Ring Side Report- Board Game Review of Tokaido Crossroads: The First Expansion

Game– Tokaido Crossroads: The First Expansion

Producer– Passport Games

Price– ~$20

Set-up/Play/Clean-up– 45 minutes

TL; DR– Additional choice for a great game 95%

 

Basics– Greetings traveler, what can I get you?  The Crossroads expansion for Tokaido adds more characters and location options to the Tokaido base game.  Now, each space has two options instead of the standard one.  Players can take the option from the original game or take new options such as gambling instead of working at the farm, getting blessed items at the temple instead of donations, and buying legendary items at the shops.  The game still has the same goals, and the person with the most points wins at the end of the game as usual.

 

Mechanics– This expansion adds an interesting mix to the game.  It’s fun, but some of the new mechanics are almost too different than the previous game.  The gambling mechanic doesn’t have the same euro feel as the base game as it’s a straight dice roll.  I do like what I see with this game though.  The new options add some much needed choices.  You still get a random draw for most of the locations, but now you have two decks to draw from.  Adding those new decks brings some new life to this game.  I liked it before, and I still like it now.  4.5/5

 

Theme– For theme, this is better than the original.  You’re on a journey, and this expansion really adds some new options to your adventure.  The option like buying a blessing instead of a donation does add to the feeling of being on the open road.  I don’t feel a railroaded as I did before.  I feel more like a tourist in feudal Japan now more than ever. 5/5

 

Instructions– Well done.  The new rules are explained well, and some points are really well clarified BEFORE I have to run to BGG to find some answers.  This expansion isn’t a brain buster, but the rules do tell you how to play well. 5/5

 

Execution– This expansion has the same minimalistic style of the original game.  Its sleek, white packaging is well done.  The cards are the same small, good cardstock as before.  The characters are the same hard cardboard as before.  It also adds a nice new board for the new cards which is a nice touch.  I liked what I saw before, and I like what I see now.  It is a little expensive for the amount you get in the expansion though. 4.5/5

 

Summary– I liked this one a lot.  Tokaido needed a bit of fresh life as the game can get a little stale if you play with the same players.  The base game is a good, light euro game, but this game adds a bit more randomness and some more choice.  That choice really adds a lot to the replay of this game.  The expansion isn’t more of the same, and that my affect some player’s views.  But, I liked it.  Well done instructions and components compliment the great theme and additional mechanics of the game.  A great expansion for when you want a bit more choice in a lighter game. 95%

Daily Punch 6-9-14 Faster than Anyone Quality for Shadowrun 5e

How about a quality for Shadowrun 5e?

 

Faster than Anyone

Cost: 20 Karma

You move like greased lightning.  Hard to see where you were let alone where you are!  For the first round of combat, if you initiative total is 11 greater than any other person in the combat, you gain one round of actions all to yourself, subtract 10, and then initiative passes as normal.

 

Thoughts?

Blurbs from the Booth- Growing Older, not Up

I recently turned 31, and it’s been an interesting 31 years.  Let’s see how my love of geekdome has changed over the years…..

Prioritizing Video Games

One of the hard parts of growing up is finding time.  I’ve become an adult, and it’s boring.  No not the parts of life where you become more responsible for everything, or the part where I’m a semi-successful researcher.  But, the part where you have to prioritize your time.  There just isn’t time to sit and play every game that comes on the market.  Heck, there isn’t time to play all the games I have!  I’ve come see all the new games on the market as very repetitive.  Call of Duty whatever and Battlefield just seem like two sides of the same coin.  It’s too boring for me to play the same game every year.  If you want to get my attention, you have to innovate or tell me an excellent story.  I LOVED Bioshock Infinite.  Sure it was a pretty middle of the road shooter, but man, that story kept me glued to my seat.  I’ve been sitting on Black Ops 1 for the longest time, and honestly, I don’t plan to start playing that any time soon.  Bravely Default?  Yep, playing that right now before I go to bed each night.  It’s now story or innovation.

 

RPGs > Board Games > Video Games

            Now this next one is hard to explain.  It’s like choosing between my children!  But, as I’ve gotten older, I’ve found I love video games less and less. Oh, I still play, and when I get hooked, I’ll do the standard geek thing and play 20 hours straight.  But, if I’m given time, I tend to spend it doing RPGs over anything else.  Then, it’s board games, and finally, video games.  I guess it has to do with how I interact with others.  I see RPGs and board games as having a high degree of social interaction, but video games just don’t have the same level.  I know some strong friendships and relationships are forged online.  However, for me, it’s all about seeing the other person and talking about the game or even life in general.  I have a quote on my library wall “The best memories are made around the table”, and I hold that to heart.

 

Time > Money

As I’ve gotten older, I’ve come to earn more money.  10 year old me would be thrilled by being able to pick up any game (board, tabletop, and video) that I want the day it comes out.  Now, I’ve got house payments and bills, but even after all that, I’ve still got a bit of disposable income.  However, what 10 year old me had in spades was free time.  31 year old me has to go to work and spends his time organizing other things.  31 year old Ed just doesn’t have all the free time.  I’ve got stacks of video games, board games, RPGs, movies, comics, and a full steam library that I don’t have time to read, play, or do!  No matter how much I earn, I can’t earn time!  It’s taken a long time to learn this, but I understand why so many people drop out of the hobby.  I mean, heck, I don’t even have kids, and I don’t have time!

