Author: fineyoungmisanthrope
Ring Side Report- RPG Review of Shadowrun: Shoot Straight (Runner Resource Book)
Product– Shadowrun: Shoot Straight (Runner Resource Book)
System- Shadowrun 6th Ed
Producer– Catalyst
Price– $19.99 here https://www.drivethrurpg.com/product/445271/Shadowrun-Shoot-Straight-Runner-Resource-Book&affiliate_id=658618
TL; DR– Advice, but light on crunch. 90%

Basics– Do you know your head from a hole in the dirt? Get some help from the old chummers! This book is an advice book about how Shadowruns go down. It’s written in the style of several older runners discussing how to properly do a job in the Shadowrun universe.
Mechanics or Crunch– If you want ANY crunch in this book like qualities or items, you will not be happy with this one. This book is NOT a sourcebook but it’s more a strategy guide of how to play. It’s fun, but know what you are getting into! -/5
Theme or Fluff– What’s here is good, but if you have a Shadowrun game, this might not be the most useful. The advice from the old guys is always a good place to start learning a game. But, if you are an old guy, then you won’t find much in this book. I enjoyed the material, but it is mostly things I learned listening to the older Shadowrun players. 4/5
Execution– PDF? Yep. Hyperlinked? Yep. Solid Art? Yep. Good layout? Yes. I’m pretty happy with this book, and I think Catalyst has learned from their past mistakes regarding layout and design. 5/5
Summary-This book is really designed for players who don’t yet have a group. If you have a dedicated Shadowrun group that has played multiple editions, then this won’t really give you much new information. If you know the game, then I might give this a pass. If you are new and looking for tips and tricks on how to play and do well, then this is gonna be a great book to learn the ropes. 90 %
Daily Punch 7-14-23 Sonic Punch T0 Technomancer spell for Starfinder
Time for some love for Starfinder!
Sonic Punch
Classes Technomancer 0
School evocation (sonic)
Casting Time 1 standard action
Range touch
Targets one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance yes
Description
You manipulate the sounds around you into a solid object and punch it into another target. You must make a melee spell attack against a target’s EAC. On a hit, the ray deals 1d4 sonic damage.
Thoughts?
Daily Punch 7-13-23 Routine Maintenance positive quality for Shadowrun 6th Ed
Never neglect you tools!
Routine Maintenance
If you take care of your tools, they take care of you!
- Cost: 10 Karma
- Game Effect: If you spend 10 minutes mainlining a weapon, a cyberdeck, or a foci after a use, you can an Edge the next time you use that tool.
Thoughts?
Daily Punch 7-12-23 Flailing Shield general feat for Pathfinder 2nd Ed
This one goes out to my brother the cleric who just never has enough actions to get that shield up in time!
Flailing Shield reaction general Feat 1
Trigger An enemy hits you with a melee Strike.
Requirements You are wielding a shield.
You have this shield. You don’t use it much, but every once and a while you flail with it in the right direction! You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack. You can not use this feat again for an hour.
Thoughts?
Daily Punch 7-11-23 Darkness Bolt cantrip for Pathfinder 2nd Ed
Let’s reach out and suck some souls!
Darkness Bolt 2 actions Cantrip
Cantrip Attack Conjuration Negative
Traditions arcane, divine, occult
Bloodlines shadow
Cast somatic, verbal
Range 30 feet; Targets 1 creature
You open a small portal through the planes to pull a mote of concentrated darkness to assault your enemies. Make a ranged spell attack roll against the target’s AC. On a hit, the target takes negative damage equal to 1d4 plus your spellcasting modifier (double damage on a critical hit).
Heightened (+1) The damage to creatures increases by 1d4.
Daily Punch 7-10-23 Shaped Charge Technology Item for Starfinder
Ever want to blow up just ONE person?
Shaped Charge
Level 2; Price 125
Capacity 1; Usage 1
Hands 1; Bulk L
Description
Shaped Charges are devices that are molded on to a grenade. As part of an action to draw a grenade, you can use a shaped charge as well. When you throw a grenade with a shaped charge, the grenade still targets a square, but it only damages targets in that one square. The grenade does not cause damage to any squares beyond the one hit by the grenade. When the grenade explodes, the shaped charge is destroyed as well.
Thoughts?
Ring Side Report-Board Game Review of Monsta Tama
Ring Side Report- RPG Review of Starfinder Adventure Path #40: Planetfall (Horizons of the Vast 1 of 6)
Product– Starfinder Adventure Path #40: Planetfall (Horizons of the Vast 1 of 6)
System- Starfinder
Producer– Paizo
Price– $22.99 here https://paizo.com/products/btq026i0/discuss?Starfinder-Adventure-Path-40-Planetfall
TL; DR– Fun but it can drag if not careful! 87%

Basics– INTO THE UNKNOWN! Settle a planet and fend off the wildlife AND the friends you brought along the way in this Kingmaker in Space adventure!
Mechanics or Crunch– This adventure focuses on building and exploring a location. The problem with this and most other RPGs of this kind is randomness. Each hex has a random chance to happen there unless something is scripted. This problem can lead to you having way too many encounters to the point the book even says reduce the experience the players get. That feels a bit cheap. Couple that with the fact that there are only eight random encounters means players can get bored quickly with the encounters. There are scripted events and locations that do make things more fun, but be aware! It’s fun, but it can get a bit same-y for the fights. Most of the fun comes from the social and that is done well, but if a party just makes all murder hobos which are excellent in the bush, they will get decimated in town as they will be out maneuvered at every turn by the people they came to lead! 4/5
Theme or Fluff– Just like in the crunch, the story can get same-y if you are not careful. Depending on how players handle the world, they can spend tons of time just running around in circles exploring the same hexes again and again if they are slow. The town encounters and managing all the NPCs is the bulk of the story in this one. There is some toward the end showing the world is more than it might have seemed, but most of the time there is just town and other local claims to deal with as the bulk of the story. It’s fun, but this is an intro game that will help power level the characters more than dig deep into the story. 4/5
Execution– PDF? Yep. Hyperlinked? Yep. Solid Art? Yep. Good layout? Honestly yes. Paizo does books and adventures well. Paizo was a publishing company before an RPG company, and honestly that experience shows in a clean book that is easy to read. 5/5
Summary-There is a reason players wanted Kingmaker in space. You build a location and make it shine! This book sets the foundation for that, but like all foundations it takes time to set up. This one is a bit slow and honestly needs an expanded random encounter table as eight separate things is just not enough. Give me 20 or give me more set encounters in each place, even if they don’t advance the story! That right there would lift this WAY up in the ranks as even my players had almost memorized what the D8 meant for the coming encounter! The story that is here is fun and my players quickly learned to love and HATE some NPCs. That makes me happy as a GM. It goes almost without saying that I love Paizo’s bookmanship, so top marks there. It’s a good adventure that just needs a bit more for the random to keep things a bit more entertaining. 87 %
Daily Punch 7-6-23 Helping Shove feat for Starfinder
Let’s help those slower characters!
Helping Shove
Sometimes the little guys need a helpful shove.
Benefit: When moving throw an ally who is a smaller or equal size’s space, you can choose to treat that space and any additional spaces as difficult terrain and move the ally with you.
Normal: You can move through ally’s spaces with no penalty, but you can not move them with you.
Thoughts?








