Daily Punch 5-25-21 Precognition familiar ability for Pathfinder 2nd ed.

Building my paper doll familiars and here is a power they need! This is a master ability you can gain for a familiar.

Precognition: Your familiar helps by giving you hints of the future. Choose a saving throw. Whenever you attempt that save, if your familiar is nearby, it gives you a small mental image of the future. This grants you a +1 circumstance bonus, or +2 if you’re a master in the save.

Thoughts?

Daily Punch 5-24-21 Shikigami creature for DnD 5e

Lots of anime lately, but how about a new familiar from it?

Shikigami)

Tiny constrcut, unaligned

Armor Class 14
Hit Points 1 (1d4 – 1)
Speed 10 ft., fly 50 ft.

STRDEXCONINTWISCHA
1 (-5)16 (+3)8 (-1)6 (-2)14 (+2)4 (-3)

Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages –
Challenge 0 (10 XP)

Special Traits

  • Blessing. Shikigami that have a master warn them of danger. Once per day, a shikigami can grant a +1 bonus to an check or save before the roll.

ACTIONS

  • Paper CutMelee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 1 slashing damage.

ABOUT

This paper doll is roughly in the shape of a person with its arms wide. It flutters through the air looking like it is carried by currents, but it actually moves under its own volition.

Daily Punch 5-19-21 Lexicon of Learning Wondrous Item for DnD 5e

How about another item to help you learn really fast at a cost?

Lexicon of Learning

Wondrous item, rare

This small folio printed on silvery parchment with near indisipheral text. You must have training in survival, religion, history, arcana, medicine, or nature. If you spend an hour reading the text, a portion will start being something you can understand but that will fade and another section will be compressible. If you spend that time, you choose one of the listed skills you have, lose proficiency in that skill, and gain proficiency in a different skill from the list. This last until you spend another hour using this book again.

Thoughts?

Daily Punch 5-18-21 Swing Through Fighting Style for DnD 5e

I like the Swing feat in Pathfinder 2nd ed. Let’s build in DnD 5e.

Swing Through

When you are engaged with two or more opponents, when you make a melee attack, you can make a second attack as part of the same action against a different opponent than the first. The second attack is made at disadvantage. When you gain additional attacks, you can make additional attacks from this fighting style for each attack you gain but the attacks form this style all occur at disadvantage.

Thoughts?

Ring Side Report-RPG Review of Dungeon Crawl Classics #66.5: Doom of the Savage King

Product– Dungeon Crawl Classics #66.5: Doom of the Savage King

System- DCC RPG

Producer– Goodman Games

Price– $6.00 here https://www.drivethrurpg.com/product/129075/Dungeon-Crawl-Classics-665-Doom-of-the-Savage-King?affiliate_id=658618 

TL; DR– Appendix N shoot first ask questions never? 97%

Basics–  Time to kill the unkillable!  Doom of the Savage Kings starts out deep in the action as the players come upon a local lord tying a young woman to a pole to be eaten by a beast to sate its bloodlust.  What happens next is completely up to the “heroes”!  Save the girl?  Serve the Lord?  Either way there is an unkillable beast that needs slaying if the sacrifices are to stop.

Mechanics or Crunch-This is an early one for DCC RPG, and it shows a bit.  The mechanics are fine, but sometimes the Judge may have to tone down the challenge for the players to survive.  Especially mine, as my players never met a situation where certain death deterred them in the slightest!  It works well for higher player counts, but lower ones will need a bit of adjusting.  Doom of the Savage Kings mechanically is an early very deadly, very fun adventure.  4.5/5

Theme or Fluff–  This adventure is PURE Appendix N.  Village sacrificing people to save the rest like “The Lottery” and an ancient tomb where weapons will slay not-Grendel?  FANTASTIC!  This adventure is gonzo fantasy that makes DCC DCC.  5/5

Execution– PDF? Yes.  Hyperlinked?  Yes, basically.  This has what I need to run this adventure.  Maps, quick rundown, and detailed enough encounters.  It reads fast as my initial read through was five minutes before the game and my players had a blast completely abandoning the adventure’s basic path within five minutes.  If you like the basic layout of DCC, then you will like this layout.  Like always, Goodman Games DCC modules read like the old modules you used to get with some art in the middle, maps at the end, and a summary at the start.  Since I’m living an era of gaming I wasn’t part when it came round the first time, it’s a blast to be part of it this time as the editing has massively improved the experience!  5/5