 

Geekvangalism

            I used to try to just get three other guys (and I mean guys!) together and start a home game.  We would meet in our secret area and just play by ourselves.  I’ve come to see that that’s not what I want any more.  I consider myself a geekvangalist-I want to spread my love of various geek cultures to as many people as I can.  I’m not pushy, but I try to get new people to try what I love.  Or better yet, try anything geeky.  I want as many people to play as possible.  Geek is chic now, but most people don’t know where to begin.  I want to be one of the people who introduce people where to start and give them a description of what’s out there.

 

Story > Mechanics

I now see that the mechanics of the game are much less important than the stories the system tells.  I used to love carrying over 20 3.x books around to whatever convention I was running games at to make sure that everybody knows how to play.  I love knowing minute details about each system and debating how the mechanics of action X were wrong.  I am done with that now.  I just don’t care about the small details anymore.  I’m tired of fiddly bits on a system.  I want a nice and trim system to carry my games.  I am still a card carrying member of the cult of the new.  I buy way too many things that I might never be able to get too.  But, I don’t want to spend an hour of my Saturday night debating if a goblin could grab me based on it being half underwater when it did so.  When a system is just too rules heavy, I see the system as bloated.  Give me some nice, simple  trip rules, and I’ll be happy.

 

Goals

I didn’t start being a major geek until I was in grad school.  Yes, I did play video games in high school, but I didn’t start board games and RPGs till late college.  Before, I just considered them a fun distraction.  But now, I consider them a part of my life goals.  I would like to write for a major company and add to their product line.  Now, this isn’t a goal of being complete freelancer, but I would like to have some hand in some of the games I love.  These things have given me many hours of joy, so I would like to give back to my community.

 

 

That’s where I am today.  It’s been a fun ride getting older as a gamer.  I’ve made some great friends who I see only one a year at GenCon.  Heck, I even met my wife on Yahoo Personals because she said she love DnD.  I plan to keep being a gamer, a dork, and a geek.  Can’t wait to see what happens next!

Daily Punch 6-6-14 Half-Draw Ancestor Feat for DnD Next

How about a half-drow ancestor feat?

 

Drow Ancestor (Ancestor)

Back in your family line, someone was a full blooded drow.

Prerequisite: You may not take any other ancestor feat.

Benefit:Gain the following benefits:

  • Gain a +1 to dexterity.
  • Gain a +1 to charisma.
  • You are Lolth-touched.  You gain access to the faerie fire and darkness spells as the drow race.  You do not gain the dancing lights cantrip.

 

Thoughts?

Ring Side Report- RPG Review of The Deft and the Deadly

Product-Darkwood Adventure Arc #1- The Deft and the Deadly

Producer-Saga RPG

Price-~$13 available here

System-Pathfinder

TL; DR– A well done 1st product from a new company-90%

 

Basics– Welcome to Darkwood, Mudder.  Seeking either revenge, glory, or money, you and your friends stumble into Darkwood.  This is a town on the fringe where several powerful people (and not people) battle for dominance in a new world.  Can you make your name out here, or, will you end up face down in the mud you’re covered in?  This is the first adventure in a five part series.  Besides the adventure, the book provides large appendices on Darkwood, new items and diseases, example start characters, rules for coalition affiliations, NPCs, and a whole new world!

 

Fluff or Story– The people at Saga RPG put together a heck of a product for story.  Every part of the town gets a bit of writing.  All the shops have stories and a menu.  The main story is more sandbox and with linier sections.  This is to be expected as the characters are entering the world and have to be giving some quests to move them along, but eventually, the players are just told to have some fun and make some money in town.  It’s a lot of fun.  Aside from the main quest, the book covers a whole new world and its kingdoms.  That’s pretty ambitious for a new RPG company’s first product.  For less than a Paizo adventure product, you’re getting a higher page count of stories. I’m pretty intrigued on what going to happen over the course of this story. 5/5

 

Crunch or Mechanics-You don’t expect much mechanics from your standard adventure or a third party, but, these guys went above and beyond on this.  There are a new mechanics ranging from measuring faction relationships to a new god with two new domains.  Of course, there are new items and all the other standard things expected for a Pathfinder adventure, but, this comes from a third party.  It’s well done, thought out, and an excellent addition to the systems library. 5/5

 

Execution– Here is the ONLY place I have negative things to save about this product, and at WORST these guys are above average.  One thing I hate is recycled art.  These guys reuse the same art a few times across their first book.  The second thing I don’t like is there are some layout problems.  It opens a little slow on my iPad, but that’s ok.  However, there are some layout choices I would not have made for spacing.  That leads to the third problem I have-“text book problem”.  This book has A LOT to say.  The book moves from AMAZING depth in a town to a whole new WORLD.  That’s a lot of ground for one book to cover.  That said the book covers it in depth, but does so with more than just a few pages of just text.  That’s not the worst sin out there, but it makes this read a little like a text book in places.  I would have liked a bit more art to interrupt the text, grab your attention, and guide the reader’s eye.  But, I’d like to put that in perspective.  I am complaining about there being too much in this book.  3.5/5

 

Summary-This is a well done product.  If you’re tired of the Paizo product scene, this product is done well enough that is up there with a standard Paizo project with a compelling story and interesting additions to the system.  I would like a player handbook like the other Pathfinder products I’ve read, but, this product is already full enough.  My complains are in how this thing looks, not what it contains.  This is one of the best Pathfinder products I’ve seen in a while. 90%

 

Disclosure– I was provided a review copy of this product.