Author: fineyoungmisanthrope
Daily Punch 2-21-22 Hard Fall feat for Starfinder
Bigger they are…
Hard Fall
When you drop them, they stay down!
Prerequisites: Character level 6th, vanguard, exergy aspect
Benefit: When you attempt to trip an opponent, if you beat their KAC by 13 or more, you instantly pin the opponent with as in addition to tripping them.
Thoughts?
Ring Side Report- Board game review of The Adventures of Robin Hood
Daily Punch 2-7-22 Expert Illusionist feat for DnD 5e
Sell something that isn’t real!
Expert Illusionist
prerequisite: wizard, illusionist school
It’s real if you want to believe it. Gain the following benefits:
- Your minor illusion cantrip adds your Intelligence modifier a second time to the spell save DC.
- You can manipulate your illusions with your malleable illusion class ability as a bonus action instead of an action.
Thoughts?
Daily Punch 2-2-22 Haymaker feat for Starfinder
Let’s break stuff and people
Haymaker
Lot’s of targets means lots of damage
Prerequisites: Character level 6th, vanguard, cascade aspect
Benefit: When you hit multiple creatures in a round, for each creature after the first add your half strength modifier another time to the damage dealt. As an example, adding half strength modifier for a second target and full strength modifier for a third and so on. If multiple creatures are struck at the same time, you determine which creature takes the additional damage in which order.
Thoughts?
Ring Side Report- Board Game Review of Terraforming Mars Ares Expedition
Daily Punch 2-1-22 Damage Dealer feat for DnD 5e
Time to hurt people!
Damage Dealter
prerequisite: wizard, evocation school
Why do fancy things when you can just break your enemies. Instead of using your sculp spells ability to protect other creatures, you can choose one target that is subjected to one of your evocation spell and impose disadvantage on the target’s saving throw. You can do this a number of times equal to your Intelligence modifier before you must take a long rest to regain the use of this ability.
Thoughts?
Ring Side Report-RPG Review of After the Rain
Product– After the Rain
System- After the Rain
Producer– Desks and Dorks
Price– Coming soon! Check here-https://www.desksanddorks.org/after-the-rain
TL; DR– Sad done well. 100%
Basics– Depressing! That is After the Rain, a soon coming RPG from Desks and Dorks. This isn’t just one setting, but all of them that are sad. This game is a game of loss as an ever present rain takes away part of who you are. Let’s talk about what that means in depth.
Breakdown-
Base mechanics- You build a character by rolling four six-sided dice and choosing three. These three become facets of your character. Facets define you from your child to your job to the person you swore to kill. Over the course of the game, when you do an action you choose a facet that relates to the action. Your actions must therefore be from things that that part of you would allow. A mother of six would not use her mothering skills to build a nuclear sub, but the same woman might be a nuclear physicist and use that facet to build the sub. But, and here is the key, when you use that facet, reduce it by one. The game will slowly wash away in the rain. Once a facet reaches zero, that aspect stops defining who you are. You don’t care about the kids or you just don’t feel you can do science any more.
Dice and doing something different-When you do something with a facet that is way out of bounds for that part of your life like a mother building a sub, you risk the facet. You roll a six sided die and add the facet level. If you roll high, things are great, medium, less so, and low, you lose the facet. Maybe the kids help and the rain makes the sub slip the mooring, roll, and kill them (This is not a happy game!).
Now the breakdown!
Mechanics or Crunch– This is a simple game of loss and the mechanics help build this up well. Everything you do costs you. The math of the game beats you down as every way you solve problems in the game costs you bits of yourself as the rain quite literally takes it away. It is simple, beautiful, and mind numbingly depressing. 5/5
Theme or Fluff– This game is theme. The settings you and your friends make are all about costing you for a goal. Pieces of you are left all around your pretend world as you attempt to survive the rain. The game’s whole motif is the world and the rain are beating you down. And this game does just that. This all sounds bad, but it’s depressing in the same way a sad movie is depressing. It’s well done sadness. 5/5
Execution– This one I won’t comment on. The PDF I had was a simple word document on it. -/5
Summary– What kind of game do you want to play? My wife loves heroic fantasy. She wants feats and math and clicky clicky dice. I told her about this game and she hated it. I told my friends at the comic store and they loved what After the Rain is, and I do too. This game is A Grave of Fireflies come to life. The world and the rain are just taking who you are as you try to survive in a world of constant hardship. That does not make this game horrible. That makes this a VERY specific kind of game for a VERY specific kind of table. My wife and her friends hate this thing. It isn’t a hero’s journey. But, if you want a game of loss and struggle while the world is taking from you, this is your game. Its mechanics completely reinforce the theme and its theme completely reinforces the mechanics. It’s a beautiful sad ballet. I would put this up there with Dread in terms of one night solid RPGs. If you want a game of loss, struggle, and emotional weight, After the Rain is the beautifully tragic game you are looking for. 100%
Daily Punch 1-31-22 Sword Breaker feat for Starfinder
Let’s break stuff and people
Sword Breaker
Once you break their toys, it breaks them.
Prerequisites: Character level 6th, vanguard, boundary aspect
Benefit: When you attempt to sunder an object, add your level to the damage and reduce the hardness by your strength modifier.
Thoughts?
Daily Punch 1-26-22 Enchantment Expert feat for DnD 5e
Now to play with some people!
Enchantment Expert
prerequisite: wizard, echantment school
Others are really only good when you can play with them. Gain the following benefits:
- Your hypnotic gaze now uses a bonus action after the first turn to maintain.
- You regain the use of instinctive charm after a short rest.
Thoughts?






