Daily Punch 7-17-25 Autoinjector advanced customization for Starfinder 2nd Ed.

HELP!

Here is a advanced customization for your robot companion as a mechanic.

Autoinjector: Once every hour, your drone can use a single action to initiate an emergency injection sequence to a friendly target in melee range, restoring Hit Points equal to its level to the target. If your drone is superior,
it instead restores Hit Points equal to twice its level.

Thoughts?

Daily Punch 7-16-25 Lifting Straps equipment for Pathfinder 2nd Ed

Get a grip!


Lifting Straps Item 10

Invested Magical
Usage Worn gloves; Bulk
Price 1,000


These magical leather straps are wrapped around your hands and the things you need to move You gain a +1 item bonus to Athletics checks and a +1 circumstance bonus to Athletics checks to lift a heavy object, Escape, and Force Open. Unlike other items, this will stack with other item bonuses in these categories. When you invest the gloves, you either increase your Strength modifier by 1 or increase it to +2, whichever would give you a higher value.

Thoughts?

Ring Side Report- RPG review of Pathfinder Adventure: Rusthenge

Product– Pathfinder Adventure: Rusthenge

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $24.99 here https://paizo.com/products/btq02epv?Pathfinder-Adventure-Rusthenge 

TL; DR– A solid single town dungeon crawl 98%

Basics– Where is the dead guy from from?  A man walks to the village and dies.  You join a village elder to find where he came from, why he died, and how to stop the death toll from rising!  Why is everything rusting and falling apart along the way?  

Mechanics or Crunch– I love solid low-level, one-town adventures.  You end up in a town, and within a short bit are delving the dungeon.  The fights are fun, but balanced.  There are not just fights but also enough things happening to give the bard and the rogue something to do.  There is not a ton happening outside of town, so the exploration based ranger will be a bit bored, but it’s balanced in enough ways to make this a solid play.   5/5

Theme or Fluff–  We’ve got cults, traps, undead, and the friends we make along the way.  There is a story the players can unravel and build upon to have a blast.  It’s not one note, but it is a dungeon crawl for most of the adventure.  That is always a blast.  5/5

Execution– This is Paizo!  They know what they are doing.  BUT!  I feel one thing was left a bit loose. There is a way the players can mess with a major end event, but they won’t know about it till they get there.  I feel the GM is in the same boat.  I’d like that emphasized a bit more.  Aside from that, this is a fantastic adventure. 4.75/5

Summary– This adventure honestly feels like the first Diablo to me.  You have a town where bad stuff happened, and you have to delve a dungeon under it to solve the problem.  AND I LOVE IT!  I had a blast, the players had a blast, and the story came through.  It’s got a slight problem, but overall, I’d suggest this to any GM who wants the One town, one dungeon experience.  98%

Daily Punch 7-8-25 Subsonic Ammo tech item for Starfinder 2nd Ed

You hear that?

Subsonic Ammo Item 1

Tech


Subsonic Ammo is a class of ammunition that moves slower than normal. This reduces the force of the bullets fired, but it also reduced the sound of the firearm. This ammo reduced the damage from the weapon by -1 per die rolled. However, if you are hidden when you make the attack, the target does not become aware of your presence unless they spend an action to look for you as normal.

Type Commercial Price double base ammo cost
Bulk L