Ring Side Report- RPG review of Starfinder Society Scenario 1-08: Compliance Protocol

Product– Starfinder Society Scenario 1-08: Compliance Protocol

System- Starfinder 2nd Ed

Producer– Paizo

Price– $8.99  here https://store.paizo.com/starfinder-society-scenario-1-08-compliance-protocol/

TL; DR– Man this is short!  73%

Basics–  You hear that? A mysterious sound is emerging from the Wreck of the Returned, and you’re going to go keep the friends of the Starfinder society safe!  Can you stop whoever might want to cause the robots to go crazy?

Mechanics or Crunch–  Holy cow this is short.  There is a chase scene and a fight.  That’s it.  The mechanics are ok, but they are just too short.  A team that doesn’t roleplay will complete this in an hour.  If the team is min/maxed, I’d say 45 minutes.  There just isn’t much meat on the bones here.  3/5

Theme or Fluff–  The story works.  You meet fun new characters, you find new lore, and you see parts of the world that normally characters wouldn’t enter.  The story expands on the wreck of the returned, and that’s always welcome.  5/5

Execution–  This is too short.  I don’t hate the layout choices, but I miss having pictures of creatures to show, even if they are one shot bad guys.  If you have them, put them in a box without words around them.  Make it easier for me to show them off.  But the major issue is the same here.  It’s an 8 buck adventure for 1 hour of play.  That’s too short.  3/5

Summary– Paizo is changing the organized play adventures, and short is the goal.  This adventure hits the short goal maybe a bit too well.  Honestly, I want more to this.  The goal is 3 hours.  Most groups will complete it in an hour and a half, and that’s if you mess around.  A dedicated professional group who doesn’t want that will be done in under an hour.  That’s not bad, but this is a quest.  Those are being phased out, but this needs more.  Add a combat before the players enter the area with some random monsters in the desert.  Add another social after the big fight to learn more about the robots.  Add those and you get a solid experience.  As it stands this isn’t bad, but it’s too little for the price.  73%

Daily Punch 11-28-25 Painful condition for Pathfinder 2nd Ed

That’s gonna hurt!

Here is an idea for a new condition.

Painful

Be it muscle tears, broken/chipped bones, or a minor concussion, it hurts to even exist.. Painful always includes a value. You take a status penalty equal to this value on all your attacks, checks and DCs. In addition, when you perform one or more actions, you take damage to your Painful value. Each round you can attempt a flat DC 14 heck to reduce the value by 1. If your painful value ever equals your Constitution score, you must attempt a flat DC 10 check every time you perform an action or you fall unconscious. Any effects or spells like restoration or regenerate end this condition as well.

Thoughts?

Daily Punch 11-27-25 Baffle with BS skill feat for Pathfinder 2nd Ed

Just listen to me, I know something!

Baffle with BS Feat 4

General Skill
Prerequisites: expert in Arcana, Lore (any one), Nature, Occultism, or Religion.


You know a thing or two, so obviously you know what is going on. When you are interacting in a manner where the skill you would be involved, you can substitute your knowledge check for a deception. diplomacy, or intimidation check instead.

Thoughts?

Daily Punch 11-26-25 Whiskey item for Pathfinder 2nd Ed

Let’s have a drink!

Whiskey Item 0

Alchemical Consumable Drug Ingested Poison
Price 1 cp (or more)
Usage held in 1 hand; Bulk L
Activate [one-action] Interact
Duration: one hour


Barrel aged to perfection or just made in the bath tub that day. Wiskey causes a -1 penalty to Wisdom but provides a +1 item bonus to Charisma.

Whiskey (Greater) Item 8

Price 100 gp
Bulk L
Whiskey aged for a year causes a -2 penalty to Wisdom but provides a +2 item bonus to Charisma.

Antidote (Major)Item 14

Price 675 gp
Bulk L
Whiskey aged for a 10 year causes a -3 penalty to Wisdom but provides a +3 item bonus to Charisma.

Thoughts?

Daily Punch 11-25-25 Vitality’s Rebuke mystic feat for Starfinder 2nd Ed

I said no!

Vitality’s Rebuke [reaction] Feat 10

  • Concentrate Mystic
    Trigger: creature within 30 of you casts a spell
    Frequency: Twice per day

Life protects via negation. You use the ability of counterspell. You do not have to have the spell prepared, but you must spend hit points from your vitality pool equal to twice the spells level and must attempt all checks associated with the feat. You lose the hit points regardless of success.

Thoughts?

Daily Punch 11-21-25 Vitality’s Gift mystic feat for Pathfinder 2nd Ed

Help?

Vitality’s Gift [reaction] Feat 1

  • Concentrate Mystic
    Trigger: An ally in your vitality network makes an attack roll, Perception check, saving throw, or skill check

You push life essence into an ally to help them when they need it most.. As a reaction, you spend hit points from your vitality network equal to 1/2 the targets level, rounded down, minimum 1, and give the target a +2 status bonus to an attack roll, Perception check, saving throw, or skill check. This acts as the guidance spell and the target is immune to this effect for an hour as well

Thoughts?

Daily Punch 11-18-25 Vitality Block mystic spell for Starfinder 2nd Ed

Life to force!

Vitality Block [reaction] Feat 1

  • Concentrate Mystic
    Trigger: An ally in your vitality network is subject to an attack

You pull life essence into the real world to protect those you care for. As a reaction, you spend hit points from your vitality network equal to 1/2 the targets level, rounded down, minimum 1, and give the target a +2 circumstance bonus to AC. This shield functions as the shield spell, but does not function past this one attack the target is subject too.

Thoughts?