS adventure. And as a GM you have keep the players on task to get this done within four hours of a con! It’s REALLY easy for this one to run off the rails if the players go in the wrong direction, miss hints, or even just don’t get all the pieces. More direction would be nice and even a bit more variety of things to encounter for fights. I love the story and the idea, but this one you have to keep a solid watch on for time. 3/5
Execution– It’s Paizo. The adventure reads fast has its own map for the players and the GM, and is organized well. This is the stuff I want in an adventure for an organized play. 5/5
Summary– The main issue I and a lot of people will have here is the length of the adventure. It’s solid, and I WANT more hex crawls in PFS. But, direction and time are lacking in this one. Players can easily go off on crazy chases, and that eats precious time off the four hour PFS adventure clock. But, the other pieces are fantastic. Maps, monsters, things to do, and even new friends to meet make this a fun adventure for higher level characters. Make more hex crawls, but maybe provide more directions in the future ones. 87%
Blood Taken
Champion Cleric Exemplar Oracle Thaumaturge
Prerequisite: Worship Zura
Frequency: Once per day
From take blood comes power. Within the last turn, if you caused hit point damage equal equal to twice the rank of the next Divine spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.
Thoughts?
Why be close?
General
They don’t blow right away! You can bounce a grenade off a flat surface to double the first range increment of any thrown item. Explosive or alchemical devices do not explode on that first bounce.
Thoughts?
Blood flows
Champion Cleric Exemplar Oracle Thaumaturge
Prerequisite: Worship Urgathoa
Frequency: Once per day
From blood comes power. Before you cast a divine spell, you can sacrifice a number of hit points equal to twice the rank of the next spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.
Thoughts?
RIGHT AT YOUR HEAD!
Soldier
AND ONE TO GROW ON! You rapidly pull an empty or empty-ish magazine from your weapon and throw at at a foe! Make a ranged attack roll with a range increment of 20 feet. On a success the magazine does 1d4 + your Strength modifier bludgeoning damage to the target. Any runes or additions to the weapon modify the magazine damage as well. This attack does not increase or affect your multi-attack penalty for the turn. You also reload you weapon as part of the same action.
Thoughts?