Daily Punch 6-23-20 Ioun Stone of Lesser Health, Ioun Stone of Health, and Ioun Stone of Greater Health wondrous items for DnD 5e

I’ve been adding the fighter’s second wind to other games, so why can DnD have stamina points? How about an item that kind of makes them happen?

Lesser Health (Rare): When healed magically and you reach your maximum hit points, the additional healed hit points spill over into temporary hit points. You can gain a number of temporary hit points up to 1/4 your maximum hit points while this dull shiny sphere orbits your head. These temporary hit points are lost when you take a long rest.

Health (Very Rare): As per the ioun stone of lesser health, but you can have a number of temporary hit points equal to 1/2 your maximum hit points while this bright sphere orbits your head.

Greater Health(Legendary): As per the ioun stone of lesser health, but you can have a number of temporary hit points equal to your maximum hit points while this miniature star orbits your head.

Thoughts?

Daily Punch 6-22-20 Second Wind feat for Starfinder

How about second wind in Starfinder?

SECOND WIND (COMBAT)

You take a quick breather, and you are back in the fight!

Prerequisites: Diehard, character level 5th.

Benefit: Once per day as a swift action, You can spend 1 RP to roll a number of dice d8s equal to your hit dice and immediately regain that many stamina points.

Thoughts? I debate among myself if this should cost 1 or 2 RP.

Daily Punch 6-19-20 Dual Care skill feat for Pathfinder 2e

Had a long discussion regarding my last idea, and it gave me more ideas.

Dual Care Feat 7

General Skill

Prerequisites master in Medicine


You are astute at patching people up and providing other services at the same time. When you take the Treat Wounds action, you can also take either the Treat Disease or Treat Poison action as well, applying your one Medicine check to both actions. The time to do both actions is equal to your time to do your Treat Wounds action alone.

Thoughts?

Ring Side Report-RPG Review of EB-02 Voice in the Machine for Dungeons and Dragons 5e

Product– EB-02 Voice in the Machine

System-DnD 5e

Producer– DMs Guild

Price– $ 4.99 here https://www.dmsguild.com/product/299680/EB01-Voice-in-the-Machine?affiliate_id=658618

TL; DR– Solid rescue adventure!  93%

Basics–  ONCE MORE INTO THE BREACH!  Continuing the Oracle of War storyline (or maybe starting it), the players are asked to go on a rescue mission into the Mournlands.  Will they find the missing salvage crew, survive the warforged separatists, and understand what’s up with the crazy talking box?

Mechanics or Crunch– This adventure is a bit higher level for the players.  It’s written for tier one, but one wrong step or even a few bad rolls can tank this quickly.  The adventure forces stealth, which for a party of pure beatsticks isn’t as much fun as they hope.  Overall, it’s doable and not too far outside of expectations, but I think toning down the challenge as written would help with this.  4.5/5

Theme or Fluff-This is a really fun adventure setting the tone for the Oracle of War story as the players finally get into the main event.  It’s actually a dungeon crawl.  Which is always nice to see, but it’s set in a town.  So why don’t they go around?  That’s the one part that kind of puts a damper on the situation.  Otherwise, it’s a good intro to the meat, story, and setting of this campaign.  4.75/5

Execution–  PDF?  Yep!  Hyperlinked? no…  I really like what’s in this with two versions of the adventure for the pretty version and the simple printer version as well as the newspaper that you can hand out.  I still like hyperlinks as it will help me hop around between parts of the adventure!  But amazing art, font, and layout make this a dream to read.  Aside from my love of hyperlinks, this is a really well done adventure.  4.8/5Summary–  I love Eberron.  I love playing in the Mournlands.  I also love a good dungeon crawl.  This is all three.  The missteps are minor and if you look at your group and see a bad mix for some parts, then as a GM a few changes will help.  Also, you may have to add pieces to keep your players from skipping the adventure.  “Voice in the Machine” is a solid start to the real campaign of Oracle of War. 93%

Daily Punch 6-15-20 and 6-16-20 Quick Healer and Quick Harm feat for Pathfinder 2nd Ed

More healing fun for pathfinder

Quick Healer  Feat 10

Cleric Concentrate Metamagic Necromancy
Frequency once per day

Prerequisites healing font

If your next action is to cast a heal, reduce the number of actions to cast it by 1 (minimum 1 action).

Quick Harm Feat 10

Cleric Concentrate Metamagic Necromancy
Frequency once per day

Prerequisites harmful font

If your next action is to cast a harm, reduce the number of actions to cast it by 1 (minimum 1 action).

Thoughts?