Ring Side Report-Freeway Fighter #1

Book-Freeway Fighter #1

Author and Illustrators– Ewington, Coleby, O’Grady, Campbell

Book- ~$3.99 here https://www.amazon.com/Freeway-Fighter-1-Andi-Ewington-ebook/dp/B06WWGCJGV

TL; DR-I wanna play the old games now!  91%

FREEWAY-FIGHTER-ISSUE-1_COVER_A (1)

Basics-The world has ended and those left fight to survive.  That’s a standard intro to everybody’s favorite post-apocalyptic freeway franchise, but this one is based on the Fighting Fantasy game called Freeway Fighter!  In this comic we meet Rose, a former not-NASCAR driver who survived a massive plague and now fights in a world where only the fast survive.

Characters-You can’t really say characters for this one as you really only get to meet Rose, the main character of this series so far.  She’s described more in actions than in words as she speaks in a few monologues to the audience but mostly is alone in the issue.  She spends lots of time behind the wheel, and does a bit of outside the car actions.  I’m intrigued by her, and do want to know more about her.  So good job here.  4.5/5

Setting-I’d say this is a ripoff of Mad Max, but both Mad Max and Fighting Fantasy date back a long time.  This is a good reimagining of the Freeway Fighter books from FF.  The world looks and feels dirty and harsh.  What’s here shows a good contrast between the world of today and the world of Freeway Fighter.  5/5

Story-This isn’t a story heavy book, but that doesn’t make it bad.  When I first read the book, I felt the writers tipped their hands too quickly by telling the reader how the world went to hell, but then I realized, this is not that kind of book.  This is straight up action.  And it’s good at that.  The book’s main goal is get the word out about the world and introduce Rose.  It does that well.  I know a bit about who she is, and what is going on.  The book sets the stage for a race that happened long ago, and now I want to know what happens in that race and what’s going to happen to Rose.  Well done!  4.75/5

Execution-Oh comics…I love comic books.  This one is well written, and the art is great.  What does hurt this a bit is the price.  It’s $3.99, and the book isn’t an extended issue.  I love what’s here, but it feels a bit too much for it’s current price.  4/5

Summary-I grew up in a pretty rural area in Wisconsin, so geek culture didn’t really make its way out to my home town.  This books makes me want to find and play the old Fighting Fantasy Freeway Fighter books.  The comic looks awesome, is well written, and makes me want to know what happens to Rose in issue 2.  All those are great things, but the major problem I have is price.  $3.99 is a bit much for this book.  That hurts a bit.  But, get this one through your pull program, so you get a bit of a price break and it’s well worth you time.  91%.

Daily Punch 5-15-17 Improved PSI-SHIELD edge for Savage Rifts

Well I’ve been doing the deep dive into Savage worlds, so now it’s time to start in where I think things can get better!

 

IMPROVED PSI-SHIELD
Requirements: Veteran, PSI-Shield
The Cyber-Knight’s PSI-Shield no longer counts as a second PSI-Blade active, so Cyber-Knight no longer has a penalty to AP for having both a PSI-Blade and PSI-Shield active.
Thoughts?

Daily Punch 5-10-17 Shattering Revelations spells for Call of Cthulhu 7th ed.

How about some quick ways to gain power.  Nothing bad ever happened from that!  Here’s another spell for Call of Cthulhu, 7th ed.

 

Shattering Revelation

Cost: 10 magic points; 2D10 Sanity points
Casting time: 1 hour
This spell opens the gate in your mind wide to the cosmos.  You begin to see all in front of you.  That which you ask for, and that which man was not to know.  For every 2 whole points of sanity lost in this spell, you increase your Cthulhu Mythos skill by 1.  May the gods have mercy on your soul.

Alternative names:  The Dark Tutor, Peering Through the Keyhole, The Madman’s Path

Daily Punch 5-9-17 Ululation to the High Priest spell for Call of Cthulhu 7ed

Finally got to play some more Cthulhu, so let’s build on what went down!

Ululation to The High Priest

Cost: 10 magic points; 1D6 Sanity points.
Casting time: 30 minutes
As you finish screaming the words of this spell, you open a small gate to the high priest of the dark gods himself where he offers you the gift  of his own knowledge. Spending 10 magic points give you a bonus die on one Cthulhu mythos roll.
Alternative names: Dark Blessing of Cthulhu,  The Expensive Tutor, The Harsh Mastery

Daily Punch 4-25-17 Skills of the Master spell for Pathfinder 

If a spell can help you stand tall, how about one to knock em’ down!

Skills of the Master

School transmutation; Level bard 1, cleric 1, bloodrager 1, Oracle 1, sorcerer/wizard 1

CASTING

Casting Time swift action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 1 round/level
Saving Throw Fortitude negates(harmless); Spell Resistance yes


DESCRIPTION

As you touch the target, you infuse it with the accumulated knowledge of the ancient masters imbuing it with abilities far beyond its own.  The target gains a +2 competency bonus to trip attempts and +2 bonus on grapple attempts and checks to pin or maintain the grapple.

Thoughts?

Daily Punch 4-24-17 Stance of Iron spell for Pathfinder 

How about a spell to help you stay on your feet?
Stance of Iron

School transmutation; Level bard 1, cleric 1, bloodrager 1, Oracle 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 1 hour/level
Saving Throw Fortitude negatex(harmless); Spell Resistance yes


DESCRIPTION

With a single touch, you imbue a creature with the ability to stand tall like an iron wall.  The target of this spell increases the CMB of the target by +4 vs any effect that would knock a target prone, and the target gets a +4 competency bonus on skill checks and saving throws to avoid any effect that would knock the target prone.

Thoughts?

Daily Punch 4-20-17 Arm Bar/Gun to the Head positive quality for Shadowrun 5e

Love clinching, but hate not being able to shoot some easily?  Lets fix that…
Arm Bar/ Gun to the Head

 (–5 KARMA)

Some people like to shoot from a mile away.  You’ve always been a fan of just putting a gun to the head and pulling the trigger.  But people are get uppiey and struggle.  You’ve mastered the art of grabbing someone and hurting them up close.  When you are in a clinch, you do not take a penalty on using a firearm as long it is not a longarm firearm.

Daily Punch 4-19-20 Gremlin Storm resonance for Shadowrun 5e

I’m at lunch watching several people beat on their cell phones because of poor receptions.  What if it IS technomancers?!

Let’s  make that a reality!

Gremlin Storm

Target: Area • Duration: S • FV: L + 3 

No one likes to listen to rando’s phone calls around you, so you just shut them all down around you.  You concentrate on an area in meat space. Make a Software + Resonance [Level] test.  Much like spells you must get at least three hits to target the area with the area being [level] meters in radius.  Any net hits cause noise equal to level + hits over three to any device that enters the area that fails a Logic + Data Processing test vs the [level].

Thoughts?