Author: fineyoungmisanthrope
Ring Side Report- RPG review of Xcrawl Classics #0: Murder Mountain Smackdown
Product– Xcrawl Classics #0: Murder Mountain Smackdown
System- XCrawl
Producer– Goodman Games
Price– $7.99 here https://www.drivethrurpg.com/en/product/499748/xcrawl-classics-0-murder-mountain-smackdown?src=hottest_filtered&affiliate_id=658618
TL; DR-Fun with a cover monster flaw. 97%

Basics– We who are about to die Salute BBQ Ziggurat! Want your big break? You can get it if you survive the Murder Mountain Smackdown! It’s a new Dungeon Jockeys outing, and you can get your own shot at the big leagues. All you have to do is not be killed or stolen away to another universe!
Mechanics or Crunch– Do you like DCC? If so, you will like these mechanics. It’s simplistic, but DCC is not a crunch system. It’s fast and fun AND VERY VERY CRAZY! From Desert Yetis to snow gnomes to crazy creatures stealing away people to different dimensions. I had a blast running it, and the players had a blast playing it. 5/5
Theme or Fluff– The story is good, but not perfect. XCrawl walks a weird line between DCC, American Gladiators, and American Idol. That said, it does most of that well. What I really didn’t like is how the cover monster is used. There is a crazy monster that just eats characters. It’s not really explained well, in my opinion, and you don’t really fight it. I’d like a fight with it or something crazy, but it’s more just fail a roll and die. Aside from that, it’s crazy fun. 4.5 /5
Execution– This is just a repeat of many of my other Goodman Game reviews. It’s classic RPG stuff with modern layout and design. This is how DnD in 1e should have been laid out to help me as a GM run it. 5/5Summary– Aside from one monster, I feel this is a solid intro to XCrawl. It’s a funnel where LOTS of PCs will die, but you end up with a rag tag team ready to roll in the big leagues. You get your American Idol shot at being a hero on TV. As a GM, there are fun monsters, crazy events, and all kinds of shenanigans you won’t see in the more straight fantasy offerings. If only the cover monster was a bit different, it would be perfect. 97%
Daily Punch 1-31-25 Local Discount society skill feat for Pathfinder 2nd Ed
SHOPPING!
Local Discount Feat 7
General Skill
Prerequisites master in Society
Frequency Once per day
I know just the place!. You can attempt a Society check and name an item you are looking for. Attempt a Society check with the DC equal to the items level + 10. You must be in an are where the item would be available so being lost in the wilderness will not allow you to buy firearms from a armorer unless the GM approves it. If you succeed, you find a shop that sells the item and will give you 10% discount. You may only attempt this once per day.
Thoughts?
Daily Punch 1-30-25 Undead Strength vampire power for DCC RPG
| Undead Strength | ||||
| Level: 1 | Range personal | Duration: varies | Casting time: 1 action | Save: none |
| General | You power up your physical form | |||
| Manifestation | roll 1d4: (1) Your appearence doesnt change but you massively increase in strength (2) Your body bulks up (3) A dark haze of power surrounds you (4)Your eyes glow as your muscles tighten | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | Increase your Str by 1 for 1 hour | |||
| 14-17 | Increase your Str by 1d3 for 1 hour | |||
| 18-19 | Increase your Str by 1d4 for 1d4 hour | |||
| 20-23 | Increase your Str by 2d4 for 2d4 hour | |||
| 24-27 | Increase your Str by 3d4 for 2d6 hour | |||
| 28-29 | Increase your Str by 4d4 for 2d8 hour | |||
| 30-31 | Increase your Str by 4d5 for 2d8 hour | |||
| 32+ | Increase your Str by 5d5 for 2d8 hour | |||
Daily Punch 1-29-25 Local Connections society skill feat for Pathfinder 2nd Ed
You know people
Local Connections Feat 4
General Skill
Prerequisites expert in Society
You know people. When you are in an area where other humanoids resides, you can get free food and lodging. these are safe and no mundane sources now where you are and can attack you while you rest there.
Thoughts?
Daily Punch 1-28-25 Share Suffering Spell for Starfinder 2nd Ed
Double damage!
Share Suffering Spell 1
Concentrate Manipulate Mental
Traditions Divine, Occult
targets two creatures Defense Will save
Range 30 feet Duration 1 minute
You link the fates of two creatures together. Two creatures of your choice in range must attempt a saving throw.
Critical Success The creature is unaffected.
Success The target takes half damage from all damage sources dealt to the other target except from this spell. the damage is of the same type as the original damage.
Failure The target takes damage equal to all damage sources dealt to the other target except from this spell. the damage is of the same type as the original damage.
Critical Failure The target takes damage equal to double all damage sources dealt to the other target except from this spell. the damage is of the same type as the original damage.
Thoughts?
Daily Punch 1-27-25 Divine Master religion skill feat for Pathfinder 2nd Ed
the last religion feat, and times for the one for level 20!
Divine Master Variable actions Feat 20
General Skill
Prerequisites legendary in religion
Now the gods even take your pleas. Once per day, you can choose an divine 3rd level spell that is not uncommmon and attempt a DC35 religion check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.
Thoughts?
Daily Punch 1-24-25 Divine Councel religion skill feat for Pathfinder 2nd Ed
Where do I go next?
Divine Councel three actions Feat 15
General Skill
Prerequisites legendary in Religion
Frequency once per day
Even the gods reply to your prayers. Once per day, you can attempt a DC35 religion check. If you succeed, you may ask a yes/no check to the DM regarding the outcome of an action. the DM must answer truthfully to the full extent of their knowledge. If you critically succeed, you may ask for a one sentence response to your question.
Thoughts?
Daily Punch 1-22-25 Divine Healing religion skill feat for Pathfinder 2nd Ed
God help me!
Divine Healing varied actions Feat 7
General Skill
Prerequisites master in Religion
Frequency once per day
Through enough faith, your god helps you and your friends. Once per day you can cast heal as a cleric of your level. The spell is cast with as many actions as you choose and is considered heighted to the maximum rank a cleric of your level is able to.
Thoughts?
Daily Punch 1-21-25 Regeneration vampire power for DCCRPG
you can’t be killed!
| Regeneration | ||||
| Level: 1 | Range personal | Duration: forever | Casting time: 1 action | Save: none |
| General | You heal your founds | |||
| Manifestation | roll 1d4: (1) Your wounds simply close (2) blood flows back into your wounds as they close (3) Injurines look like cuts to leathers and it reknits back together (4)the wound glows and the damage is restored | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | every hour you regain 1 HP for eight hours | |||
| 14-17 | every hour you regain 1d6 HP for eight hours | |||
| 18-19 | every hour you regain 2d6 HP for eight hours | |||
| 20-23 | every 10 minutes you regain 1d6 hit points for eight hours | |||
| 24-27 | every 10 minutes you regain 2d6 hit points for eight hours | |||
| 28-29 | every minute you regain 1d6 HP for eight hours | |||
| 30-31 | every minute you regain 2d6 HP for eight hours | |||
| 32+ | every round you regain 1d3 HP for eight hours | |||
thoughts?







