Author: fineyoungmisanthrope
Daily Punch 11-18-19 Arms of the Goddess M1 spell for Starfinder
Why not? Let’s hit the last two systems I’ve been playing a lot lately. Now Arms of the Goddess for Starfinder!
ARMS OF THE GODDESS M1
School abjuration (force)
Casting Time 1 standard action
Range personal
Duration 10 minutes/level
You create shimmering arms of force that appear behind you. These arms can hold weapons or shields and cast spells for you. While you have these arms, you can take the full attack action and only receive a -3 to each attach, but you must make the attack with a second weapon. Alternatively, as a full action you can make one attack at a -3 and cast a level 0 spell with any spell requiring an attack roll to be made at a -3.
Thoughts?
Daily Punch 11-15-19 Arms of the Goddess spell for DnD 5e
How about some love for DnD 5e?
Arms of the Goddess
1st-level abjuration
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute
A pair of transparent arms of force appear behind you. This pair of arms can hold weapons or cast spells for you. As a bonus action each round, you can cast a cantrip with the arms or make an attack.
Thoughts?
Daily Punch 11-14-19 Arms of the Goddess spell for Castles and Crusades
My brothers are playing Boarderlands, an I saw a character with multiple ethereal arms. Let’s make this happen!
ARMS OF THE GODDESS, Level 1 wizard, cleric, illusionist
CT 1 R see below D 1 min/lvl.
SV n/a SR no Comp V, S
Upon the incantation of this spell, a transparent, set of arms appears and float behind the caster. The arms may hold weapons and make attacks for the caster, but the caster gains no additional actions to make attacks and cast spells in the same action. When caster with this spell casts another spell, reduce the number of CT to cast the spell by 1.
Thoughts?
Daily Punch 11-13-19 Force Punch spell for Castles and Crusades
Ok, something the new school has over the old is wizards and clerics with cantrips that make them a wizard, not a fighter with crappy stats. Let’s fix that!
FORCE PUNCH, Level 0 wizard, illusionist
CT 1 R 50 ft. D Permanent
SV none SR yes Comp V, S, M
A ball of force is throw from the casters extended finger at a single target. The caster must succeed with a ranged touch attack to hit the target. The force punch deals 2 +1 per 2 caster levels damage if it hits.
The material component for this spell is a pebble.
Daily Punch 11-12-19 Channel Light Divinity spell for Castles and Crusades
Alright, time to run some games of C and C, and I want some modern in my OSR. Here is spell for the clerics out there.
CHANNEL LIGHT DIVINITY*, Level 1 cleric , 2 druid , 2 illusionist
CT 1 R 30ft. D permanent
SV see below SR yes (h) Comp V, S, DF
When the caster yells a prayer to the heavens, all creatures in the areas are healed for 1d4 hit points of damage. No saving throw is needed when the spell is cast by a cleric or druid. All undead creatures may attempt a wisdom saving throw or take 1d4 hit points damage.
The illusionist version of the spell acts in the same manner with one important exception. The spell recipient of the spell must make an intelligence saving throw. If the creature fails the saving throw, the spell acts normally. If the creature makes the saving throw, the spell fails as the creature realizes that the spell is an illusion. An illusionist cannot cause damage to undead.
The reverse of the spell causes 1d4 hit points damage to living creatures. In those situations, a successful wisdom save indicates half damage if cast by a cleric or druid, or no damage if cast by an illusionist.
Thoughts?
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Daily Punch 11-8-19 Inspiring Resolve envoy improvisation for Starfinder
One more envoy idea for this week.
8th Level
You must be at least 8th level to choose the following envoy improvisations.
Inspiring Resolve (Ex)
You can use inspiring boost additional times on the same target as long as the target spends a resolve point each time after the initial inspiring boost. The initial inspiring boost refreshes after a 10 minutes as normal.
Thought?
Daily Punch 11-7-19 Group Inspiration Envoy improvisation for Starfinder
How about converting a Envoy in to an old school cleric?
8th Level
You must be at least 8th level to choose the following envoy improvisations.
Group Inspiration (Ex)
You can use inspiring boost on a group of allies instead of a single ally as a standard action. You must have the inspiring boost envoy improvisation to choose this improvisation.
Thoughts?
Daily Punch 11-6-19 Font of Pain spell for DnD 5e
Font of Pain
1st-level necromancy
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Instantaneous
All creatures within 30 feet of you suffer 1d6+ your spellcasting ability modifier necrotic damage if they fail a Constitution saving throw or half on a successful save.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d6 for each slot level above 1st.
Thoughts?