Summary– Doom of the Savage Kings is classic DCC RPG.  It’s a bit harder than it needs to be so maybe some love from a Judge will save the PCs from their bad rolls if not their stupidity.  The book itself is well laid out, and the plot is top notch.  Players will have a blast saving a town, delving into old crypts, and killing the monster stalking the helpless in the fog.  If you need your Boewulf fix but want to do it with some crazy DCCRPG rules, this is hands down a fantastic adventure to get into.  97%

Daily Punch 5-14-21 Rod of Exchange and Sacrifice wondrous item for DnD 5e

Been thinking about an item to give your friends some help at a cost.

Rod of Exchange and Sacrifice

Wondrous item, rare

This obsidian rod has a series of arrows that point to both sides carved into it. Two characters can hold the rod and choose to either trade up to two different ability score points or one character can give up to two ability score points to a different character as an action. The trade must be voluntary, but outside factors can influence the characters. Two characters can only trade or give two ability points once or they can choose to trade the points back and rest the trade allowing for a different trade to take place.

Thoughts?

Daily Punch 5-13-21 Book Smart feat for DnD 5e

Here is a quick one for the wizard with their nose in a book.

Book Smart

Books are far more dangerous when you know how to use them. Gain the following benefits:

  • Gain a +1 bonus to Intelligence(arcana), Intelligence(religion), and Intelligence(nature) checks .
  • If you succeed on an Intelligence check (DC 8 +1/2 creature CR) check against a creature as a bonus action, you gain a +1 bonus to attacks and increase the DC of saves for that creature by 1 from your spell and effects.

Thoughts?

Ring Side Report-RPG Review of Have You Found It? Act 1:The Jitters

Product– Have You Found It? Act 1:The Jitters

System- Dungeons and Dragons 5th Edition

Producer– Petersen Games

Price– $25 here https://petersengames.com/cthulhu-mythos/  

TL; DR– Good into to solid DnD Horror! 90%%

Basics–  Ladies and Gentlemen, welcome to the greatest show in the universe!  Have You Found It? Is a horror adventure path focusing on The King In Yellow himself.  This act, Act 1: The Jitters, is the intro adventure.  Players are in a city like Milan or Paris as a series of murders stirs up political intrigue.  The players are drawn into the adventure to solve the murders but are soon into something much deeper and much darker than your average murder.  This adventure goes from levels 1 to 4.

Mechanics or Crunch-Dungeons and Dragons is a much more heroic fantasy game, but this adventure bends the rules enough to make the horror stand out.  It’s hard to make players feel like there is no hope in a DnD game, but the monsters and scenarios bring enough horror to make the players feel the dread that is needed for the edge of cosmic horror.  This book also has some behind the scenes mechanics that are excellent ways to reinforce why the king in yellow is the unnamed!  Good mechanics take a heroic game and make it a horror one.  4.5/5

Theme or Fluff–  The story here is a solid one.  The world builds rather quickly and the players get dragged into something very heavy VERY fast.  That gets the action going, but this is also a level one to four adventure.  Players spend time interviewing people and learning about the world via talking, so there is a lot here for all different character classes and types.  It’s a good mix of combat, exploration, and roleplaying that an intro adventure needs.  Also, by setting this in a city, fragile level one heroes are not decimated instantly as after a battle they can recover somewhere safe.  This is a great intro story to get players into a dark new path.  5/5

Execution– PDF? Yes.  Hyperlinked?  NO! What’s here is good.  Good layout, good text size, good pictures.  It’s all solid.  What isn’t here is what makes me less happy.  This is a new world and city.  I want a player guide with a town map and background as this can get socially heavy in a hurry.  Also, as a GM I need hyperlinks in my PDF.  It’s a longer book for an adventure and being able to hop around would help me a lot as a GM.  Good execution, but I need a bit more from the digital book. 4/5

Summary– The King in Yellow was never my favorite Cthulhu mythos horror.  This book has brought me around and I think I might give the books where he comes from a chance.  It’s a well crafted story for low level characters that successfully pulls them into the social, combat, and exploration of a new world.  I do want a few more things like help for my players to get into the world and some additions to the electronic book, but the first act of this horror story is inviting enough to draw me into the deeper, darker bits of the full play. 90%