Daily Punch 11-5-25 Improbable Poison alchemist feat for Pathfinder 2nd Ed

Well that’s a strange poison!


Improbable Poisons Feat 18

Alchemist
Frequency: three times per day


You’ve learned how to poison so well, anything is a poison to you. When you create an alchemical item using your advanced alchemy ability, you can choose these to also become an elixir as well. If you do, when a target is affected by one of these items, the effect occurs again at the start of each of its turns. This effect does not include splash damage. the effect ends on a flat DC 13 check.

Thoughts?

Daily Punch 11-4-25 Vitality Drain mystic spell for Starfinder 2nd Ed

Time for pain and gain!

Vitality Drain [two-actions] Focus 2

Uncommon Concentrate Focus Mystic Vitality

Range 30 feet

Targets 1 living creatures

Defense basic Fortitude


Your will pulls the life from a target and into your vitality pool. You deal 3d6 void damage to the target. Your vitality pool gains Hit Points equal to the void damage the target takes (after applying resistances and the like).
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Heightened (+1) The damage increases by 1d6.

Thoughts?

Daily Punch 11-3-25 Perfect Poison alchemist feat for Pathfinder 2nd Ed

Perfect drug.


Perfect Poison Feat 20

Alchemist
Frequency: twice per day


You’ve learned much of what make a poison work on the journey to this point. Once per day when you make a alchemical consumable elixir with a flat check to end, you can choose to make the flat check a 20. If a target is missed or this dose is destroyed, you can create another. When this affects a target, you can not make another this day.

Thoughts?

Daily Punch 10-27-25 Double Stuck alchemist feat for Pathfinder 2nd Ed

Let’s double down!


Double Stuck [two-action] Feat 14

Alchemist
Frequency: twice per day


Double the dose! If you succeed on an attack where you cause a target to ingest or are injected with a consumable, you can make a second attack roll without applying the multiple attack penalty. If the second attack hit, the target is affected by a second injected or consumable alchemical item.

Thoughts?

Daily Punch 10-22-25 Spreading Contagion alchemist feat for Pathfinder 2nd Ed

instead of a second opinion, how about a second target!

Spreading Contagion Feat 6

Alchemist
Frequency: three times per day


It get’s worse!  If a target of one of your alchemical elixirs fails a flat check to end the effect, you can cause a target within 10 feet of the original effect to make a Fortitude saving throw against your class DC. If it fails, the second target gains the same effect as your elixir and the same end condition. If the target succeeds on the saving throw, you still lose one of the uses of this feat

Thoughts?

Daily Punch 10-21-25 Pain to Pleasure mystic feat for Starfinder 2nd Ed

My pain is your gain


Pain to Pleasure reaction Feat 12

Mystic Vitality
Trigger An enemy targets you a Strike or spell and the roll succeeds or you roll a failure on a save against a foe’s harmful spell.


Pain for gain. Your vitality network absorbs the lose of your life. Your vitality network regains 1 hit point for every three points of damage you sustain, rounded down.

Thoughts