Month: August 2025
Ring Side Report- RPG review of Dreadnought RPG
Product– Dreadnought RPG
System- Dreadnought RPG
Producer– Liminal Artifact
Price– FREE here https://liminalartifact.com/
TL; DR– Rules light horror. 90%

Basics– Don’t worry, you are already dead. Dreadnought is a simple RPG of horror and monsters beyond the waves. Players attempt to solve problems, get gold, and serve the gods in this simple RPG.
Base mechanics– This game has VERY simple mechanics. Players roll 2 d8s when they want to do anything. This action is called a move. The Dread maker (DM, nice!) rolls a die: either a d4, d6, or a d8, and you compare. If one of the player’s dice is a larger number, they succeed. If both succeed, it’s even better, and if none beat the DMs dice, the player has a problem!
Characters– Players get four different archetypes that range from pirate, aboriginal fisherman/warrior, fleshwizard, or paladin. You have NO stats. The archetypes give you different moves that other characters don’t have. You also have the same number of hit points called wounds as everyone else. When you get four wounds, bad things start to pile up quickly!
And that’s it. It’s very rules light, but action forward!
Mechanics or Crunch– This is a simple RPG with simple mechanics. I don’t hate what’s here. It almost feels like a GMless system with how few rules there are. It’s got all the elements of a standard RPG, but with almost no rules to it. I’d like a bit more description of things, but it works. Then again, I think the goal is to be as rules light as possible. 4.5 /5
Theme or Fluff– This book feels like Mork Borg had a baby with Scary Stories to tell in the dark and it was raised by Lovecraft. I like the art and tone. It feels dark and dreary. And it’s supposed to. 5/5
Execution– This book choose style over substance, and it might have hurt the overall project. I like what’s here, but I also have been playing RPGs for almost 30 years. I know what to expect. If you are completely new, this might not be the best book for you. The theme is everywhere, but the flow of ideas is a bit off if you don’t know what each section generally is. I can follow, but newer players might need a few read throughs to understand. I also feel some sections are not as clear as they should be. Furthermore, it’s all digital, but there are no hyperlinks. Help me navigate this book! Lastly, I must commend the book as it’s got an adventure that you and your friends can start playing in about 20 minutes. This book is rules light, and the adventure reflects that. Good, but help the newer players see what this is about. 4/5
Summary– Style and execution are a hard mix. I love what’s here. The atmosphere and crazy mechanics are a fun way to approach challenges. It’s random as hell, but that can be fun. However, I feel this book needs some editing to really help newer players get into it. This is more indy rock and less top 40 pop. If you love that kind of thing, you will absolutely love this. Especially if you love horror! However, if you want nice clean tables and combat flow charts, then you will be a bit lost. But, don’t fear the nonstandard. Check this one out even if you’re not sure you’ll like it because it’s free! 90%
Daily Punch 8-15-25 Undead Strength power for DCC RPG
BULK UP!
I’m coming back to make more DCC RPG content! Here is something for my undead character book!
| Undead Strength | ||||
| Level: 1 | Range Self | Duration: perminent | Casting time: action | Save: none |
| General | Your body grows | |||
| Manifestation | roll 1d4: (1) You swell with power (2) Your pure wiry strength (3)Your skin is taught with muscles (4) you grow bigger and bader | |||
| 1 | failure; gain a drawback | |||
| 2-11 | failure | |||
| 12-13 | Your strength score increases by +1 | |||
| 14-17 | Your strength score increases by +2 | |||
| 18-19 | Your strength score increases by +3 | |||
| 20-23 | Your strength score increases by +4 and you deal an additional point of damage on all melee attacks | |||
| 24-27 | Your strength score increases by +5 and you deal an additional 2 points of damage on all melee attacks | |||
| 28-29 | Your strength score increases by +6 and you deal an additional 3 points of damage on all melee attacks | |||
| 30-31 | Your strength score increases by +7 and you deal an additional 4 points of damage on all melee attacks | |||
| 32+ | Your strength score increases by +8 and you deal an additional 5 points of damage on all melee attacks and any hit by you must make a Fortitude save equal to damage dealt or be knocked prone | |||
Daily Punch 8-14-25 Touch the Could ghost archetype feat for Pathfinder 2nd Ed and Starfinder 2nd Ed
So cold….
Touch the Soul Feat 4
Archetype
Archetype Ghost
Prerequisites Ghost Dedication
You’ve learned to touch the very soul of your enemies. You gain the Void Warp cantrip that you can cast at will.
Thoughts?
Daily Punch 8-13-25 Thick Skilled talent for Alien RPG
I can take it!
Thick Skinned: You can’t hurt me. Increase your armor by 3. If you are not wearing any armor, you still have 3 armor.
Thoughts?
Daily Punch 8-12-25 Double Fist general feat for Pathfinder 2nd Ed and Starfinder 2nd Ed
THIRSTY!
Double Fist one action Feat 7
General
It’s what you crave! When you take an action to consume a consumable item, you may choose to consume two items instead. These can be two of the same or different ones. They also can be consumed in different ways. You can also elect to administer two consumable items to another ally instead as a single action.
Thoughts?
Ring Side Report-Board Game Unboxing and Review of Point Galaxy
Daily Punch 8-7-25 Marksman trait for Alien RPG
AIM!
Marksman: Stay on target. When you make a weapon attack, a successful attack deals one additional damage.
Thoughts?
Daily Punch 8-6-25 Divine Savior cantrip for Pathfiner 2nd Ed
DON’T DIE!
Divine Saviour Reaction cantrip 1
Healing Manipulate Vitality
Traditions divine
Bloodline angelic
Catalysts Healer’s Gel
Range 30 feet; Target 1 dying ally
Trigger An ally is reduced to 0 hp
Stay in the fight! When an ally is reduced to 0hp, you can instantly heal the target 2d4 hp. The target does not have any abilities that would end if the target falls to zero hp, and itis not counted to have been reduced to zero hp. The target is then immune to this spell for 1 day.
Thoughts?
Daily Punch 8-5-22 Unending Assault fighter feat for Pathfinder 2nd Ed
DIE DIE DIE!
Unending Assault Three Actions Feat 16
Fighter
Time to die! You make four melee strikes against enemies in range. For these attacks, your multi-attack penalty is -3 for each strike instead of -5.
Thoughts?







