Author: fineyoungmisanthrope
Ring Side Report- RPG review of Savvy & Swagger
Product– Savvy & Swagger
System- Savvy & Swagger
Producer– Beyond the Horizon
Price– Free or more if you want here https://www.drivethrurpg.com/en/product/525596/savvy-swagger?affiliate_id=658618
TL; DR– The more you stab, the more you succeed! 97%

Basics– YARRR WE ARE THE PIRATES WHO DON’T DO ANYTHING! Savvy and Swagger is an EXTREME rules light RPG about being a pirate. Do crazy stuff, pirate around, and play children’s games to drink rum in game while you drink rum in real life and have a blast.
Base rules- You have exactly two stats: Savvy or Swagger. When you want to do anything, you subtract that number from a difficulty. You then insert that many daggers into a Pop-Up Pirate toy ( https://www.amazon.com/TOMY-T7028A1-Pop-Up-Pirate/dp/B00000JICB ) Pirate pops? You fail. He doesn’t, you succeed!
Thus concludes the entirety of the rules!
Mechanics or Crunch– Do you like Dread? Do you like rules lite? Do you want a one session game? This is somehow Lasers and Feelings with fewer rules. But, I’m down for this. Stupid, fun is still stupid fun, so embrace the simple rules! 5/5
Theme or Fluff– This is simple, but it has heart. You build characters via selecting descriptors and then do that. The GM can make a game in three d6 rolls. Then you do stuff. You can not expect 900 page dissertations on the nature of socioeconomic status of Pirates and local cultures in here. This is Pirates of the Caribbean levels of reality. It’s Saturday morning cartoon fun. Considering how many Saturdays I spent as a kid watching those, this is just pure fun. 5/5
Execution– I LOVE this product and the layout, BUT I have one major issue. Good layout, easy to read, fun background. All solid product. My big BUT is the product description on Drive Thru RPG talks about needing a pop-up pirate toy. The one page rules does not mention that. That’s an issue because I bought this, threw it into my google drive and read it a week later COMPLETELY confused on how to roll stabbing on a d6! I’ve got a lot of D6, but I don’t know what you mean by that. Once I checked the product description again, it completely worked. Add the mention of the toy, and this is a 5/5, but now it’s 4.5/5
Summary– Sometimes you need a Kobolds ate my Baby or a Lasers and Feelings. I love me a solid 40+ session RPG with rules so thick they absorb light due to their gravitational pull. But, sometimes, you just want to roll dice, be silly, and do something even sillier. That is this game. Go be a pirate. Heck, you can get this for FREE if you want to try before you pay. So, there is LITERALLY no reason not to go get this now. Honestly, now I’ve got a pop up pirate coming to my house from Amazon because of it. 97%
Daily Punch 7-4-25 Schooling wizard feat for Pathfinder 2nd Ed
Put that studying to good use!
Schooling Feat 2
Wizard
You didn’t go to school for nothing! Recall checks are free actions and you can use recall checks on spells you see as a reaction.
Thoughts?
Daily Punch 7-3-25 Auto-Injector tech item for Starfinder 2nd Ed
Want a potion without the hassle?
Auto-Injector Augmentation 1
Tech
Price 100 credits
This small injector is strapped to your body and already linked to a vein.
Prep Injector Three actions (manipulate) you .load the injector with any consumable of your choosing. You also choose an action and trigger that will cause the injector to dispense the consumable.
Dispense no action At an action of your choosing, the auto-injector dispenses.
Thoughts?
Daily Punch 7-2-25 Quick Concoctions alchemist feat for Pathfinder 2nd Ed
Time for some alchemy!
Quick Concoctions free action Feat 10
Alchemist
Frequency once per day
Time to make the potions! You perform Quick Alchemy three times making consumables and vials with any normal restrictions on use and duration.
Thoughts?
Daily Punch 7-1-25 Arcane Ammo arcane cantrip for Starfinder 2nd Ed
EXPLODE!
Arcane Ammo Two Actions Cantrip 1
Arcane Cantrip
Target one willing ally’s weapon
You fuel a weapons ammo with arcane power about to burst. Touch a weapon an ally is holding. The next shot from that weapon upon hitting the target explodes as a level 0 fragmentation grenade. It does not explode if it misses the target.
Heighten(level 2) The fragmentation grenade is level 2
Heighten(level 4) The fragmentation grenade is level 4
Heighten(level 6) The fragmentation grenade is level 10
Heighten(level 8) The fragmentation grenade is level 12
Thoughts?
Daily Punch 6-30-25 Damn Good general feat for Pathfinder 2nd Ed
You are just amazing
Damn Good Feat 7
General
You are just damn good. Choose one skill. You gain a +1 circumstance bonus to that skill.
Thoughts?
Ring Side Report-Board Game Unboxing and Review of Clash of Corgis
Ring Side Report- RPG review of Grave Robbers of Thracia
Product– Grave Robbers of Thracia
System- DCC RPG
Producer– Goodman Games
Price– OUT SOON!
TL; DR-A great intro to an adventure series! 100%

Basics– Where are they going? The dead walk and towns disappear. Where did they go and can you save your town?
Mechanics or Crunch– God I love a good funnel. I also want to get a good quick intro to Thracia. This gives me the mechanical intro to DCC and whittles down the players. This is a solid, basic funnel. 5/5
Theme or Fluff– I don’t know much about Thracia, and this gives you the basics of the world. The world can’t be fully explained, but you get some monsters, some gods, and a fun intro to the world. It’s enough to hook you for more. 5/5
Execution– This is Goodman Games. They know how to write adventures and their audiences. I love everything here. 5/5
Summary– This is a good funnel by a good company. I also love fighting undead, so this is a match made in heaven. After this adventure, I can’t wait to hop into the larger Caverns of Thracia adventure! 100%
Daily Punch Inspire Action bard cantrip for Pathfinder 2nd Ed
DO MORE!
Inspire Action Free action Cantrip 1
Uncommon Bard Cantrip Composition Concentrate Emotion Mental
Area 60-Food emanation
You give of yourself, and your allies benefit. You sacrifice one to three actions. For each action you give up, an ally within the emanation gains two actions on their turn.
Thoughts?






