Daily Punch 12-13-16 Lighting Storm spell for DnD 5e

How about a spell for DnD 5e?

 

Lightning Storm

5th-level evocation

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Instantaneous

You create a 20-foot-radius sphere of crackling energy centered on yourself.  You are safe from the effects of the spell, but all other creatures in the area must make a Dexterity saving throw.  The creature takes 8d8 lightning damage on a failed save, or half as much damage on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Daily Punch 12-12-16 Dark Flute of the Cult relic for Shadow of the Demon Lord

Alright, let’s get back into the swing of things!

Here is a relic from one of my games for Shadow of the Demon Lord

 

Dark Flute of the Cult

Play the song of Pain
As an action, you can play the flute. Make a Will challenge roll with 1 bane per use of the flute today. If you succeed, flesh and blood cultist of the demon lord appears and is pulled apart by invisible hooks that write horrific things on the air. You can say these words and cast a spell from the Forbidden tradition of a power level you are normally able to based on your other traditions. If you fail, you gain one corruption and a piece of your soul is stolen.  You feel its loss. By successfully using this flute once, you learn Dark Speech. You do not gain corruption for using this flute if you succeed on the Will challenge roll.

 

Thoughts?

 

Daily Punch 12-7-16 Lightning Touch spell for DnD 5e

I’ve been working my way up the spell list for each element.  Let’s keep going with another lightning spell!

Lightning Touch

4th-level evocation

Casting Time: 1 action
Range: Touch
Components: V, S, M (a piece of fulgurite)
Duration: instantaneously

When you finish the incantation for this spell, your hands instantly begin to crackle with electricity.  As part of this spell you may make melee spell attacks against up to 4 targets.  On a hit, the target takes 8d6 lightning damage and is stunned for one round.  On a failure, the target takes no damage and is not stunned.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the lightning damage increases by 1d6 for each slot level above 4th.

Daily Punch 12-6-16 Percussive Maintenance feat for DnD 5e

How about we transfer the same idea of “hit it again!” to a different system?

 

Percussive Maintenance

You might not be the smartest, but you do hit hard and that sometimes make the machines work. You gain the following benefits:

  • When you use a machine you are unfamiliar with you may use your Strength modifier and you are considered proficient with the machine when attempting to activate the machine.
  • You can use magic items you are not attuned with by simply hitting them harder.  If the item uses one of your ability modifiers, it uses Strength.  If the use of the item requires a charge, you use an additional charge for each use.  You apply your proficiency bonus to any spell or effect save DC, but you are not considered proficient with the item.  As an example, you would use your Strength modifier and your proficiency bonus to determine a save DC, but you would not gain proficiency with a new armor or a weapon.

 

Thoughts?

Daily Punch 11-28-16 Compact of the Queen

Another item for my players.  How about a fey gift…
Compact of the Queen

Sometimes they fey give gifts.  These are items of power.  Sometimes the Fairy Queen gives a gift.  This is even more powerful.  All come with strings attached.  The magical makeup compact is full of powder and a mirror.  As a triggered action, you can apply the powder and look in the mirror.  If you do, you increase the power of your own glamour and any creature that must make a save against an enchantment tradition spell cast by you has one bane added the roll.
Thoughts?

Daily Punch 11-29-16 Blessed Antlers of The Horned King for Shadow of the Demon Lord

I had two players get items over the weekend.  Here is what one player got.
Blessed Antlers of the Horned King

While the Maiden in the Moon changes every month, the Horned King does bow to the cycles of nature as well.  Occasionally, he loses his antlers.  Such antlers retain a fraction of his power and are fashioned into items of great magic.  This head dress charges the healers of his faith by providing and additional 1d6 hit points for any Life tradition spell that restores damage.
Thoughts?

Daily Punch 11-21-16 System Shock spell for DnD 5e

WE’RE BACK! Let’s jump in with some spell!

 

System Shock

1st-level evocation

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

With a wave of your hands and a touch from your fingers, you shoot a jolt of energy so strong into a creature, you disrupt its brain functions.  A creature you touch must make a Constitution saving throw. On a failed save, the target takes 3d8 lightning damage and is stunned for one round. On a successful save, the creature takes half as much damage and isn’t stunned.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

 

Thoughts?

Daily Punch 11-22-16 Minor Chain Lightning spell for DnD 5e

Let’s keep going with more lightning spell!
Minor Chain Lightning

2nd-level evocation

Casting Time: 1 action

Range: 50 feet

Components: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)

Duration: Instantaneous

You conjure a jolt of electricity  that shoots toward a target of your choice that you can see within range. Two bolts then leap from that target to separate targets, each of which must be engaged with the first target. A target can be a creature or an object and can be targeted by only one of the bolts.
A target must make a Dexterity saving throw. The target takes 3d8 lightning damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 3th level or higher, one additional bolt leaps from the first target to another target for each slot level above 2th.

Ring Side Report-Board Game Review of Crazier Eights: Camelot

Product-Crazier Eights: Camelot

Producer– James Gray

Price– $9 here https://www.kickstarter.com/projects/recoculous/crazier-eights-camelot

Set-up/Play/Clean-up– 20 minutes (2-4 players)

Type- American

Depth-Light

TL; DR-Fluxx and Crazy Eights! 92%

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Basics-  Need a lightweight game, but also need a bit of depth?  Crazier Eights: Camalot is an awesome mix of the simplicity of Crazy Eights and Fluxx.  Each player starts with eight cards.  Then on a player’s turn, they draw a card.  That player can play a card and discard a card that matches to top card of the discard pile either in suit, number, or an eight.  The cards players play range from effects which are one time events that might cause a player to draw cards to assets that are permanent things in play that might destroy other assets, cause a player to draw a card, or even change how the game ends.  Then, the next player goes.  The game ends when a player gets to zero cards and wins, an asset makes that player the winner, or there is only one person left.  Long live the king!

Mechanics-I like the simplicity of Uno and the zannynes of fluxx.  This game is both.  It’s fast, simple (you just learned all the rules above), and easy to play.  My wife and I learned this game in the time it takes to order at Outback, and had played a full game before the appetizers came!  It also fits in a pocket, so it’s a blast all around. 4.75/5

Theme-The game doesn’t have perfect theme, but for a simple card game it’s about as much as I can ever hope for.  The cards do semi-appropriate things for the name and art on the card.  It’s hard to symbolize the holy grail in Uno, but this game does the theme enough justice to keep it going.  The game also has some great art, so that always helps theme.  4.5/5

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Instructions-The instructions are one page, front and back.  I had a review copy, so there may be more pictures in the normal game, but it’s enough to get the point across.  I will admit something here, I never learned Crazy Eights as a kid!  But, this game taught me how to play and added on its own crazier rules, so that speaks well of the rules as written.  4.5/5

Execution-I like what I see here.  The art on the cards is good.  The cards layout is nice, and the cards are not too wordy.  I’d like the cards to be a bit thicker, but overall, it’s a well put together game.  4.5/5

Summary-You read my deep confession before, so this game should tell you how well done it is.  I like its simple nature, the rules work well, and the art and theme tie things together.  It’s not perfect, but the flaws are few and far between.  I think the fluxx comparison is a good one.  It doesn’t have the humor of Fluxx, but the serious art drives home the theme and keeps me in the game.  And for 10 bucks, you can’t lose on this one.  92%